quest:assault_on_the_bandit_fortress
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quest:assault_on_the_bandit_fortress [2024/10/27 19:31] – created n91dcs87kvuyalckk2tqxgg2 | quest:assault_on_the_bandit_fortress [2024/12/26 03:51] (current) – external edit 127.0.0.1 | ||
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=======Assault on the Bandit Fortress======= | =======Assault on the Bandit Fortress======= | ||
- | <wrap info> This page has been automatically generated. [[: | + | <wrap info> This page has been automatically generated. [[dev: |
- | <wrap todo> | + | <wrap todo> |
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=====Progress===== | =====Progress===== | ||
- Recruit allies to the defense of Haywind: After convening with Sly Jonne at the Town Hall we learned that Blackshield is a self-styled Bandit Lord, presumably on a campaign to squeeze Haywind dry, and has fortified himself in the forests north behind palisades that protect a cave called the Marauder’s Underbelly.In order to assault the Bandit Lord’s fortress, we need allies. But since we cannot rely on the Mayor, Zathe has given me a list of contacts I might try to persuade to fight for our side. | - Recruit allies to the defense of Haywind: After convening with Sly Jonne at the Town Hall we learned that Blackshield is a self-styled Bandit Lord, presumably on a campaign to squeeze Haywind dry, and has fortified himself in the forests north behind palisades that protect a cave called the Marauder’s Underbelly.In order to assault the Bandit Lord’s fortress, we need allies. But since we cannot rely on the Mayor, Zathe has given me a list of contacts I might try to persuade to fight for our side. | ||
- | - One of the allies I should look for is Deputy Rieler, who's stationed at the militia camp west of the city.((Requires Q111DeputyRielerRecruited-0-0 to bet set)) | + | - One of the allies I should look for is Deputy Rieler, who's stationed at the militia camp west of the city. |
- | - I've met with Deputy Rieler at the militia camp west of the city, but he refuses to join until his work hunting down bandits in the western fields is done.((Requires Q111DeputyRielerRecruited-1-1 to bet set)) | + | - I've met with Deputy Rieler at the militia camp west of the city, but he refuses to join until his work hunting down bandits in the western fields is done. |
- | - I've convinced Deputy Rieler to join the cause!((Requires Q111DeputyRielerRecruited-2-2 to bet set)) | + | - I've convinced Deputy Rieler to join the cause! |
- | - One of the allies I should look for is Deputy Ernsthart, who camps near Aurfield northeast of the city.((Requires Q111DeputyErnsthartRecruited-0-0 to bet set)) | + | - One of the allies I should look for is Deputy Ernsthart, who camps near Aurfield northeast of the city. |
- | - I've met with Deputy Ernsthart, but he refuses to join until something is done about the river pirates plaguing the area.((Requires Q111DeputyErnsthartRecruited-1-1 to bet set)) | + | - I've met with Deputy Ernsthart, but he refuses to join until something is done about the river pirates plaguing the area. |
- | - I've convinced Deputy Ernsthart to join the cause!((Requires Q111DeputyErnsthartRecruited-2-2 to bet set)) | + | - I've convinced Deputy Ernsthart to join the cause! |
- | - I should seek out the Emissary of the Hydrobor Magi, who lives in the wizard' | + | - I should seek out the Emissary of the Hydrobor Magi, who lives in the wizard' |
- | - I've met with Hydrobor Emissary in the wizard' | + | - I've met with Hydrobor Emissary in the wizard' |
- | - The Hydrobor Emissary has pledged his support for our cause!((Requires Q111HydroborAllyRecruited-2-2 to bet set)) | + | - The Hydrobor Emissary has pledged his support for our cause! |
- | - One of the allies I should look for is mercenary captain Rane Mercoss, whose band camps within a mountain pass, southwest of the city.((Requires Q111MercenaryAllyRecruited-0-0 to bet set)) | + | - One of the allies I should look for is mercenary captain Rane Mercoss, whose band camps within a mountain pass, southwest of the city. |
- | - I've met with the Mercenary Captain, whose band camps within a mountain pass southwest of the city, and he requests 10 Haywoods Sickle Swords as payment in exchange for fighting against the Bandit Lord.((Requires Q111MercenaryAllyRecruited-1-1 to bet set)) | + | - I've met with the Mercenary Captain, whose band camps within a mountain pass southwest of the city, and he requests 10 Haywoods Sickle Swords as payment in exchange for fighting against the Bandit Lord. |
- | - After making the payment he requested, Rane Mercoss and his band of mercenaries will join our assault!((Requires Q111MercenaryAllyRecruited-2-2 to bet set)) | + | - After making the payment he requested, Rane Mercoss and his band of mercenaries will join our assault! |
- I should inform Zathe at Haywind Town Hall of my success: Though it took quite a deal of wrangling, I’ve managed to recruit all the allies we require to assault the Bandit Lord’s fortress. I should return to Zathe in the Haywind Town Hall and inform him of my success. | - I should inform Zathe at Haywind Town Hall of my success: Though it took quite a deal of wrangling, I’ve managed to recruit all the allies we require to assault the Bandit Lord’s fortress. I should return to Zathe in the Haywind Town Hall and inform him of my success. | ||
- Meet the Haywind Fellowship near the Bandit Fortress: The ragtag band of warriors that now constitutes the Haywind Fellowship, led by the ageing warrior Zathe Vraine, has forged ahead to set up a camp in preparation for an assault on the Bandit Lord’s fortress, out in the woods north of Haywind City.Once I’m ready to do so, I should join them in the assault. | - Meet the Haywind Fellowship near the Bandit Fortress: The ragtag band of warriors that now constitutes the Haywind Fellowship, led by the ageing warrior Zathe Vraine, has forged ahead to set up a camp in preparation for an assault on the Bandit Lord’s fortress, out in the woods north of Haywind City.Once I’m ready to do so, I should join them in the assault. | ||
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- Return to the fellowship camp: I should return to camp to discuss what we've learned about Azzar Kheyn, the slimy schemer who's wormed his way to the counsel of Haywind' | - Return to the fellowship camp: I should return to camp to discuss what we've learned about Azzar Kheyn, the slimy schemer who's wormed his way to the counsel of Haywind' | ||
- Speak with Zathe Vraine: It seems Azzar Kheyn was some kind of a renegade wizard in disguise, he evaded capture with surprise blast of magic! Before he took off, he made threats about something coming down from the mountains to the east.I should speak with Zathe and see what he makes of it all. | - Speak with Zathe Vraine: It seems Azzar Kheyn was some kind of a renegade wizard in disguise, he evaded capture with surprise blast of magic! Before he took off, he made threats about something coming down from the mountains to the east.I should speak with Zathe and see what he makes of it all. | ||
- | - Quest complete!: | + | - Quest complete!: |
=====Completion===== | =====Completion===== | ||
Who could ever have guessed Azzar turned out to be evil? | Who could ever have guessed Azzar turned out to be evil? | ||
====Rewards==== | ====Rewards==== | ||
- | * 500 × [[item: | + | * 500 × [[item: |
- | * 1 × [[item: | + | * 1 × [[item: |
* You've unlocked a new shop from Sly Jonne at the companions' | * You've unlocked a new shop from Sly Jonne at the companions' | ||
quest/assault_on_the_bandit_fortress.1730057475.txt.gz · Last modified: 2024/10/27 19:31 by n91dcs87kvuyalckk2tqxgg2