====== Mountain Bandit Squad & Ambushes ====== Every time a bandit squad is killed, the levels and rewards of future squads will be higher. ===== Enemies ===== ^ Enemy ^ Condition ^ |[[npc:barbarian_ambush_leader|Barbarian Ambush Leader]]|Always spawns| |[[npc:barbarian_ambush_archer|Barbarian Ambush Archer]]|33% spawn chance| |[[npc:barbarian_ambush_spellflinger|Barbarian Ambush Spellflinger]]|33% spawn chance| |[[npc:ghost|Ghost]]|Must have defeated 6 squads, 50% spawn chance| |[[npc:dog|Dog]]|Must have killed 8 squads, 50% spawn chance| |[[npc:barbarian_ambush_spellcaster|Barbarian Ambush Spellcaster]]|Must have defeated 10 squads, 50% spawn chance| |[[npc:barbarian_ambush_elite_warrior|Barbarian Ambush Elite Warrior]]|Must have killed 10 squads, 70% spawn chance| |[[npc:barbarian_ambush_warmage|Barbarian Ambush Warmage]]|Must have killed 10 squads, 30% spawn chance| ===== Stats ===== The combat level is determined by the following formula: $$CombatLevel_{enemy} = CombatLevel_{player} \times (0.5 + 4 \times rand(0, SquadsKilled) )$$ npcs will have the following stats ^ Stat ^ Value ^ |health|25/7 × level| |resistanceMagical|5/7 × level| |resistancePhysical|5/7 × level| |resistanceRanged|5/7 × level| |accuracyMagical|level| |accuracyPhysical|level| |accuracyRanged|level| |DamageMagical|2/35 × level| |DamagePhyisical|2/35 × level| |DamageRanged|2/35 × level| |Mana|25/7 × level| |manaregen|3/7 × level|