=======Brianna Lightfeather, the Hydrobor Weatherwitch======= This page has been automatically generated. [[dev:generation|More Info]] ^ Brianna Lightfeather, the Hydrobor Weatherwitch ^^ | {{:npc:42.webp}} || | Level|1 | | Aggresive|False | ^ Spawn Locations ^^ | {{url>https://cursebreaker-map.online/wiki.html?npc=42-1615-1760-9015-9016-9025#-1/487/599}} || =====Locations===== ^ Area ^ Spawns ^ |[[area:amariens_foothills|Amarien's Foothills]]|1| |[[area:amariens_mountains|Amarien's Mountains]]|1| |[[area:aure_cliffs|Aure Cliffs]]|2| |[[area:deep_mountain_lair|Deep Mountain Lair]]|3| |[[area:haywind|Haywind]]|2| |[[area:ice_wall_caverns|Ice Wall Caverns]]|1| |[[area:ice_wall_peaks|Ice Wall Peaks]]|1| |[[area:the_green_coppice|The Green Coppice]]|1| =====Dialogue===== > (780) Brianna Lightfeather: Oh, hello there! I'm rather busy performing quite an important duty, you know? I'm the Weatherwitch, which means I provide Haywind's farmers with friendly skies - rain and sun when they need it, mostly sun though.((Requires phase 0 of [[quest:assault_on_the_bandit_fortress|Assault on the Bandit Fortress]])) >> How are you able to manipulate the weather? -> (781) >> Are you aware the Emissary has pledged you for battle? -> (785) >> I'll leave you to it. -> (0) > (781) Brianna Lightfeather: Partly down to natural talent, and partly due to the teachings of the Hydrobor Academy. The Academy Magi seek talent like mine and hone our abilities to their highest potential. I've read that in tribal societies women with talents like mine often become seers, who may predict the weather and people's destinies, but the Magi of Hydrobor can teach us to do much more than that! >> You're a student at the Academy? -> (782) >> What exactly is the Hydrobor Academy anyway? -> (783) >> I'll leave you to it. -> (0) > (785) Brianna Lightfeather: Oh...? Oh, my... He's noticed it then, my lack of confidence, hasn't he? He wants to send me out into the real world... he thinks it'll build character, or something... but... I'm not ready! I can't even get my spells right half the time! PANIC! >> I'll, err... just leave you to mull it over then. -> (0) > (782) Brianna Lightfeather: Hey, now! I'll have you know I'm a fully qualified Weatherwitch! Sometimes people look down on me because of my young age, even the other magi here... Well, I was a quick study at the Academy - I earned my place here! >> What exactly is the Hydrobor Academy anyway? -> (783) >> How are you able to manipulate the weather again? -> (781) >> I'll leave you to it. -> (0) > (783) Brianna Lightfeather: We're only the most talented group of spellcasters in this region - or who knows - maybe the whole wide world? Initially our home was a desert kingdom far south from here, but we were driven away by some conflict. I'm... not really best at telling that story though, I was born long after those times. >> -> (784) > (784) Brianna Lightfeather: But Emissary Varrange, who oversees us at the base of this tower, he's lived it. He's one of the oldest members among our society now and a very wise man - he still mentors me in many ways. Ahem... not that I *need* mentoring mind you, I'm more capable than I look! But... it's nice when someone who has your back, you know? >> How are you able to manipulate the weather again? -> (781) >> So... you're a student at the Academy? -> (782) >> I'll leave you to it. -> (0) > (835) Brianna Lightfeather: I'll admit I'm a little nervous, I've never been in a fight before... But old Master Traberius sent Ahnring and Gendaril here to watch my back. They are very experienced magi, I'm sure they won't let anything happen to me.((Requires phase 3 of [[quest:assault_on_the_bandit_fortress|Assault on the Bandit Fortress]])) >> Indeed. -> (0) > (915) Brianna Lightfeather: I can't believe we just did that... Can't believe *I* just did that! Gosh, are battles always like that? I never expected it could be so thrilling!((Requires phase 6 of [[quest:assault_on_the_bandit_fortress|Assault on the Bandit Fortress]])) >> We uncovered proof that Azzar Kheyn is a traitor. -> (916) >> Leave. -> (0) > (916) Brianna Lightfeather: Yes, Zathe already let us know, quietly of course. You don't expect more fighting, do you...? No, of course not, he must surrender - he's completely outmatched! Well, whatever happens, I'm ready to aid in apprehending the man. >> Very good. -> (0) > (880) Zathe Vraine: It seems I underestimated Azzar... Whatever foul magics he employed knocked the living out of me back there. I do not yet know the extent of the threat he poses, but it is not to be ignored - such a dangerous man must not be allowed to walk free!((Requires phase 8 of [[quest:assault_on_the_bandit_fortress|Assault on the Bandit Fortress]])) >> What are you planning to do? -> (883) >> Had you any idea he'd turn out to be a renegade wizard? -> (881) >> Leave. -> (0) > (883) Zathe Vraine: He kept mentioning Amarien's Mountains due east... The bandit horde seems to have been only one part of Azzar's plan to siege Haywind, but something has been developing in those mountains that we've been unaware of. Now that we exposed him and put a stop to his schemes here, I assume he too retreated towards Amarien's. That's where we must follow him, to investigate what he may have set in motion, and to hunt him down once and for all. >> -> (884) > (881) Zathe Vraine: Well, I always found the man detestable, but then many of us did. I think he played the part of an obnoxious, arrogant merchant well. But no, I never suspected he was anything more than what he appeared to be. >> -> (882) > (884) Brianna Lightfeather: Yes, and I will joining too! Azzar specifically named the Hydrobor Magi as his enemies and I wish to know why. I did not think we had any enemies in these lands! Hmm, perhaps I ought to consult the Archmage of our Circle and inquire if anything is known of Azzar's reputation. I can travel fast through magic and catch up with you once you've reached the mountains. >> -> (885) >> -> (886) >> -> (887) > (882) Brianna Lightfeather: By my estimation, he must be quite a powerful wizard too... It is possible for one trained in magic to sense the magical capabilities of another, but there also exist tricks to mask those abilities. I could sense nothing from Azzar Kheyn before he revealed himself to us back there. >> So what are you planning to do about him? -> (883) >> Let's pick this up later. -> (0) > (885) Zathe Vraine: Indeed, and how about you, Master Aercrest? Dare I still count on your aid in hunting down this enemy of ours, who so shrouded himself in deceit? >> What do we know of Amarien's Mountains? -> (888) >> What do we know so far about Azzar Kheyn? -> (890) >> You may count me in, I will join your hunt for Azzar. -> (893) >> I need time to mull this over. -> (892) > (886) Zathe Vraine: Indeed, and how about you, Mystery Guardian? Dare I still count on your aid in hunting down this enemy of ours, who so shrouded himself in deceit? >> What do we know of Amarien's Mountains? -> (888) >> What do we know so far about Azzar Kheyn? -> (890) >> You may count me in, I will join your hunt for Azzar. -> (893) >> I need time to mull this over. -> (892) > (887) Zathe Vraine: Indeed, and how about you, adventurer? Dare I still count on your aid in hunting down this enemy of ours, who so shrouded himself in deceit? >> What do we know of Amarien's Mountains? -> (888) >> What do we know so far about Azzar Kheyn? -> (890) >> You may count me in, I will join your hunt for Azzar. -> (893) >> I need time to mull this over. -> (892) > (888) Zathe Vraine: Amarien's mountain range lies to the east, separating Imberthale's woodlands from the powerful Kingdom of Melloria. Very few precarious passes lead across its mighty peaks and it's always been a great natural barrier against would-be invaders. Savage barbarians clans are known to camp in its foothills, and brutish ogres dwell within its caves. >> -> (889) > (890) Brianna Lightfeather: Not much beyond what was apparent in his letter to Lord Blackshield. He seems to harbor a hatred for us Magi of Hydrobor, but I do not know why. An old enemy, perhaps? That's why I ought to consult our Archmage, to inquire whether he might know anything of Azzar's reputation. >> -> (891) > (893) Zathe Vraine: You never let us down! We must first make our way to the village of Bulwark Cliff. The mountain pass that leads us there lies at the far edge of the Mistywood heading east. I'll rush ahead and make camp at its base, from there we can take the rest of the journey together. >> -> (0) > (892) Zathe Vraine: Then we will stay here for the time being and prepare. >> -> (0) > (889) Zathe Vraine: Due east, beyond the Mistywood, a passage leads to the last shelter of civilization within Amarien's Foothills - The Bulwark Cliff. It takes truly hardened folk to live in that land, as they're far from any protection but their own. Their village will also serve as a good base for us, from which to survey the land. >> What do we know so far about Azzar Kheyn? -> (890) >> You may count me in, I will join your hunt for Azzar. -> (893) >> I need time to mull this over. -> (892) > (891) Zathe Vraine: Ultimately my concern lies only with the protection of Haywind. Whoever Azzar is, whatever his motivations may be, he has declared himself an enemy of the city. It is my duty to hunt him down and to put an end to his schemes for good. >> What do we know of Amarien's Mountains? -> (888) >> You may count me in, I will join your hunt for Azzar. -> (893) >> I need time to mull this over. -> (892) > (260) Brianna Lightfeather: Hi there! Glad to see you and Zathe are still in one piece, I heard about the attack on the village... I can't believe Azzar would instigate such senseless slaughter, just thinking about that villain is enough to make my blood boil! Thankfully my trip to the Hydrobor Academy was not in vain - mind you, the information was buried deep - but I was able to learn quite a bit about Azzar.((Requires completion [[quest:defense_of_the_bulwark_cliff|Defense of the Bulwark Cliff]])) >> So what did you learn? -> (261) >> We'll talk later. -> (0) > (261) Brianna Lightfeather: For one thing, my trip to the academy enlightened me about his character and his past. Azzar Kheyn is indeed an old enemy of the Hydrobor Circle, from before the times when my Circle went into exile from their homelands, the Vhosphoran Kingdom. Say, how much do you know about the Sorcerer's War? >> I may have heard of it, keep it short. -> (262) >> What can you tell me about it? -> (269) > (262) Brianna Lightfeather: Yes, the old Master Traberius back in Haywind is really the man to tell you about it anyway - it all happened well before my time. But it was a war started by an evil wizard named Arthraime, who wanted to take the kingdom for himself. The Hydrobor Magi sided with the rightful Queen against his evil. >> -> (263) > (269) Brianna Lightfeather: Well, the old Master Traberius back in Haywind is really the one to tell you about it - it all happened well before my time - but it was a war started by an evil wizard named Arthraime, who wanted to take the kingdom for himself. The Hydrobor Magi sided with the rightful Queen against his evil. >> -> (270) > (263) Brianna Lightfeather: It took a while of prodding the Archmage's recollections of those times, and quite a bit of dusting off some old records besides, but we managed to dig up Azzar's name from the histories. Get this, he was one of Arthraime's top lieutenants! A young, promising, power-hungry mage with a talent for manipulation and persuation, he served as an effective recruiter for Arthraime's side during the war. >> What happened to him after the war? -> (264) >> So he has some kind of a personal vendetta against the Hydrobor Circle? -> (265) >> But did you learn anything that might help us catch him? -> (266) > (270) Brianna Lightfeather: Arthraime was eventually defeated, but the war proved long and bloody. In its aftermath, anti-magic sentiment rose within the kingdom, thus the common folk began referring to the war as the Sorcerer's War. Eventually the study of magic was outlawed and the Hydrobor Circle was forced into exile, so they migrated to the woodlands of Imberthale. >> -> (263) > (264) Brianna Lightfeather: Well, Arthraime's side eventually lost, and a lot of his worst generals had either died during the war, or faced trial after being captured. But there were no further records of Azzar Kheyn, at least not in Hydrobor libraries. They'd searched for him, but he had disappeared and was not heard from since. >> So he has some kind of a personal vendetta against the Hydrobor Circle? -> (265) >> Interesting, but did you learn anything that might help us catch him? -> (266) > (265) Brianna Lightfeather: He must have, he is our enemy from during those times after all... but I don't fully understand it. I mean... The war was a long time ago and he escaped it with his life. Why come back to pick another fight after all this time? >> What happened to him after the war? -> (264) >> Interesting, but did you learn anything that might help us catch him? -> (266) > (266) Brianna Lightfeather: During Arthraime's war, they used to craft magical devices called Orbs of Unity to communicate and relay orders. I have a hunch Azzar might be doing the same again! The village mayor told me that barbarian gangs have been prowling up an down the mountains, ambushing travelers, especially in remote areas the locals call Cruel Wilderstones. >> -> (267) > (267) Brianna Lightfeather: If you happen to encounter them, defeat them and see if they carry an Orb of Unity. Bring it back to me, and I think I can attempt to use it against them, to try to spy on Azzar and reveal where he's hiding. >> Where have the barbarian ambushers been sighted exactly? -> (268) >> Very well. Updates [[quest:orbs_of_unity|Orbs of Unity]] to phase 1. -> (0) > (268) Brianna Lightfeather: The Mayor here told me they've been spotted moving up and down an area the locals named Wilderstones, to the north and west from the village, on the other side of the great lake. >> Very well. Updates [[quest:orbs_of_unity|Orbs of Unity]] to phase 1. -> (0) > (275) Brianna Lightfeather: During the Sorcerer's War, Arthraime's side used to craft magical devices called Orbs of Unity to communicate and relay orders. I'm sure it's a trick Azzar is employing once again and if so, you might find some of the barbarian leaders carrying those orbs. If I could get my hands on one of those orbs, I might be able to use it to spy on Azzar.((Requires phase 1 of [[quest:orbs_of_unity|Orbs of Unity]])) >> I believe I've found an Orb of Unity. -> (277) >> So what were you able to learn about Kheyn again? -> (276) >> Where exactly have those barbarian gangs been sighted? -> (284) >> Leave. -> (0) > (277) Brianna Lightfeather: *Brianna examines the orb carefully, frowning in a way that betrays a slight uncertainty...*Fascinating...! Erm... I haven't exactly seen its like before, but it does not seem to require any complex magic to operate. Though I dare not attempt to spy on Azzar's orb directly, but perhaps an unwitting minion, like an ogre... >> -> (0) > (276) Brianna Lightfeather: My trip to the Academy taught me that Azzar Kheyn is indeed an old enemy of the Hydrobor Circle, from before the times when my Circle went into exile from their homelands, the Vhosphoran Kingdom. He fought with an evil mage named Desrin Arthraime against our side in what became known as the Sorcerer's War. >> Remind me, what was the Sorcerer's War? -> (278) >> How did you connect Azzar to that old war? -> (280) >> What happened to him after the war? -> (281) >> Think he has some kind of a personal vendetta against the Hydrobor Circle? -> (282) >> Let me ask you something else... -> (283) >> Interesting, but I should go. -> (0) > (284) Brianna Lightfeather: The Mayor here told me they've been spotted moving up and down an area the locals named Wilderstones, to the north and west from the village, on the other side of the great lake. >> I believe I've found an Orb of Unity. -> (277) >> So what were you able to learn about Kheyn again? -> (276) >> I should get going then. -> (0) > (278) Brianna Lightfeather: Well, the old Master Traberius back in Haywind is really the one to tell you about it - it all happened well before my time - but it was a war started by an evil wizard named Arthraime, who wanted to take the kingdom for himself. The Hydrobor Magi sided with the rightful Queen against his evil. >> -> (279) > (280) Brianna Lightfeather: It took a while of prodding the Archmage's recollections of those times, and quite a bit of dusting off some old records besides, but we managed to dig up Azzar's name from the histories. Turns out he used to be one of Arthraime's top lieutenants! A young, promising, power-hungry mage with a talent for manipulation and persuation, he served as an effective recruiter for Arthraime's side during the war. >> What happened to him after the war? -> (281) >> Think he has some kind of a personal vendetta against the Hydrobor Circle? -> (282) >> Remind me, what was the Sorcerer's War? -> (278) >> Let me ask you something else... -> (283) >> Interesting, but I should go. -> (0) > (281) Brianna Lightfeather: Well, Arthraime's side eventually lost, and a lot of his worst generals had either died during the war, or faced trial after being captured. But there were no further records of Azzar Kheyn, at least not in Hydrobor libraries. They'd searched for him, but he had disappeared and was not heard from since. >> Think he has some kind of a personal vendetta against the Hydrobor Circle? -> (282) >> Remind me, what was the Sorcerer's War? -> (278) >> How did you connect Azzar to that old war? -> (280) >> Let me ask you something else... -> (283) >> Interesting, but I should go. -> (0) > (282) Brianna Lightfeather: He must have, he is our enemy from during those times after all... but I don't fully understand it. I mean... The war was a long time ago and he escaped it with his life. Why come back to pick another fight after all this time? >> Remind me, what was the Sorcerer's War? -> (278) >> How did you connect Azzar to that old war? -> (280) >> What happened to him after the war? -> (281) >> Let me ask you something else... -> (283) >> Interesting, but I should go. -> (0) > (283) Brianna Lightfeather: Yes, what is it? >> I believe I've found an Orb of Unity. -> (277) >> So what were you able to learn about Kheyn again? -> (276) >> Where exactly have those barbarian gangs been sighted? -> (284) >> Nevermind. -> (0) > (279) Brianna Lightfeather: Arthraime was eventually defeated, but the war proved long and bloody. In its aftermath, anti-magic sentiment rose within the kingdom, thus the common folk began referring to the war as the Sorcerer's War. Eventually the study of magic was outlawed and the Hydrobor Circle was forced into exile, so they migrated to the woodlands of Imberthale. >> How did you connect Azzar to that old war? -> (280) >> What happened to him after the war? -> (281) >> Think he has some kind of a personal vendetta against the Hydrobor Circle? -> (282) >> Let me ask you something else... -> (283) >> Interesting, but I should go. -> (0) > (300) Brianna Lightfeather: I can't believe our luck, we caught him! I mean to say, we now know he hides within a snowy cave up in the mountains...((Requires phase 3 of [[quest:orbs_of_unity|Orbs of Unity]])) >> -> (301) > (301) Mayor Jan Cliffe: I know the place from your visions, the Icewall Peaks... Your adversary has had the ogres build their stronghold along the passes leading up to it. It also seemed like the passage is blocked by some kind of a magical barrier... >> -> (302) >> -> (303) > (302) Brianna Lightfeather: That's an obstacle we'll find a way to overcome, I'm sure. In the meantime, I suppose, we should turn our attention to whatever ogre leaders Zathe was hunting for. >> Right. Completes [[quest:orbs_of_unity|Orbs of Unity]] quest. -> (0) > (303) Zathe Vraine: That's an obstacle I think we already know how to overcome. The Barbarian Chief Srharn promised to open the way for us, but he said the ritual requires one of Azzar's magical orbs. It seems to me we have now acquired one. Come and talk to me when you're ready, friend - I think it's time we pay Azzar's fortress a visit! >> Very well. Completes [[quest:orbs_of_unity|Orbs of Unity]] quest. -> (0) > (290) Brianna Lightfeather: I can still scarcely believe it... Azzar Kheyn, an old enemy from a war of distant past - one I grew up hearing only tales of - come back to haunt us... I'm glad to have allies like Zathe and you stand against him!((Requires completion [[quest:orbs_of_unity|Orbs of Unity]])) >> We know where he's hiding, when do we move against him? -> (291) >> I want you to join my side, there's fighting to be done! -> (292) >> Tell me about what you learned about Kheyn again. -> (276) >> Leave. -> (0) > (291) Brianna Lightfeather: It seems there's an ogre stronghold standing in our way to him, we'll need some way to get through that. In the meantime, I think Zathe is hunting for one of the ogre leaders, he could probably use your help with that. >> Tell me about what you learned about Kheyn again. -> (276) >> I see. -> (0) > (292) Brianna Lightfeather: Oh, you want *me* to join you...? Well, but of course - I won't let you down! Another fight, I can do this...! >> Excellent! Adds [[npc:brianna_lightfeather|Brianna Lightfeather]] Follower. -> (0) > (310) Brianna Lightfeather: Gods it's cold up here! I hope we catch Azzar soon, because I can't wait to be back in the warmth of Haywind... But we must be close now, these are the caverns from my visions!((Requires phase 4 of [[quest:the_lords_of_the_ogre_stronghold|The Lords of the Ogre Stronghold]])) >> Any plan for when we finally confront Azzar? -> (311) >> Tell me about what you learned about Kheyn again. -> (276) >> Leave. -> (0) > (311) Brianna Lightfeather: If the stories I read about him are true, he must be a frightening adversary indeed... I dread to think what would happen if it was only his skills and decades of experience matched against mine... but thankfully I don't have to do this alone - I have you and Zathe by my side! >> -> (312) > (312) Brianna Lightfeather: And... I've got the full backing of the Hydrobor Circle once the time comes. When I met with the Archmage, he gave me a magical beacon that calls upon him when I activate it. Once we have Azzar cornered, I'll need a bit of time to work the beacon... but once active, it will open a portal and the Archmage's elite companions should flow through to our aid! >> Tell me about what you learned about Kheyn again. -> (276) >> Exciting. -> (0) > (315) Brianna Lightfeather: We're very close now, aren't we? I won't lie, I'm feeling nervous... but Azzar is a criminal who's been allowed to walk free for far too long. He must be apprehended!((Requires phase 3 of [[quest:the_hunt_for_azzar_kheyn|The Hunt for Azzar Kheyn]])) >> Any plan for when we finally confront Azzar? -> (311) >> Tell me about what you learned about Kheyn again. -> (276) >> Leave. -> (0) > (625) Brianna Lightfeather: If it wasn't for you, we might well have fallen against Azzar Kheyn's Kreogu beast... I cannot thank you enough for seeing us through, friend of both Haywind and Hydrobor!((Requires completion [[quest:the_hunt_for_azzar_kheyn|The Hunt for Azzar Kheyn]])) >> What's next for the Weatherwitch Brianna? -> (627) >> Some of the pages from Kheyn's spellbook were missing, what do you suppose happened to them? -> (628) >> I take it Azzar Kheyn is safely behind locked doors now? -> (630) >> Leave. -> (0) > (627) Brianna Lightfeather: I'll stay here for a while and advice Sasha if I can. I suppose my Weatherwitch's duties await me soon enough, although... Now that I have the taste for adventure, I'm not sure I can settle back down to the simple tasks anymore! We shall see... >> Some of the pages from Kheyn's spellbook were missing, what do you suppose happened to them? -> (628) >> I take it Azzar Kheyn is safely behind locked doors now? -> (630) >> I should get going; it's been a pleasure, as always. -> (0) > (628) Brianna Lightfeather: Well, I always wondered how some of the barbarians serving under Kheyn were so adept at magic, as they would have had no formal training in it... I can only surmise that Azzar may have distributed pages from his spellbook among his followers. >> -> (629) > (630) Brianna Lightfeather: The Archmage has him locked in an enchanted dungeon below the towers of our Academy - he won't be seeing the light of day again any time soon. And to think, had he not so brazenly attacked us here in Haywind, he would never have faced justice for his part in the war in Vhosphoran Kingdom all those decades ago. >> Right, the Sorcerer's War - remind me. -> (631) >> I've had the misfortune of dealing with other Vhosphoran magi in my adventures, ever heard of Gabrius and Eloria? -> (634) >> Very good, there's another thing on my mind. -> (626) > (629) Brianna Lightfeather: Remember those ambushers from whom you retrieved one of Azzar's spell orbs for me? If there are more of them left roaming the mountains, I would seek them out. The magi among them would be likely candidates for holding onto those pages. >> What's next for the Weatherwitch Brianna? -> (627) >> I take it Azzar Kheyn is safely behind locked doors now? -> (630) >> I should get going; it's been a pleasure, as always. -> (0) > (631) Brianna Lightfeather: Well, the old Master Traberius back in the wizard's tower is really the one to tell you about it - it all happened well before my time - but it was a war started by an evil wizard named Arthraime, who wanted to take the kingdom for himself. The Hydrobor Magi sided with the rightful Queen against his evil. >> -> (632) >> Indeed, but there's something else I wanted to talk about. -> (626) > (634) Brianna Lightfeather: Hmm, I'm not sure... was Eloria Mirvren not one of the famed Vhosphoran Nine - a circle of elite magi within the royal court? It was long since disbanded, of course, and I seem to recall most of them met their end one way or another... Gabrius, though, I can't say I'm familiar with. >> I believe he went by another name before - Gaberion Theraliss? -> (635) >> Let's talk about something else. -> (626) > (626) Brianna Lightfeather: Anything, I always have time for you. >> What's next for the Weatherwitch Brianna? -> (627) >> Some of the pages from Kheyn's spellbook were missing, what do you suppose happened to them? -> (628) >> I take it Azzar Kheyn is safely behind locked doors now? -> (630) >> I should get going; it's been a pleasure, as always. -> (0) > (632) Brianna Lightfeather: Arthraime was eventually defeated, but the war proved long and bloody. In its aftermath, anti-magic sentiment rose within the kingdom, thus the common folk began referring to the war as the Sorcerer's War. Eventually the study of magic was outlawed and the Hydrobor Circle was forced into exile, so they migrated to the woodlands of Imberthale. >> -> (633) >> Indeed, but there's something else I wanted to talk about. -> (626) > (635) Brianna Lightfeather: *Brianna's face falls chalk white.*No, surely not... surely you jest? I think he's supposed to be dead, you must be mistaken! Granted, I do not know much about him, but even I've heard of his name... >> -> (636) > (633) Brianna Lightfeather: After quite a bit of dusting off some old records, we learned Kheyn served as one of Arthraime's top lieutenants during the war, and towards its end, he evaded capture and disappeared for good. Until finally now, when he re-emerged in Haywind to wage war upon us again. >> I've had the misfortune of dealing with other Vhosphoran magi in my adventures, ever heard of Gabrius and Eloria? -> (634) >> Indeed, but there's something else I wanted to talk about. -> (626) > (636) Brianna Lightfeather: He was supposed to be the greatest of the Vhosphoran Nine, he was the one who personally ended Desrin Arthraime... I'm not sure, but I think the war soured him somehow. I only know that he later took the life of the Hydrobor Archmage Eveniss Charandale, who'd before then been his good friend and ally. I hope he's gone! >> Remind me about the Sorcerer's War again. -> (631) >> That's a complicated story, but let's talk about something else. -> (626) > (570) Brianna Lightfeather: You did it, you killed that terrible beast! How... how is it even possible? I swear, sometimes it seems like there's nothing that can strike you down! Hahaha!((Requires phase 7 of [[quest:the_hunt_for_azzar_kheyn|The Hunt for Azzar Kheyn]])) >> What happens now? -> (571) >> What on earth was that beast I fought? -> (573) >> Yes, quite. -> (0) > (571) Brianna Lightfeather: My companions will take Azzar away to our academy, where he will face trial for his crimes. We'll have fitting dungeons there to lock away even a powerful mage such as himself. He'll finally face consequences, not only for what he did here in Haywind, but for his past role in the Sorcerer's War. >> -> (572) > (573) Brianna Lightfeather: I heard some of the others call it a Kreogu, I'd never heard of such a thing before. Apparently the last time such a creature was even spotted around these parts of the world was over a century ago! Can you imagine? >> -> (574) > (572) Brianna Lightfeather: As for you, I think you should travel back to Haywind to bring news of our victory to the mayor. Or, ahem... his daughter? I'm not sure how mayorly the actual mayor is anymore... In any case, I'll pick up Zathe once the healers are done with him and meet you there. >> What on earth was that beast I fought? -> (573) >> Our work here is done, I should get going. -> (0) > (574) Brianna Lightfeather: *An old recollection tugs at your mind... A legendary mage named Kelanthir might have once told a tale of having fought one... You suppose that means you're the first person to defeat a Kreogu since then!* >> So, what happens now? -> (571) >> Our work here is done, I should get going. -> (0) {{htmlmetatags>metatag-media-og:image=(:npc:42.webp)}}