=======Zathe Vraine, the Old Veteran======= This page has been automatically generated. [[dev:generation|More Info]] ^ Zathe Vraine, the Old Veteran ^^ | {{:npc:218.webp}} || | Level|1 | | Aggresive|False | | Wandering Distance|0 | ^ Stats ^^ | [[stat:movementspeed|{{stat:movementspeed.png|}}]][[stat:movementspeed|Movement Speed]]|4.0 | ^ Spawn Locations ^^ | {{url>https://cursebreaker-map.online/wiki.html?npc=218#-1/21/1379}} || ^ Zathe Vraine, the Old Veteran ^^ | {{:npc:397.webp}} || | Level|1 | | Aggresive|False | ^ Spawn Locations ^^ | {{url>https://cursebreaker-map.online/wiki.html?npc=397-1614-1655-1759#-1/359/612}} || =====Locations===== ^ Area ^ Spawns ^ |[[area:amariens_foothills|Amarien's Foothills]]|4| |[[area:amariens_mountains|Amarien's Mountains]]|1| |[[area:aure_cliffs|Aure Cliffs]]|2| |[[area:haywind|Haywind]]|2| |[[area:haywind_outskirts|Haywind Outskirts]]|1| |[[area:ice_wall_caverns|Ice Wall Caverns]]|1| |[[area:ice_wall_peaks|Ice Wall Peaks]]|1| |[[area:marauders_underbelly|Marauder's Underbelly]]|1| |[[area:spruce_shade_crypts|Spruce Shade Crypts]]|1| |[[area:the_green_coppice|The Green Coppice]]|2| |[[area:the_mistywood|The Mistywood]]|1| =====Dialogue===== > (176) Zathe Vraine: What on earth happened here?! Managed to shut that gate before nearly being chopped in half by that menacing looking undead. Don't tell me you had anything to do with this!((Requires phase 0 of [[quest:bearer_of_bad_news|Bearer of Bad News]])) >> No, there was an evil necromancer... -> (177) > (177) Zathe Vraine: We have a rogue necromancer on the loose?! Fantastic, that's the last thing we need around here! Well what happened, where is he now? >> Can't really say, I was trapped and had to make my way out through here. -> (178) > (178) Zathe Vraine: Hm... Well, it can't have been easy to cut your way through all those undead. I'm Zathe, by the way - a retired warrior, right hand of the Mayor of Haywind, some would say. Though if you ask me, he listens more to the advice of a different man these days... >> -> (179) > (179) Zathe Vraine: Nevermind that. Riders came in with reports of a strange storm and lights at the cemetery here. Dusted off my armor and rode like the wind to get here, only to find the crypts full of undead on my arrival. >> You were sent by the mayor of Haywind? -> (180) >> A retired warrior, eh? -> (181) >> Tell me about Haywind. -> (183) >> I should get going, good luck. -> (186) > (180) Zathe Vraine: Aye... we were in the middle of a meeting all too common these days, discussing recent hordes of bandits menacing our countryside. That's when it happened... a shockwave ran throughout the land... >> Do tell me more... -> (0) >> You say you're a retired warrior? -> (181) >> Tell me about Haywind. -> (183) >> I should get going, good luck. -> (186) > (181) Zathe Vraine: Oh, just an old veteran really - a hothead mercenary from the waters of Traire down south. Got myself hired on several campaigns by the Royal Army of Melloria in my younger years. >> -> (182) > (183) Zathe Vraine: The largest growing city this far north. I reckon life around Haywind became a lot more hectic ever since those Magi of Hydrobor migrated their academy into the region. Now there's an odd bunch of characters... >> -> (184) > (186) Zathe Vraine: Right, I'm going to stay here for the time being and see if I can clear some of these monsters out. When you happen to be traveling to the big city, I have a favor to ask; please, consider delivering news of these undead to the Mayor of Haywind at his Town Hall. It's not the kind he's wanting to hear, but he should learn of what's happened here. >> I'll consider it. Updates [[quest:bearer_of_bad_news|Bearer of Bad News]] to phase 1. -> (0) >> I'll consider it. -> (0) > (182) Zathe Vraine: Nowadays I'd prefer some peace and quiet, but... well, trouble keeps finding its way even here and I can't seem to not stick my nose in it. Sometimes I just wish Haywind's mayor would heed my advice a bit more. >> You were sent by the mayor of Haywind? -> (180) >> Tell me about Haywind. -> (183) >> I should get going, good luck. -> (186) > (184) Zathe Vraine: Before then, Haywind used to be pretty poor I think. Damp and cool, hard to farm you know? But the magi offered to improve the weather. Crops flourished, Haywind prospered and now... now we're besieged by a bandit plight. >> You were sent by the mayor of Haywind? -> (180) >> You say you're a retired warrior? -> (181) >> I should get going, good luck. -> (186) > (185) Zathe Vraine: ... dusted off my armor and rode like the wind to get here, only to find the crypts full of undead on my arrival. Which brings us back here.((Requires phase 0 of [[quest:bearer_of_bad_news|Bearer of Bad News]])) >> Tell me about Haywind. -> (183) >> You say you're a retired warrior? -> (181) >> I should get going, good luck. -> (186) > (190) Zathe Vraine: Heavens, man, try not to sneak up on me again! This place is enough to make my skin crawl as it is.((Requires phase 1 of [[quest:bearer_of_bad_news|Bearer of Bad News]])) >> You were sent by the mayor of Haywind? -> (180) >> You say you're a retired warrior? -> (181) >> Tell me about Haywind. -> (183) >> I should get going, good luck. -> (186) > (630) Zathe Vraine: We meet again, stranger from the crypts. Somehow in my ageing bones I feel that it is not by coincidence...((Requires phase 4 of [[quest:something_suspicious|Something Suspicious]])) >> I have been assisting the Mayor's daughter in investigating bandit activity, we could use your help... -> (632) >> Were you able to clear the Spruce Shade crypts? -> (631) >> Leave. -> (0) > (632) Zathe Vraine: I'm not sure I'll want to hear this... Sasha has a good head on her shoulders, her frustration with her father's inability to tackle the bandit menace is understandable. But she is also quite young and naive. I fear one of these days she'll land herself in trouble. >> She already has, take a look at this letter. -> (633) >> Hold on, I had a letter to show you... -> (0) > (631) Zathe Vraine: Alas, no. It's far too much of a task for a single soldier alone, and I could almost swear I cut down some of the undead only for them to rise back up again. We could really use a few Dreamguard from the monasteries of Melloria around here, experts in undead matters. >> I have been assisting the Mayor's daughter in investigating bandit activity, we could use your help... -> (632) >> Indeed. -> (0) > (633) Zathe Vraine: *You hand over the letter you took from the thug Bren. Zathe reads it over while muttering to himself.*So we do have something of a bandit conspiracy on our hands. It was always my advice to the mayor to use every resource available to fight and investigate the marauders in Haywind, but he lacks the resolve, preferring the counsel of that wily merchant Azzar Kheyn. >> The letter's signed by a 'Lord Blackshield', any idea who that might be? -> (634) > (634) Zathe Vraine: I've come across many bandit leaders in our dealings with them, but never has Lord Blackshield been mentioned. I've always suspected someone must be organizing them from behind the lines though. We need someone with information on the underworld, while being confident they're not Lord Blackshield's lackey. And we need to go behind the mayor's back... >> -> (635) > (635) Zathe Vraine: I may not like it, but it's beyond time somebody acted for the good of our city. There's a man I know, a con artist and a swindler, who knows every criminal element in these lands and beyond, who only works for himself, and who's currently locked up in the dungeons of Haywind Fort. If you break Sly Jonne out, I believe he will help us. >> You're sure he can be trusted? -> (636) >> Break him out? Sounds radical, can't you just talk to him, or ask him to be released? -> (637) >> I assume you have a plan for doing this? -> (638) > (636) Zathe Vraine: Heavens no, he's not trustworthy at all. Like I said, Sly Jonne is a con artist and a swindler. He and I have a long history in this city. In fact, I myself was the one who locked him up in the fort dungeons. With that said, I know him - he believes in honor among thieves, stealing from the rich and that sort of stuff. We need a criminal who wouldn't associate with the bandit conspiracy, and I'm confident he's our man. >> But to break him out? Sounds radical, can't you just talk to him, or ask him to be released? -> (637) >> I assume you have a plan for doing this? -> (638) > (637) Zathe Vraine: The Marshal of Haywind's garrison answers only to orders coming from the mayor, and we're acting behind the mayor's back, remember? Sly Jonne won't help us unless we offer something to him first. Breaking him out should be an adequate olive branch. >> And you're sure this man can be trusted? -> (636) >> I assume you have a plan for doing this? -> (638) > (638) Zathe Vraine: I do know the fort well. Breaking a prisoner out shouldn't be too difficult, provided certain preparations are made. Firstly, you'll need a guard's uniform to enter the dungeons without raising questions. As for the breakout itself, you'll need to take with you certain supplies... >> How will I acquire a guard's uniform? -> (639) >> What supplies will I need exactly? -> (640) >> Just write it down on a note and I'll figure it out. -> (641) > (639) Zathe Vraine: One of the guards recently took quite ill and hasn't yet to my knowledge recovered. If you were to appear with the guard's uniform and told them you're his substitute, they might let you inside the fort prison. You'll have to acquire Belford's uniform though, some manner of discretion may be required there... His home is nestled between the cemetery and the gate to the north city. >> What about the supplies? -> (640) >> Just write it down on a note and I'll figure it out. -> (641) > (640) Zathe Vraine: You'll need a way to knock the guards out without resorting to violence. I suggest plying them with beer - take plenty with you (6) - I'm sure Madam Barnsmill here will oblige. You'll also need a pickaxe to break through a weak spot in the walls, which will lead you to a sewage tunnel. A smart man would also pack a torch, it's bound to be blacker than night down there otherwise... >> How will I acquire a guard's uniform? -> (639) >> Just write it down on a note and I'll figure it out. -> (641) > (641) Zathe Vraine: *Zathe writes down his instructions for breaking Sly Jonne out of Haywind's prison and hands his note over to you.*Once he's out, tell him to sneak into the Town Hall to convene with us. Tell him we'll pardon his sentence in exchange for his help. >> Um... you're sure you can promise that? -> (642) >> Very well. Completes [[quest:something_suspicious|Something Suspicious]] quest. Gives 1 [[item:zathes_note|Zathe's Note]]. -> (0) > (642) Zathe Vraine: That'll be up to the mayor, in truth... I'm counting on having him back to our side by the time all this is over. >> I see... Completes [[quest:something_suspicious|Something Suspicious]] quest. Gives 1 [[item:zathes_note|Zathe's Note]]. -> (0) > (650) Zathe Vraine: I dislike our need to sneak behind the mayor's back, but Sasha is right. It's about time somebody acted for the good of our city. I'm glad to have your aid in this, my mysterious friend from the crypts.((Requires phase 1 of [[quest:prison_break|Prison Break]])) >> Let's go over what I need for the prison break again. -> (651) >> Were you ever able to clear the Spruce Shade crypts, by the way? -> (654) >> I could use another note on the supplies I'll need for the prison break. Gives 1 [[item:zathes_note|Zathe's Note]]. -> (0) >> I should go. -> (0) > (651) Zathe Vraine: Sly Jonne is a con artist and a swindler. He and I have a long history in this city. In fact, I myself was the one who locked him up in the fort dungeons. With that said, I know him - he believes in honor among thieves, stealing from the rich and that sort of stuff. We need a criminal who wouldn't associate with the bandit conspiracy, and I'm confident he's our man. >> How will I acquire a guard's uniform to enter the prison? -> (652) >> What supplies will I need to break him out? -> (653) >> Let's talk about something else. -> (655) > (654) Zathe Vraine: Alas, no. It's far too much of a task for a single soldier alone, and I could almost swear I cut down some of the undead only for them to rise back up again. We could really use a few Dreamguard from the monasteries of Melloria around here, experts in undead matters. >> Let's go over what I need for the prison break again. -> (651) >> I could use another note on the supplies I'll need for the prison break. Gives 1 [[item:zathes_note|Zathe's Note]]. -> (0) >> I should go. -> (0) > (652) Zathe Vraine: One of the guards recently took quite ill and hasn't yet to my knowledge recovered. If you were to appear with the guard's uniform and told them you're his substitute, they might let you inside the fort prison. You'll have to acquire Belford's uniform though, some manner of discretion may be required there... His home is nestled between the cemetery and the gate to the north city. >> What supplies will I need to break him out? -> (653) >> Let's talk about something else. -> (655) > (653) Zathe Vraine: You'll need a way to knock the guards out without resorting to violence. I suggest plying them with beer - take plenty with you (6) - I'm sure Madam Barnsmill here will oblige. You'll also need a pickaxe to break through a weak spot in the walls, which will lead you to a sewage tunnel. A smart man would also pack a torch, it's bound to be blacker than night down there otherwise... >> How will I acquire a guard's uniform to enter the prison? -> (652) >> Let's talk about something else. -> (655) > (655) Zathe Vraine: What would you like to discuss? >> Let's go over what I need for the prison break again. -> (651) >> Were you ever able to clear the Spruce Shade crypts, by the way? -> (654) >> I could use another note on the supplies I'll need for the prison break. Gives 1 [[item:zathes_note|Zathe's Note]]. -> (0) >> I should go. -> (0) > (700) Sasha Stonefort: Hey, you're back - finally! Zathe brought me up to speed on all the roguery you've been up to. I hope it was worth it; ever since Jonne appeared, these two have mostly been trading insults. Maybe now that you're here, we can turn matters to something sensible.((Requires phase 8 of [[quest:prison_break|Prison Break]])) >> -> (701) > (701) Sly Jonne: You mean to imply our conversation hasn't been sensible thus far? Why, Zathe and I have just been reminiscing about good old days. Nothing more than friendly misunderstandings between us, I'm sure. >> -> (702) > (702) Zathe Vraine: No misunderstandings have been had. You're nothing but a scoundrel and there's no use pretending otherwise. We've gone through great trouble to have you here, perhaps it's time we raise discussion as to why. >> Yes, let's cut to the matter at hand - what do you know of Lord Blackshield? -> (703) >> Everyone playing nice? -> (717) >> I'll come back later. -> (0) > (703) Sly Jonne: So you've finally come across his name, have you? The Mayor would never have the guts to oppose such a dangerous man, of course he wouldn't... you little heroes are acting on your own accord! The real question is, what can you offer me to turn against the Blackshield? >> -> (704) > (717) Sasha Stonefort: You mean these two? They'll be fine, I think, just seems there's some history between them. The way I understand it, Zathe used to be pretty lenient with Jonne's schemes up until he caused some real harm. For Jonne, Zathe's sudden change of attitude might have come off as something of a betrayal though... >> Let's cut to the matter at hand - what does Jonne know of Lord Blackshield? -> (703) >> I'll come back later. -> (0) > (704) Sasha Stonefort: Oh, I'll... ask father to reward you with lots of gold for your noble services! Um... just as soon as we've dealt with the bandits... I'm sure he'll see our side of things, once we've dealt a mortal blow to the bandit horde and all... >> -> (705) > (705) Zathe Vraine: Hrrmph... As for myself, I can promise to do what I can to have your name cleared, your past misdeeds forgiven. But refuse us, and you better make sure I never see your face in this city again! Else I will return you straight back to where we found you, and leave you there to rot. >> -> (706) > (706) Sly Jonne: Zathe, my dear friend, there really is no need to resort to such unpleasantries! I may just as well take you up on your offer, for I have no love for Lord Blackshield myself. Truth be told, I found him quite brutish and troublesome when he first showed up around these parts. The kind who gives us honest criminals a bad name, you understand? >> So he's not from around here? -> (707) >> What do you think he's after? -> (708) >> Just another bandit lord as far as I'm concerned, all we need to know is where to find him. -> (709) > (707) Sly Jonne: I should think not. I've been running schemes... mean to say, 'trading' in Haywind for all my life, which is quite some while now. Blackshield appeared as though from thin air, with no other name or known past. He started recruiting anyone who'd join his grand campaign to squeeze Haywind dry... >> But what is he after? -> (708) >> Regardless, what matters most is to find him and stop him. -> (709) > (708) Sly Jonne: Gold, I should presume? What else would men like him possibly want? Although the way he's going about it, attacking innocent townsfolk and crippling the city, it seems unusually malicious... But what do I know, perhaps he's the kind of man who wants to watch the world burn? >> You implied he's not from around here? -> (707) >> Regardless, what matters most is to find him and stop him. -> (709) > (709) Sly Jonne: Sure, I can tell you where to find him... but getting to him will require more than I can offer. You see, there is a cave hidden within the Green Coppice northwest of the city - The Marauder's Underbelly - where unsavory men have often hidden from the reach of law. Lord Blackshield made it his home, and since his arrival, he's raised palisade fortifications all around it. >> -> (710) > (710) Zathe Vraine: Yes, the bandit fortress... our scouts couldn't have missed it and I always found it curious. I suppose this ''Lord'' Blackshield wanted to make a castle for himself? In any case, if we mean to assault it, we'll need to gather allies. While the Mayor won't be of any help, there are others who might join our fight. >> -> (711) > (711) Zathe Vraine: However, convincing them to join us may require some powers of persuasion, and... ahem... I'm not much of a diplomat - much more comfortable swinging a good sword - and Sasha is a little young and blue eyed for these things... >> Whom should we try to recruit as allies? -> (712) >> Yes, that leaves me... -> (716) > (712) Zathe Vraine: To start with, Haywind's Deputies are honorable crime fighting men who also act with a high degree of autonomy. They alone won't be enough though... to fill our ranks, we could ask the mercenaries of the Mercoss Warrior Band. Finally, we could use some heavy firepower, and I have just the idea; the Hydrobor Magi aren't beholden to the mayor, and may be inclined to offer us aid. >> Tell me more about Hydrobor Magi. -> (713) >> Who are the Deputies? -> (714) >> The mercenary band, can they be trusted? -> (715) >> Very well, I understand this task falls on me... -> (716) > (716) Zathe Vraine: Excellent! I'll write my contacts down for you on a note, don't hesitate to ask if you have further questions. In the meantime, while you're off on a recruitment mission, we'll see if Jonne can round up any of his old contacts to fight for the city.*Zathe hands you a note containing prospective allies and their locations.* >> Very well. Gives 1 [[item:zathes_contacts|Zathe's Contacts]]. -> (0) > (713) Zathe Vraine: Magi of the Hydrobor Academy have an enclave in the northeastern part of the city. They've already done a great service to our people by maintaining a favorable weather for our farmers through their magics. If you were to approach their emissary residing in the wizard's tower, I'm sure they could be persuaded to help us defend our city. >> Who are the Deputies? -> (714) >> The mercenary band, can they be trusted? -> (715) >> Very well, I understand this task falls on me... -> (716) > (714) Zathe Vraine: I know Deputies Rieler and Ernsthart personally. They command the loyalty of a few good men and I have no doubts about them joining us, but they're already busy dealing with missions of their own. You'll find Rieler at the militia camp west of the city, while Ernsthart was last known to camp across the river, beyond the harbor to the northeast. >> The mercenary band, can they be trusted? -> (715) >> Tell me more about Hydrobor Magi. -> (713) >> Very well, I understand this task falls on me... -> (716) > (715) Zathe Vraine: The mercenary band is lead by Rane Mercoss, who's camped in the mountain pass southwest of the city. He has no trouble fighting for any cause, including ours, so long as he's paid what he's owed. I only hope he will turn out to be reasonable with his demands, but that is something you must determine for yourself... >> Tell me more about Hydrobor Magi. -> (713) >> Who are the Deputies? -> (714) >> Very well, I understand this task falls on me... -> (716) > (725) Zathe Vraine: I thought I'd already laid down my sword and armor to gather dust till the end of my days. Now another fight is looming, and I must admit there's something invigorating about donning the old plate... for that one final fight, you understand?((Requires phase 1 of [[quest:assault_on_the_bandit_fortress|Assault on the Bandit Fortress]])) >> I've attended to your contacts - they will join us in the assault. -> (745) >> Let's discuss the allies I'm meant to recruit for our fight. -> (728) >> Wanted to ask about Lord Blackshield and his bandit fortress. -> (734) >> Wondering what all of you will be up to while I'm off to do the hard work? -> (738) >> Could use another note on Zathe's contacts... -> (741) >> Leave. -> (0) > (745) Zathe Vraine: Wonderful news, that means we're finally ready to strike! I'll send word to our allies - we shall be gathering at a forward camp near the bandit fortress, in the woods to the northwest. Join us there when you're ready, and together we shall begin our assault! >> Very good. -> (0) >> Hold on a moment, there's something else to discuss first... -> (733) > (728) Zathe Vraine: Lord Blackshield's bandits have fortified their base with palisades, we can't just walk up to them and expect to assault their camp by our lonesome. While we can't rely on the mayor providing us any official help either, that doesn't mean there aren't other worthy allies to be found in this city. >> -> (729) > (734) Sly Jonne: Ah yes, the self-styled Bandit Lord. I certainly hold no love for Blackshield. Frankly, I found him quite brutish and troublesome when he first showed up around these parts. The kind who gives a bad name to us honest criminals, you know? >> Where did the Bandit Lord come from? -> (735) >> What do you think the Bandit Lord's after? -> (736) >> What do you know about the Bandit Lord's fortress? -> (737) >> Nevermind, let's talk about something else... -> (733) > (738) Sly Jonne: There must still be honorable rogues left in this city, I'm sure I'm not the only one with a distaste for Lord Blackshield's kind. I'll seek out some of my old contacts, perhaps they may be convinced to bury a few arrows into Blackshield's horde, in exchange for adequate promises of gold, of course... >> -> (739) > (741) Zathe Vraine: Certainly!*Zathe writes a note containing prospective allies and their locations, and hands it over to you.* >> Thanks. Gives 1 [[item:zathes_contacts|Zathe's Contacts]]. -> (0) > (733) Zathe Vraine: Whatever you need. We're allies in this, it's important we're all on the same page. >> I've attended to your contacts - they will join us in the assault. -> (745) >> Let's discuss the allies I'm meant to recruit for our fight. -> (728) >> Wanted to ask about Lord Blackshield and his bandit fortress. -> (734) >> Wondering what all of you will be up to while I'm off to do the hard work? -> (738) >> Could use another note on Zathe's contacts... -> (741) >> Leave. -> (0) > (729) Zathe Vraine: To start with, Haywind's Deputies are honorable crime fighting men who also act with a high degree of autonomy. They alone won't be enough though... to fill our ranks, we could ask the mercenaries of the Mercoss Warrior Band. Finally, we could use some heavy firepower, and I have just the idea; the Hydrobor Magi aren't beholden to the mayor, and may be inclined to offer us aid. >> Who are the Deputies? -> (730) >> The mercenary band, can they be trusted? -> (731) >> Tell me more about Hydrobor Magi. -> (732) >> There's something else on my mind... -> (733) > (735) Sly Jonne: Nobody quite knows, but he's certainly not from around here. I've been running schemes... ahem, 'trading' in Haywind for all my life, which is quite some while now. Blackshield appeared as though from thin air, with no other name or known past. He started recruiting anyone who'd join his grand campaign to squeeze Haywind dry... >> What do you think the Bandit Lord's after? -> (736) >> What do you know about the Bandit Lord's fortress? -> (737) >> Nevermind, let's talk about something else... -> (733) > (736) Sly Jonne: Gold, I should presume? What else would men like him possibly want? Although the way he's going about it, attacking innocent townsfolk and crippling the city, it seems unusually malicious... But what do I know, perhaps he's the kind of man who wants to watch the world burn? >> What do you know about the Bandit Lord's fortress? -> (737) >> Where did the Bandit Lord come from? -> (735) >> Nevermind, let's talk about something else... -> (733) > (737) Sly Jonne: There's a cave hidden within Green Coppice northwest of the city - The Marauder's Underbelly - where unsavory men have often hidden from the reach of law. Lord Blackshield made it his home, and since his arrival, he's raised palisade fortifications all around it. Turned it into his personal castle, I presume... >> Where did the Bandit Lord come from? -> (735) >> What do you think the Bandit Lord's after? -> (736) >> Nevermind, let's talk about something else... -> (733) > (739) Zathe Vraine: Which means somebody needs to keep an eye on Jonne, to keep him out of trouble and to make sure he doesn't forget himself out there. A heavy burden to be sure, and one that must fall on my old shoulders. >> -> (740) > (730) Zathe Vraine: I know Deputies Rieler and Ernsthart personally. They command the loyalty of a few good men and I have no doubts about them joining us, but they're already busy dealing with missions of their own. You'll find Rieler at the militia camp west of the city, while Ernsthart was last known to camp across the river, beyond the harbor to the northeast. >> The mercenary band, can they be trusted? -> (731) >> Tell me more about Hydrobor Magi. -> (732) >> There's something else on my mind... -> (733) > (731) Zathe Vraine: The mercenary band is lead by Rane Mercoss, who's camped in the mountain pass southwest of the city. He has no trouble fighting for any cause, including ours, so long as he's paid what he's owed. I only hope he will turn out to be reasonable with his demands, but that is something you must determine for yourself... >> Tell me more about Hydrobor Magi. -> (732) >> Who are the Deputies? -> (730) >> There's something else on my mind... -> (733) > (732) Zathe Vraine: Magi of the Hydrobor Academy have an enclave in the northeastern part of the city. They've already done a great service to our people by maintaining a favorable weather for our farmers through their magics. If you were to approach their emissary residing in the wizard's tower, I'm sure they could be persuaded to help us defend our city. >> Who are the Deputies? -> (730) >> The mercenary band, can they be trusted? -> (731) >> There's something else on my mind... -> (733) > (740) Sasha Stonefort: Yes, and in turn I shall...! Hmm, well, I'm going to keep our spirits high of course! And these two will need somebody to make sure stay on amicable terms, that will be my job I think. >> Let's discuss the allies I'm meant to recruit for our fight. -> (728) >> Wanted to ask about Lord Blackshield and his bandit fortress. -> (734) >> Could use another note on Zathe's contacts... -> (741) >> Leave. -> (0) > (800) Zathe Vraine: Glad to see you with us! We've turned into quite the little fellowship, haven't we? Gathered here to fight for a Haywind that is free from pillage and dread! You played no small hand in getting us all here. I hope you'll also join us now in this crucial fight?((Requires phase 3 of [[quest:assault_on_the_bandit_fortress|Assault on the Bandit Fortress]])) >> You can count on my aid. -> (801) >> Leave. -> (0) > (801) Zathe Vraine: It seems a while back since I ran into you at the dark hallway of Spruce Shade crypts... Hardly would have guessed at the time that we'd soon be fighting side by side for peace in Haywind. Still, it occurs to me I know quite little about you, nor did Sasha when I asked her. I guess before we move forward here, I'm curious to know who our nameless champion is, who's thus far asked for nothing in return. >> You may call me Master Aercrest, stewardship of these lands is my concern. -> (802) >> Perhaps... just consider me a guardian spirit, passing these lands from beyond the grave, one could say... -> (803) > (802) Zathe Vraine: Ah yes, an Aercrest... that does indeed explain much. It is wise to keep such a name close to heart, for I understand Lord Goldbridge still treats it with great hostility. But you are among friends here, your sword is most welcome. Preparations for our assault are almost complete, just say the word when you're ready to join battle. >> Shall we begin our assault then? -> (804) >> What's our plan going into the battle? -> (806) >> I have something to take care of first. -> (805) > (803) Zathe Vraine: How cryptic... You like to keep an air of mystery about you then, eh? 'From beyond the grave', is that some reference to where we first met, hmm...? Oh fine, you may keep your secrets, adventurer. It's not like you're the first man I ever met, who wishes to keep his past a private matter. Preparations for our assault are almost complete, just say the word when you're ready to join battle. >> Shall we begin our assault then? -> (804) >> What's our plan going into the battle? -> (806) >> I have something to take care of first. -> (805) > (804) Zathe Vraine: Yes, let's not delay any further. I have no doubt we will face great resistance once we break our way through their palisades. But despite the numbers we face, we must fight fearlessly into the fort and carve a path into Lord Blackshield's chambers! >> To arms! -> (0) > (806) Zathe Vraine: Sly Jonne and the archers will provide as much cover as they can to get our magi close to the fortress. I have my faith in their powerful magics to blast the gates open. Then... I expect all mayhem will break loose. We'll simply have to push our way into the cave protected by the fort - the Marauder's Underbelly - where we'll finally confront the Bandit Lord Blackshield. >> Shall we begin our assault then? -> (804) >> I have something to take care of first. -> (805) > (805) Zathe Vraine: Of course, simply approach me and say the word once you find yourself ready. I will see that the rest of us are prepared. >> Leave. -> (0) > (815) Zathe Vraine: Glad to see you join us, Master Aercrest! We've turned into quite the little fellowship, gathered to fight for a Haywind free from pillage and dread. You played no small hand in getting us all here. Your sword will also be most welcome now in our final battle.((Requires phase 3 of [[quest:assault_on_the_bandit_fortress|Assault on the Bandit Fortress]])) >> Shall we begin the assault then? -> (804) >> What's our plan going into the battle? -> (806) >> I have something to take care of first. -> (805) > (816) Zathe Vraine: Glad to see you join us, our 'Mysterious Guardian'! We've turned into quite the little fellowship, gathered to fight for a Haywind free from pillage and dread. You played no small hand in getting us all here. Your sword will also be most welcome now in our final battle.((Requires phase 3 of [[quest:assault_on_the_bandit_fortress|Assault on the Bandit Fortress]])) >> Shall we begin the assault then? -> (804) >> What's our plan going into the battle? -> (806) >> I have something to take care of first. -> (805) > (850) Zathe Vraine: Thus ended the life of the Bandit Lord Blackshield, tougher in his resistance than I had thought... somewhere along there he bashed me about with that shield of his - nothing grievous, mind you! - but I'll need to catch my breath for a moment... ughhh... such a fool I am!((Requires phase 5 of [[quest:assault_on_the_bandit_fortress|Assault on the Bandit Fortress]])) >> -> (851) > (851) Zathe Vraine: I keep telling myself ''come now, Zathe, you're too old for this stuff'', but here I find myself again, always looking for battle! Anyway, why don't you take a look around, while I rest here and complain to myself? See if you can find something that would shed more light on this Blackshield-character, eh? I for one am dying to know where he came from. >> Do you think this is it, that the threat to Haywind is no more? -> (852) >> As you say. -> (0) > (852) Zathe Vraine: I'm sure straggler groups of bandits will continue to camp in these lands for some time to come, there'll be cleaning to do... and that'll be a job for someone other than me, I think. With their leaders gone, they won't pose the same threat to our lands ever again. That's enough to set my mind at ease. >> As you say. -> (0) > (855) Zathe Vraine: Thus was the end of ''Lord Blackshield'' of Haywind... Whether the Mayor will acknowledge us as heroes remains to be seen, but in my eyes we have done well, you and I. Not to worry, I'll find a way to properly reward all who joined Haywind's defense here. Now, did you find anything to strip the mystery around Lord Blackshield's origins?((Requires phase 6 of [[quest:assault_on_the_bandit_fortress|Assault on the Bandit Fortress]])) >> Take a look at his correspondence... -> (856) >> Feeling any better yet? -> (858) >> Leave. -> (0) > (856) Zathe Vraine: *Zathe reads the letter you provided with furrowed brows. His eyes widen as he reaches the end of the letter.*Azzar Kheyn?! That slimy pretense of a merchant! He was never looking out for any guild interests, instead he's been the one plotting this bandit conspiracy behind the scenes - Lord Blackshield appears to have been merely another pawn! All this time the man was taking me for a fool, how could I not see this?! >> -> (857) > (858) Zathe Vraine: Ah, I'll be fine, just got bashed around by the black shield there for a bit. I keep telling myself ''come now, Zathe, you're too old for this stuff'', but here I find myself again, always looking for battle! May this have been my last... Anyway, were you able to find anything to strip the mystery around Lord Blackshield's origins? >> Take a look at his correspondence... -> (856) >> I'm not done looking around yet... -> (0) > (857) Zathe Vraine: We should never have allowed that scoundrel to take root in our chambers! He always did have an inexplicable influence over the Mayor... but in the face of this damning letter, no amount of weasel words can save him! We should return to camp and prepare to confront Kheyn. >> What do you make of the ominous threats at the end of the letter? -> (859) >> Very well, let's get to it. -> (0) > (859) Zathe Vraine: I'm not sure yet... But whatever his plans, we must have foiled them. He seemed intent on extorting a tribute from Haywind and that won't be happening now. We must simply confront him and capture him, then he'll have a lot of explaining to do. >> Very well, let's get to it. -> (0) > (860) Zathe Vraine: Ah, good that you're here. To the distress of young Sasha, the Mayor and the traitor Azzar seem to already have found her. But this gathering presents us exactly with the right opportunity to bring truth to light, don't you think? What say you, we interrupt their argument with our news and grant Sasha some relief?((Requires phase 7 of [[quest:assault_on_the_bandit_fortress|Assault on the Bandit Fortress]])) >> Yes, let's do that. -> (863) >> What's the plan regarding Azzar Kheyn? -> (861) >> There's no hurry, I want to watch them for a while. -> (0) > (863) Zathe Vraine: Very well, follow my lead, friend. >> -> (0) > (861) Zathe Vraine: While those three have been preoccupied by their shouting match, I've quietly let our friends know about Azzar's treachery - they stand ready to seize him. All that remains is for us to step in and expose him in front of the Mayor. >> Do you think he'll put up a fight? -> (862) >> Yes, let's do this. -> (863) >> There's no hurry, I want to watch them for a while. -> (0) > (862) Zathe Vraine: Surely not? I don't know about you, but he strikes me as a schemer - the brains of the operation - where Blackshield provided the grunt. Besides, he's walked into our camp all alone, while there are many of us. I expect he'll understand the situation once it's made clear to him. >> Let's do this then. -> (863) >> There's no hurry, I want to watch them for a while. -> (0) > (865) Marzin Stonefort: *The fool of a mayor reads the letter and all color flees from his face. Soon, Sasha snatches the letter from his hands to read for herself, and gasps. The Mayor struggles for words:*Well, I... there must be some kind of a mistake, surely... Azzar will be able to explain the meaning of this, I have no doubt...((Requires phase 7 of [[quest:assault_on_the_bandit_fortress|Assault on the Bandit Fortress]])) >> -> (866) > (866) Sasha Stonefort: Why, there's nothing to explain - the meaning of this letter is wholly unambiguous! Azzar Kheyn, you are a traitor and a conspirator against Haywind! The only thing we need to hear from you is why - why have you been doing this?! Your letter says you seek vengeance, but as far as I know, we have done nothing to slight you! >> -> (867) > (867) Marzin Stonefort: Sasha, please, let's not be hasty... there must be a reasonable explanation to all of this... Azzar, please...? >> -> (868) > (868) Azzar Kheyn: Oh, be silent, you fool! I tire of your incessant prattling! You were so easily manipulated, but for one spineless failure - you would not keep your daughter in check, no matter how many times I told you! If not for that, we would not even be here now! >> -> (869) > (869) Zathe Vraine: So we see your true colors at last, Azzar! You have a lot to answer for... and you may do so from inside the dungeons we'll have prepared for you! >> -> (870) > (870) Azzar Kheyn: A quaint notion, Zathe, my 'friend'. Of course, you would not speak with such confidence, had you any idea who you were really speaking to. But it matters not, soon you will learn. >> I'm keen to hear, what vengeance were you seeking against Haywind? -> (871) >> You sought to extort a tribute, what was it for, Kheyn? -> (872) >> I've heard enough. -> (873) > (871) Azzar Kheyn: I do not have the patience to explain myself! My quarrel is with no individual alone. The city gave shelter to the Magi of Hydrobor and benefited greatly from it! I will be satisfied only when both the city and the magi have been reduced to rubble! >> But the tribute you sought to extort, what was it for, Kheyn? -> (872) >> I've heard enough. -> (873) > (872) Azzar Kheyn: Why, for the greedy ogres of Amarien's Mountains, hahaha! I promised them such gold in exchange for loyalty, but now it seems I'll have to motivate them by other means. A minor setback in the grand scheme of things, I recently came upon just the tool I need... >> But what vengeance were you seeking against Haywind? -> (871) >> Don't think you're leaving here as a free man, Kheyn. -> (874) > (873) Azzar Kheyn: As have I... Come then, little heroes, show me what you're worth! I thought you were eager to put me in chains, were you not?! >> -> (0) > (874) Azzar Kheyn: Is that so...? Come then, little heroes, show me what you're worth! Come and put me in chains, like you're so eager to do! >> -> (0) > (880) Zathe Vraine: It seems I underestimated Azzar... Whatever foul magics he employed knocked the living out of me back there. I do not yet know the extent of the threat he poses, but it is not to be ignored - such a dangerous man must not be allowed to walk free!((Requires phase 8 of [[quest:assault_on_the_bandit_fortress|Assault on the Bandit Fortress]])) >> What are you planning to do? -> (883) >> Had you any idea he'd turn out to be a renegade wizard? -> (881) >> Leave. -> (0) > (883) Zathe Vraine: He kept mentioning Amarien's Mountains due east... The bandit horde seems to have been only one part of Azzar's plan to siege Haywind, but something has been developing in those mountains that we've been unaware of. Now that we exposed him and put a stop to his schemes here, I assume he too retreated towards Amarien's. That's where we must follow him, to investigate what he may have set in motion, and to hunt him down once and for all. >> -> (884) > (881) Zathe Vraine: Well, I always found the man detestable, but then many of us did. I think he played the part of an obnoxious, arrogant merchant well. But no, I never suspected he was anything more than what he appeared to be. >> -> (882) > (884) Brianna Lightfeather: Yes, and I will joining too! Azzar specifically named the Hydrobor Magi as his enemies and I wish to know why. I did not think we had any enemies in these lands! Hmm, perhaps I ought to consult the Archmage of our Circle and inquire if anything is known of Azzar's reputation. I can travel fast through magic and catch up with you once you've reached the mountains. >> -> (885) >> -> (886) >> -> (887) > (882) Brianna Lightfeather: By my estimation, he must be quite a powerful wizard too... It is possible for one trained in magic to sense the magical capabilities of another, but there also exist tricks to mask those abilities. I could sense nothing from Azzar Kheyn before he revealed himself to us back there. >> So what are you planning to do about him? -> (883) >> Let's pick this up later. -> (0) > (885) Zathe Vraine: Indeed, and how about you, Master Aercrest? Dare I still count on your aid in hunting down this enemy of ours, who so shrouded himself in deceit? >> What do we know of Amarien's Mountains? -> (888) >> What do we know so far about Azzar Kheyn? -> (890) >> You may count me in, I will join your hunt for Azzar. -> (893) >> I need time to mull this over. -> (892) > (886) Zathe Vraine: Indeed, and how about you, Mystery Guardian? Dare I still count on your aid in hunting down this enemy of ours, who so shrouded himself in deceit? >> What do we know of Amarien's Mountains? -> (888) >> What do we know so far about Azzar Kheyn? -> (890) >> You may count me in, I will join your hunt for Azzar. -> (893) >> I need time to mull this over. -> (892) > (887) Zathe Vraine: Indeed, and how about you, adventurer? Dare I still count on your aid in hunting down this enemy of ours, who so shrouded himself in deceit? >> What do we know of Amarien's Mountains? -> (888) >> What do we know so far about Azzar Kheyn? -> (890) >> You may count me in, I will join your hunt for Azzar. -> (893) >> I need time to mull this over. -> (892) > (888) Zathe Vraine: Amarien's mountain range lies to the east, separating Imberthale's woodlands from the powerful Kingdom of Melloria. Very few precarious passes lead across its mighty peaks and it's always been a great natural barrier against would-be invaders. Savage barbarians clans are known to camp in its foothills, and brutish ogres dwell within its caves. >> -> (889) > (890) Brianna Lightfeather: Not much beyond what was apparent in his letter to Lord Blackshield. He seems to harbor a hatred for us Magi of Hydrobor, but I do not know why. An old enemy, perhaps? That's why I ought to consult our Archmage, to inquire whether he might know anything of Azzar's reputation. >> -> (891) > (893) Zathe Vraine: You never let us down! We must first make our way to the village of Bulwark Cliff. The mountain pass that leads us there lies at the far edge of the Mistywood heading east. I'll rush ahead and make camp at its base, from there we can take the rest of the journey together. >> -> (0) > (892) Zathe Vraine: Then we will stay here for the time being and prepare. >> -> (0) > (889) Zathe Vraine: Due east, beyond the Mistywood, a passage leads to the last shelter of civilization within Amarien's Foothills - The Bulwark Cliff. It takes truly hardened folk to live in that land, as they're far from any protection but their own. Their village will also serve as a good base for us, from which to survey the land. >> What do we know so far about Azzar Kheyn? -> (890) >> You may count me in, I will join your hunt for Azzar. -> (893) >> I need time to mull this over. -> (892) > (891) Zathe Vraine: Ultimately my concern lies only with the protection of Haywind. Whoever Azzar is, whatever his motivations may be, he has declared himself an enemy of the city. It is my duty to hunt him down and to put an end to his schemes for good. >> What do we know of Amarien's Mountains? -> (888) >> You may count me in, I will join your hunt for Azzar. -> (893) >> I need time to mull this over. -> (892) > (1) Zathe Vraine: Glad to see you made it, friend. Great location for a cozy hunter's camp, don't you think? I imagine this is the last stop to rest before we reach the village in the mountains, so now's a good chance to roast some meat by the campfire before we take off.((Requires phase 1 of [[quest:journey_into_the_mountains|Journey into the Mountains]])) >> No point in dallying, let's begin our journey. -> (2) >> Ever travel into the mountains before? -> (3) >> Any sign of the mage, Brianna? -> (4) >> Sure thing. -> (0) > (2) Zathe Vraine: As you say. Stick close and I will lead the way, presuming I haven't forgotten it over the years... >> -> (0) > (3) Zathe Vraine: Once or twice, but that was many years ago already. With any luck though, the mayor of the village - Jan Cliffe - might still remember me. The mountains may be perilous, but the pass that leads to Bulwark Cliff should be relatively safe to travel, from what I remember. >> Any sign of the mage, Brianna? -> (4) >> No point in dallying, let's begin our journey. -> (2) >> I'll take a moment to prepare. -> (0) > (4) Zathe Vraine: No, not that I was expecting any yet. It'll be just the two of us traveling through the mountain pass up to Bulwark Cliff, where Brianna will hopefully catch up with us. I'm not sure what the mountains are hiding, but the village will offer us the best shelter and a good vantage point to make plans. >> Ever travel into the mountains before? -> (3) >> No point in dallying, let's begin our journey. -> (2) >> I'll take a moment to prepare. -> (0) > (10) Zathe Vraine: Another fight, another bruise to my side... urgh, I have to stop collecting these! Go on ahead, the village isn't far now. Follow the pass west, I'll join you once I've pieced myself together again.((Requires phase 4 of [[quest:journey_into_the_mountains|Journey into the Mountains]])) >> You're not coming? -> (11) >> Fair enough. -> (0) > (11) Zathe Vraine: Just give an old warrior a bit of rest, would you? Follow the pass west and you'll be at the village. You won't have to wait for me long. >> Very well. -> (0) > (15) Zathe Vraine: I'm afraid I'm not much use after our run in with the berserker... I trust you'll lend whatever aid you can to the commander? I'll seek out the village mayor in the meantime, once I'm able.((Requires phase 1 of [[quest:defense_of_the_bulwark_cliff|Defense of the Bulwark Cliff]])) >> Very well. -> (0) > (200) Zathe Vraine: Great work on taking out that ogre commander, friend, and halting their attack on the village! I wish I had been able to carry my part in that battle, but alas - I'm just not the warrior I used to be! Well, anyway, I was at least able to gleam some insights about the ogres from my old friend Mayor Jan.((Requires completion [[quest:defense_of_the_bulwark_cliff|Defense of the Bulwark Cliff]])) >> What have you learned? -> (201) >> Leave. -> (0) > (201) Zathe Vraine: Well, the Mayor has no direct knowledge of Azzar Kheyn or his whereabouts, but he did have something to say about the ogre and barbarian tribes of the mountains. Many of them have been gathering at a stronghold towards the north, which is unusual, because normally ogre and barbarian tribes have been fast at each other's throats. >> -> (202) > (202) Zathe Vraine: Then, not long ago, a chief of a barbarian tribe who'd been on relatively friendly terms with this village went quiet. Mayor's scouts came back with reports that the tribe's now ruled by an ogre tyrant from the stronghold - their chief had been imprisoned. We can already assume Azzar has been forming a personal army from the savages and stamping out any resistance. >> So how do you think we should proceed? -> (203) > (203) Zathe Vraine: First and foremost I want to prevent Azzar from staging future attacks against us. Your battlefield success already proved that taking out ogre leaders is an effective strategy to that end. I hear they have their stronghold locked tight, but the ogre tyrant dominating over the dissenting barbarians is out in the open... >> -> (204) > (204) Zathe Vraine: The tyrant's called Brellorg, and the tribe he subjugated has their encampment somewhere on the hills across the valley to the west. So, I'd ask you to search the mountains to the west and slay Brellorg the Tyrant. >> You wouldn't rather focus our efforts on finding Azzar Kheyn? -> (205) >> Wonder how Azzar gained control of the ogres, since we thwarted his attempt to extort tribute from Haywind? -> (207) >> Very well, you can count on me. -> (208) > (205) Zathe Vraine: Oh, we're finding Kheyn, there's no doubt about that... But I reckon the man hides behind the army of ogres he's raised, there's no question in my mind their attack on Bulwark Cliff was orchestrated by him. >> -> (206) > (207) Zathe Vraine: Hmm... you mean to say Azzar sought to buy the ogres' loyalty with gold? Yes, indeed, that would make sense... Then he must have found some other leverage over the ogres, but what could it possibly be? I have no speculation to offer, but it is troubling to think... >> You wouldn't rather focus our efforts on finding Azzar Kheyn? -> (205) >> Very well, you can count on me. -> (208) > (208) Zathe Vraine: I know I always can, friend! Good luck out there, and take care - the mountains can be a perilous place to explore. >> Updates [[quest:the_tyrants_downfall|The Tyrant's Downfall]] to phase 1. -> (0) > (206) Zathe Vraine: The village commander was right before though; if we don't stop the ogres here, they'll continue their rampage all the way into Haywind. My priorities always lie in protecting the city first, but I daresay we'll run into Azzar eventually, after we run through the ogres. >> Wonder how Azzar gained control of the ogres, since we thwarted his attempt to extort tribute from Haywind? -> (207) >> Very well, you can count on me. -> (208) > (210) Zathe Vraine: The ogre tyrant named Brellorg reigns over a barbarian tribe to the west of the mountains. I'd ask that you search the area and slay the tyrant. Hopefully that will halt any immediate attacks on the village that he might launch, and with any luck, you might also find insights into Azzar and the ogres.((Requires phase 1 of [[quest:the_tyrants_downfall|The Tyrant's Downfall]])) >> I should search the western mountains? -> (211) >> You wouldn't rather focus our efforts on finding Azzar Kheyn? -> (212) >> Wonder how Azzar gained control of the ogres, since we thwarted his attempt to extort tribute from Haywind? -> (214) >> Leave. -> (0) > (211) Zathe Vraine: Yes, the farside of the Valley of Bloodied Rocks, across the Frostmelt river. >> You wouldn't rather focus our efforts on finding Azzar Kheyn? -> (212) >> Wonder how Azzar gained control of the ogres, since we thwarted his attempt to extort tribute from Haywind? -> (214) >> Very well. -> (0) > (212) Zathe Vraine: Oh, we're finding Kheyn, there's no doubt about that... But I reckon the man hides behind the army of ogres he's raised, there's no question in my mind their attack on Bulwark Cliff was orchestrated by him. >> -> (213) > (214) Zathe Vraine: Hmm... you mean to say Azzar sought to buy the ogres' loyalty with gold? Yes, indeed, that would make sense... Then he must have found some other leverage over the ogres, but what could it possibly be? I have no speculation to offer, but it is troubling to think... >> You wouldn't rather focus our efforts on finding Azzar Kheyn? -> (212) >> So I should search the western mountains for now? -> (211) >> Hm... -> (0) > (213) Zathe Vraine: The village commander was right before though; if we don't stop the ogres here, they'll continue their rampage all the way into Haywind. My priorities always lie in protecting the city first, but I daresay we'll run into Azzar eventually, after we run through the ogres. >> Wonder how Azzar gained control of the ogres, since we thwarted his attempt to extort tribute from Haywind? -> (214) >> So I should search the western mountains for now? -> (211) >> As you say. -> (0) > (220) Zathe Vraine: Glad to see you back, friend! You've been gone for a while, dare I hope that means you've taken down the ogre tyrant Brellorg?((Requires phase 5 of [[quest:the_tyrants_downfall|The Tyrant's Downfall]])) >> Yes, and I rescued the chief of the barbarian camp along the way - he had interesting things to say... -> (224) >> No. -> (0) > (224) Zathe Vraine: *You convey what the chief told you about the ogres' stronghold, how it's protected by magic, and how the Chief promised to help by performing the correct ritual to lower the barrier. The Chief also mentioned that a magic orb is required, carried by Azzar's most trusted lieutenants...* >> -> (221) > (221) Zathe Vraine: Hmm, I see... Indeed, I do want to enter the ogres fortress to take on the rest of the ogre leaders. The Chief's aid is very welcome, but what about that orb? Come to think of it, that sounds exactly like the kind of thing Brianna was already hunting! >> I've already procured such an orb for Brianna. -> (223) >> Sounds like I should speak with Brianna then... -> (222) > (223) Zathe Vraine: You've been busy, excellent! In that case, when you're ready, we should prepare an attack on their mountain stronghold. >> Completes [[quest:the_tyrants_downfall|The Tyrant's Downfall]] quest. -> (0) > (222) Zathe Vraine: Yes, if you were to help her in acquiring one of these magical orbs that Azzar uses, we might be able to enter the ogre stronghold - take the fight to where it hurts them! >> Right. Completes [[quest:the_tyrants_downfall|The Tyrant's Downfall]] quest. -> (0) > (325) Zathe Vraine: Azzar Kheyn has plagued us with an army of bandits and now, a horde of ogres, yet all the while he hides behind their ranks. Men like him are cowards, who think they never have to face us in direct battle. We will prove how wrong he is!((Requires completion [[quest:the_tyrants_downfall|The Tyrant's Downfall]])) >> -> (326) > (326) Zathe Vraine: The magical orb you captured from Azzar's men revealed to us where he hides, in a cavern guarded by a fortress full of ogres. Additionally we have the aid of Barbarian Chief Srharn, whom you rescued, who says he can use the orb to open the way into the fortress. The Mayor promised to spare a few men to go along with us, so once you're ready, we shall launch an expedition to capture Azzar Kheyn for good! >> I'm ready. -> (327) >> Can't expect it to be easy marching through an ogre stronghold. -> (328) >> I'll take some time to prepare. -> (0) > (327) Zathe Vraine: Then I shall send word to Chief Srharn! Brianna and I will gather with the Chief in the passes leading to the ogre stronghold north of here. We'll wait for you there. >> -> (0) > (328) Zathe Vraine: Certainly not, however, it does also present an opportunity to cut down the worst of the ogre leaders. After all, they don't necessarily need Azzar to lead them in order to launch attack on us humans. Pacifying the ogres will be as important as the capture of Azzar in neutralizing this threat, I should think. >> I'm ready. -> (327) >> I'll take some time to prepare. -> (0) > (350) Zathe Vraine: Looks like Srharn's ritual worked! Our goal is to reach the frosty caverns at the far side of the stronghold, where Azzar will be hiding.((Requires phase 2 of [[quest:the_lords_of_the_ogre_stronghold|The Lords of the Ogre Stronghold]])) >> -> (352) > (352) Zathe Vraine: But while we do so, I also want to ensure that the ogres won't continue to pose a threat to human settlements for a good while to come. I'm asking you to carve a path ahead for us, scour the stronghold for ogre leaders and take them down. >> -> (353) > (353) Zathe Vraine: I think the rest of us should mostly stick together and protect our expedition... however, I think one of us - Brianna, Srharn or myself - could be spared to accompany you. >> -> (351) > (351) Zathe Vraine: Up to you, whether you prefer to move alone or in a team. But should you wish for one of us to join you, you'll need only to ask. >> Very well. -> (0) > (360) Zathe Vraine: Our goal is to reach the frosty caverns at the far side of the stronghold, where Azzar will be hiding. But while we do so, I also want to ensure that the ogres won't continue to pose a threat to human settlements for a good while to come. I'm asking you to carve a path ahead for us, scour the stronghold for ogre leaders and take them down.((Requires phase 2 of [[quest:the_lords_of_the_ogre_stronghold|The Lords of the Ogre Stronghold]])) >> I want you to join my side, there's fighting to be done! -> (361) >> Leave. -> (0) > (361) Zathe Vraine: Yes, I feel mostly recovered from our previous scuffles with the bandit lord and the barbarians... It will be good to fight by your side again, lead on! >> Excellent! Adds [[npc:zathe_vraine|Zathe Vraine]] Follower. -> (0) > (370) Zathe Vraine: We'll set up another camp here... With the ogres pacified, it should hopefully be easier to move across their stronghold. We're close now... Somewhere within those caverns, Azzar hides.((Requires phase 4 of [[quest:the_lords_of_the_ogre_stronghold|The Lords of the Ogre Stronghold]])) >> How should we proceed? -> (371) >> Can't imagine the ogres to be much of a threat after all those leaders I killed. -> (372) >> What do we know about the ice cave? -> (373) >> Leave. -> (0) > (371) Zathe Vraine: Hmm, I wouldn't want for us to trek inside blindly... It would be of great help, if you were to scout the caves ahead of the rest of us. Find out exactly where Azzar Kheyn is hiding; once you have him cornered, we'll join forces to take him down together. >> Very well. Completes [[quest:the_lords_of_the_ogre_stronghold|The Lords of the Ogre Stronghold]] quest. -> (0) > (372) Zathe Vraine: Aye, a commendable effort on your part. Ogres on these mountains have always been dangerous, nothing will ever change that. But it's crusades like this that keep their threat from escalating. Though unless I'm mistaken, we're still missing one - an ogre king Brianna spied with the orb? Must be somewhere inside the cave, along with Azzar. >> What do we know about the ice cave? -> (373) >> So how should we proceed? -> (371) >> Leave. -> (0) > (373) Zathe Vraine: Only that they're quite expansive. I think Mayor Jan back at the village mentioned some tale about a frost dragon that made this place its lair in some distant past. Local legends, who knows if there ever was any truth to them! >> -> (374) > (374) Zathe Vraine: But even without dragons, these mountains are home to many kinds of beasts that are sure to inhabit a cave like this. Aside from those, I'd also expect to find a remaining tribe of ogres inside. >> Can't imagine the ogres to be much of a threat after all those leaders I killed. -> (372) >> So how should we proceed? -> (371) >> Leave. -> (0) > (380) Zathe Vraine: We're close now - somewhere within those caverns, Azzar hides... But I wouldn't want for us to trek inside blindly. It would be of great help, if you were to scout the caves ahead of the rest of us. Find out exactly where Azzar Kheyn is hiding; once you have him cornered, we'll join forces to take him down together.((Requires phase 1 of [[quest:the_hunt_for_azzar_kheyn|The Hunt for Azzar Kheyn]])) >> Can't imagine the ogres to be much of a threat after all those leaders I killed. -> (372) >> What do we know about the ice cave? -> (373) >> Leave. -> (0) > (390) Zathe Vraine: This is it then, isn't it? After a long and gruelling journey into a freezing mountain cave, we have him boxed in this dark pit? You're certain we'll find Azzar in there?((Requires phase 3 of [[quest:the_hunt_for_azzar_kheyn|The Hunt for Azzar Kheyn]])) >> I caught a glimpse of him, there's no doubt he's down this cave. -> (391) >> Leave. -> (0) > (391) Zathe Vraine: Good, we can finally bring an end to his senseless threat. I for one will be glad to finally go home. >> Something tells me he won't surrender willingly. -> (392) >> I feel like we're still missing something... the Ogre King was terrified of Kheyn. -> (393) >> Let's not waste any more time then. -> (394) > (392) Zathe Vraine: This won't be like the last time we tried to apprehend him. This time we know what he is and we've come prepared. Brianna has a beacon to call upon the full might of the Hydrobor Academy; when we face Azzar Kheyn, we'll be far from alone and helpless. >> I feel like we're still missing something... the Ogre King was terrified of Kheyn. -> (393) >> No use waiting then, let's get going! -> (394) >> As you say. -> (0) > (393) Zathe Vraine: Hmm, well... from what Brianna told me, Azzar Kheyn is an exceptionally powerful and dangerous mage. I wouldn't be worried though, we're well prepared to face him. >> We are? Something tells me he won't surrender willingly. -> (392) >> No use waiting then, let's get going! -> (394) >> As you say. -> (0) > (394) Zathe Vraine: Lead on, we'll be right behind you! >> Updates [[quest:the_hunt_for_azzar_kheyn|The Hunt for Azzar Kheyn]] to phase 4. -> (0) > (400) Zathe Vraine: It will be good to finally bring down Azzar Kheyn and his senseless threat. I don't know about you, friend, but I for one will be glad to finally go home. Well then, lead on!((Requires phase 4 of [[quest:the_hunt_for_azzar_kheyn|The Hunt for Azzar Kheyn]])) >> Something tells me he won't surrender willingly. -> (392) >> I feel like we're still missing something... the Ogre King was terrified of Kheyn. -> (393) >> Leave. -> (0) > (590) Zathe Vraine: Hell of a job you did back there at the mountains! I realize I never got the chance to properly commend you for it.((Requires phase 8 of [[quest:the_hunt_for_azzar_kheyn|The Hunt for Azzar Kheyn]])) >> How are you feeling after the battle? -> (591) >> What's next for the great Zathe Vraine? -> (592) >> Good talking to you, Zathe. -> (0) > (591) Zathe Vraine: The Hydrobor healers did what they could for me; I'll be okay in time, I think. That beast left me with some permanent damage, but it should be mostly cosmetic. Can't quite say the same about my armor though, it's entirely done for... Ah, well, I'll hang it up for memorabilia I guess. >> What's next for the great Zathe Vraine? -> (592) >> Good talking to you, Zathe. -> (0) > (592) Zathe Vraine: Truth is, I never was very good at retiring, always donning my armor for any excuse I'd get... But now I finally have no choice, do I? I mean, how does a warrior settle into the quiet life? Hmh... maybe figuring that out will be a quest unto itself. >> How are you feeling after the battle? -> (591) >> Good talking to you, Zathe. -> (0) {{htmlmetatags>metatag-media-og:image=(:npc:218.webp)}}