(1876) Forvan Hammersmith: I'll hammer it, but it'll cost ya.
Barnsy Barnsmill sent me, he's in need of help. → (1)
I'm here about the problem with Barnsmill. → (10)
The good people of Shearston Estate need arms to defend themselves - will you help? → (1877)
Anything an experienced smith like yourself might teach me? → (1878)
Anything an experienced smith like yourself might teach me? → (1879)
Recover the Arakite Hammer. → (1880)
(1) Forvan Hammersmith: That's fine, but it'll cost ya.
Barnsy said he'd owe you a case of whiskey. → (2)
(10) Forvan Hammersmith: Ye?
I should have enough Arakite ore for the special hammer now. → (11)
So, what exactly should I do again? → (14)
Nevermind, I'd like to see your store. Opens
Forvan's Smithy interface. → (0)
Nevermind, I should go. → (0)
(1877) Forvan Hammersmith: Ah ye indeed, quite the pickle they're in! Of course I'll help in any way I can, you can count on me! But… it'll cost ya.
Barnsy Barnsmill sent me, he's in need of help. → (1)
I'm here about the problem with Barnsmill. → (10)
(1878) Forvan Hammersmith: Aye, could teach you to make the Haywoods Sickle Sword. Is something every self respecting smith in Imberthale knows to make. There's only one thing… it'll cost ya.*Pay 500 coins to learn to craft Haywoods Sickle Sword?*
(1879) Forvan Hammersmith: Aye, could teach you how to hammer a special sickle sword… but ye don't seem like the type who's properly been taught how to handle metal. Go gather some experience before you come botherin' me about these things!*Novice Blacksmith trait required before Forvan agrees to teach you. It may be acquired from Haywind College with Blacksmithing skill level 6.*
(1880) Forvan Hammersmith: *Pay 100 gold to recover the Arakite Hammer?*
(2) Forvan Hammersmith: Ye, but I prefer to get paid now.
(11) Forvan Hammersmith: Ye alright then, gimme a moment and I'll cast it for ya.
(14) Forvan Hammersmith: Ye well, if yer looking to bend Barnsy's Imbersteel whiskey chambers back into shape, I reckon yer gonna need an Arakite hammer. I can make that for ya, if ya bring me the Arakite ore itself. Word is they found some in the Ratcliffe mines recently.
And where do I find these Ratcliffe mines? → (15)
(3) Forvan Hammersmith: Pfft, fine. What is it, his whiskey machine acting up again?
He blew one of the tanks, been trying to bend it back into shape but the tools keep breaking. → (4)
(15) Forvan Hammersmith: Follow the road leading southeast of Haywind to reach the mines. Then all ya gotta do is find the ore, grab it and bring it back here, innit?
Alright, what have you got for sale? Opens
Forvan's Smithy interface. → (0)
(4) Forvan Hammersmith: Ye, of course they do. Thing's made of hardened Imbersteel, innit? It'd be better to just cast new wall plating entirely, 'course, that'd require a ton of Imbersteel…
Isn't there any other way? → (5)
I take it Imbersteel isn't easily available? → (7)
(5) Forvan Hammersmith: Ye, I guess there is. Could make a heavy hammer out of Arakite. It's a rare metal with some weird properties. Heard they found some in the mines of Ratcliffe.
You want me to find some from those mines then? → (6)
What makes Arakite special? → (8)
(7) Forvan Hammersmith: Well ye, I guess it's rare enough and takes skill to extract, so it'd be pretty pricey.
Isn't there another way? → (5)
(6) Forvan Hammersmith: Ye, if ya want that hammer.
As it happens, I'm already carrying some of that ore. → (16)
Where do I find the Ratcliffe mines? Don't tell me it's far… → (9)
(8) Forvan Hammersmith: I dunno, it's too soft to be useful for most things, but it has a way of snapping back to shape without breaking. I guess wizards and crazy alchemists and such value it for some other reasons.
So I should bring some of this Arakite to you? → (6)
(16) Forvan Hammersmith: Well alright then! Gimme a moment and I'll cast it into the hammer for ya.
(9) Forvan Hammersmith: Ye, well it ain't that far. Gotta follow the road leading southeast of Haywind, enter the mines and grab the ore, innit?
Okay, I'll come back when I've found some. Updates
Whiskey Pressures to phase 2. → (0)