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This NPC spawns at '''33''' location(s).
This NPC spawns at '''33''' location(s).


<mapembed src="https://www.cursebreaker-map.online/embed.html?layers=npcs&npc=Guard%20%28Level%2010%29" />
<mapembed src="https://www.cursebreaker-map.online/embed.html?layers=npcs&npc_id=64,65,122,213,592,593" />


== Dialogue ==
== Dialogue ==
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:› Is there a bank? [[#dlg-Dialogue-753|→]]
:› Is there a bank? [[#dlg-Dialogue-753|→]]
:› Actually, I wanted to ask something else. [[#dlg-Dialogue-748|→]]
:› Actually, I wanted to ask something else. [[#dlg-Dialogue-748|→]]
:› Nevermind, I&#39;ll be going now. ''(end)''
:› Never mind, I&#39;ll be going now. ''(end)''


<span id="dlg-Dialogue-750"></span>'''Haywind Guard:''' Marissa has her general store by the marketplace in northcentral Haywind, but you can find plenty of specialized vendors along the streets too. Most respectable merchants prefer sticking to northern Haywind, mind you. You might also want to see the artisan orders board by the marketplace.
<span id="dlg-Dialogue-750"></span>'''Haywind Guard:''' Marissa has her general store by the marketplace in northcentral Haywind, but you can find plenty of specialized vendors along the streets too. Most respectable merchants prefer sticking to northern Haywind, mind you. You might also want to see the artisan orders board by the marketplace.
Line 124: Line 124:
:› Can you tell me something about Haywind? [[#dlg-Dialogue-749|→]]
:› Can you tell me something about Haywind? [[#dlg-Dialogue-749|→]]
:› What are these troubles you mentioned? [[#dlg-Dialogue-754|→]]
:› What are these troubles you mentioned? [[#dlg-Dialogue-754|→]]
:› Nevermind. ''(end)''
:› Never mind. ''(end)''


<span id="dlg-Dialogue-754"></span>'''Haywind Guard:''' Bandits and marauders preying on our good fortune! They&#39;ve badly terrorized the fields to the west, but the Lord-Mayor of Thornhill sent Marshal Harrington down here to resolve the situation. He&#39;ll have the thugs straightened out in no time.
<span id="dlg-Dialogue-754"></span>'''Haywind Guard:''' Bandits and marauders preying on our good fortune! They&#39;ve badly terrorized the fields to the west, but the Lord-Mayor of Thornhill sent Marshal Harrington down here to resolve the situation. He&#39;ll have the thugs straightened out in no time.

Latest revision as of 14:35, 2 October 2026

Guard (Level 10)
Level 10
Aggressive Yes
Hostile Yes
Interactable Yes
Respawn 300s

Loot

thornhill jail guard boss

Item Amount Drop Rate
Cell Key 1 1/1
Coins 50-75 1/2

Locations

This NPC spawns at 33 location(s).

Dialogue

20 lines of dialogue. Options are marked ›, → jumps to the line an option leads to.

Conversation starts

Haywind Guard: Welcome to Haywind traveler! Remember to keep the peace; we don't want any more trouble around here than what we've already got.

› I've found the scene of a crime![1] →
› I'm looking for the workshop of a man named Opticus.[2] →
› I'm in need of a special crystal, know where to find something like that?[3] →
› I'm looking for a bottle of Mistywood Dew, where could I buy one?[4] →
› Can you tell me something about Haywind? →
› What troubles are you experiencing? →
› Alright, I'll be on my way then. (end)

Haywind Guard: Oh, who done what now?

› Opticus the inventor is missing and his workshop's been broken into! →

Haywind Guard: Oh, that sounds tricky, hmm... what to do, what to do...?

› Aren't you supposed to uphold the law, protect the citizens and all that? →

Haywind Guard: Hmm... no, I'm not sure I can do anything about that... this sounds way above me... What are you going to do?

› You're expecting me to deal with this? →
› Okay, I should probably talk to your superior. →

Haywind Guard: That's an excellent idea! You look way more equipped for this than I am! But before you get started with your investigation, you should probably talk to Marshal Harrington.

› Continue →

Haywind Guard: He's kind of the man in charge of maintaining order around here. We're constructing a fort at the northern end of Haywind, right by the wharf. You should find the Marshal there.

› Right then. (end)

Haywind Guard: What an excellent idea! Marshal Harrington will surely know what to do!

› Continue →

Haywind Guard: Ah yeah, that weirdo. His house is right by the old mine in southwestern Haywind.

› I'm also looking for a bottle of Mistywood Dew, where could I buy one?[5] →
› Can you tell me something about Haywind? →
› What are these troubles you mentioned? →
› Alright, thanks. (end)

Haywind Guard: Ah, well... Normally I'd direct you to the general store, or the tavern maybe. But nobody's been able to get a hold of a bottle for a while now, so it might be best to check Barnsmill's estate east of the city. That's where the stuff is made.

› Anyway, I've found the scene of a crime![6] →
› I'm also looking for the workshop of a man named Opticus.[7] →
› I'm also in need of a special crystal, know where to find something like that?[8] →
› Can you tell me something about Haywind? →
› What are these troubles you mentioned? →
› Alright, I'll be on my way then. (end)

Haywind Guard: Hmm, whenever I need anything I just talk to Marissa. She has a general store by the marketplace in northcentral Haywind and her crates are always stocked full of random stuff.

› I'm also looking for a bottle of Mistywood Dew, where could I buy one?[9] →
› Can you tell me something about Haywind? →
› What are these troubles you mentioned? →
› Alright, thanks. (end)

Haywind Guard: Our city's grown even larger than Thornhill in recent decades, but at heart most of us are still simple peace-loving farmer-folk. What would you like to know?

› Where can I buy and sell supplies? →
› I'm looking for a tavern. →
› Is there a bank? →
› Actually, I wanted to ask something else. →
› Never mind, I'll be going now. (end)

Haywind Guard: Marissa has her general store by the marketplace in northcentral Haywind, but you can find plenty of specialized vendors along the streets too. Most respectable merchants prefer sticking to northern Haywind, mind you. You might also want to see the artisan orders board by the marketplace.

› Continue →

Haywind Guard: Hmm, you look a bit pale, so maybe you'll also want to see the healer in northwest of the city. Or maybe those magi of Hydrobor on the northeastern side, if you have ailments of magical nature.

› What about a tavern? →
› Is there a bank? →
› I had another question. →
› Alright, thanks. (end)

Haywind Guard: There's the Singing Sparrow in southeast Haywind, Melissae there can fix you with something to eat and drink. Also, if you're looking to earn a few coins, folk are known to meet at the tavern for odd jobs.

› Where can I buy and sell supplies? →
› Is there a bank? →
› I had another question. →
› Alright, thanks. (end)

Haywind Guard: Absolutely! Master Thurlow's fine new Prosperwind Bank can be found near the marketplace in eastern Haywind.

› Where can I buy and sell supplies? →
› What about a tavern? →
› I had another question. →
› Alright, thanks. (end)

Haywind Guard: Ask away.

› I've found the scene of a crime![10] →
› I'm looking for the workshop of a man named Opticus.[11] →
› I'm in need of a special crystal, know where to find something like that?[12] →
› I'm looking for a bottle of Mistywood Dew, where could I buy one?[13] →
› Can you tell me something about Haywind? →
› What are these troubles you mentioned? →
› Never mind. (end)

Haywind Guard: Bandits and marauders preying on our good fortune! They've badly terrorized the fields to the west, but the Lord-Mayor of Thornhill sent Marshal Harrington down here to resolve the situation. He'll have the thugs straightened out in no time.

› I've found the scene of a crime![14] →
› I'm looking for the workshop of a man named Opticus.[15] →
› I'm in need of a special crystal, know where to find something like that?[16] →
› I'm looking for a bottle of Mistywood Dew, where could I buy one?[17] →
› Can you tell me something about Haywind? →
› Alright, good luck. (end)

Guard: Hey traveler, you look like you can handle yourself.

› Why do you say that? →
› Do you know where the thief is? →
› I’ll be off then. (end)

Guard: I’m a guard from Haywind, and I was sent to catch a thief, but he’s way too strong for me. If you find him and take him out, the people of Aurfield will be safe. Just remember, you’ll need to fight him in melee.

› Alright, I’ll handle it. (end)
› No, I can’t fight. (end)

Guard: He’s been breaking into houses, so you should be able to find him in one of them. Take him out, and I’ll head back to Haywind.

› Got it. (end)

Notes

  1. ↑ Requires quest Trouble Focusing (phase 3).
  2. ↑ Requires quest Trouble Focusing (phase 1).
  3. ↑ Requires quest Trouble Focusing (phase 0).
  4. ↑ Requires quest Whiskey Pressures (phase 0).
  5. ↑ Requires quest Whiskey Pressures (phase 0).
  6. ↑ Requires quest Trouble Focusing (phase 3).
  7. ↑ Requires quest Trouble Focusing (phase 1).
  8. ↑ Requires quest Trouble Focusing (phase 0).
  9. ↑ Requires quest Whiskey Pressures (phase 0).
  10. ↑ Requires quest Trouble Focusing (phase 3).
  11. ↑ Requires quest Trouble Focusing (phase 1).
  12. ↑ Requires quest Trouble Focusing (phase 0).
  13. ↑ Requires quest Whiskey Pressures (phase 0).
  14. ↑ Requires quest Trouble Focusing (phase 3).
  15. ↑ Requires quest Trouble Focusing (phase 1).
  16. ↑ Requires quest Trouble Focusing (phase 0).
  17. ↑ Requires quest Whiskey Pressures (phase 0).