Template:NpcData/Locksmith Adams: Difference between revisions
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This NPC spawns at '''4''' location(s). | This NPC spawns at '''4''' location(s). | ||
<mapembed src="https://www.cursebreaker-map.online/embed.html?layers=npcs& | <mapembed src="https://www.cursebreaker-map.online/embed.html?layers=npcs&npc_id=887,1868" /> | ||
== Dialogue == | == Dialogue == | ||
Latest revision as of 14:36, 2 October 2026
| Locksmith Adams | |
|---|---|
| Aggressive | No |
| Hostile | No |
| Interactable | Yes |
Interactions
Quests
- The Loremaster of Thornhill: Advances to phase 4
Locations
This NPC spawns at 4 location(s).
Dialogue
32 lines of dialogue. Options are marked ›, → jumps to the line an option leads to.
Conversation starts
- "Rowdy kids outside, goons from the Preservation Society keep harassing…" — Requires quest A Historical Undertaking (phases 0–2). Requires quest The Loremaster of Thornhill (phase 3)
- "Been making locks for better part of three decades. It's hard work tha…" — Requires quest A Historical Undertaking (phase 3)
- "You, do I know you? I don't want to hear any nonsense, I've had quite…" — Requires quest Historical Undertaking the II (phases 3–8)
- "Oh no, not you again! Everytime I see you, something bad happens! Stay…"
- "Ah, finally peace and quiet in this neighborhood. How is a craftsman,…" — Requires quest The Loremaster of Thornhill (phase 3). Requires quest A Historical Undertaking (phase 999+). Requires quest Historical Undertaking the II (phase 999+)
- "You again, didn't I say I never want to see you again? Have I not told…" — Requires quest The Loremaster of Thornhill (phase 4). Requires quest A Historical Undertaking (phase 999+). Requires quest Historical Undertaking the II (phase 999+)
Locksmith Adams: Rowdy kids outside, goons from the Preservation Society keep harassing me, and now you? Can't a man ever work in peace?!
- › I come on behalf of the Loremaster, he needs his spare key for his locked drawers.[1] →
- › I come on behalf of the Loremaster, he needs his spare key for his locked drawers.[2] →
- › Leave. (end)
Locksmith Adams: Oh a key, you want a key too then, do you?! Everybody wants a key! Hey, how about you get a key, and you get a key, and you get a key...!
- › Err, what...? →
Locksmith Adams: What am I, a key shop?! Well, I am... but that's beside the point! Nobody gets their keys until those historical society people by the south gate stop pestering me!
- › Leave. (end)
Locksmith Adams: Oh a key, is it? Yeah, why don't I just reach into my key box and hand you a key, yeah?
- › Yes, I would like that... →
Locksmith Adams: You people need to stop messing around with my keys! You, the kids, the historical society people...! Everyone!
- › Continue →
Locksmith Adams: My keys are going missing, and now the historical society people by the south gate want another one! You go back and tell them Locksmith Adams takes his work seriously, and doesn't give out keys!
- › Bah... (end)
Locksmith Adams: Been making locks for better part of three decades. It's hard work that I take very seriously, and it requires perfect concentration! Sometimes those neighbors' brats outside disturb it and it's insufferable!
- › I need a key to access a tomb in the catacombs. →
- › I'm looking for the key you made for the Thornhill Loremaster.[3] →
- › Those kids outside cause you trouble? →
- › Is that so... (end)
Locksmith Adams: What?! I can't just hand other people's keys over to anyone who asks! What even makes you think I have a copy of all the keys in my key drawer here?! Preposterous, I'll have you know I take my work very seriously!
- › There's nothing I can offer to change your mind? →
- › Those kids outside cause you trouble? →
- › I'm looking for the key you made for the Thornhill Loremaster.[4] →
- › Okay, sorry! (end)
Locksmith Adams: Offer?! Are you trying to bribe me, I'll have you know I take my work very - VERY - seriously! Only Caretaker Eahldahn grants the right for anyone to enter the crypts, but I'm guessing you wouldn't be asking me unless he's forbidden it! Don't take me for a fool!
- › But you do have a key? →
- › Those kids outside cause you trouble? →
- › I'm looking for the key you made for the Thornhill Loremaster.[5] →
- › Fine, forget I asked. (end)
Locksmith Adams: Hah, you'll get nothing out of me! I definitely will not admit to having copies of all the keys in my key drawer right here!
- › Those kids outside cause you trouble? →
- › I'm looking for the key you made for the Thornhill Loremaster.[6] →
- › Fine, forget I asked. (end)
Locksmith Adams: Yes, I said that didn't I? They are insufferable with their screeching! And why should I have to move my workshop?! It's been here long before those little brats! Next time they disturb me, I'll... I'll... well I'll throw a fit, that's what I'll do!
- › Have you tried being a little less uptight? →
- › Listen, I need a key to access a tomb in the catacombs. →
- › I'm looking for the key you made for the Thornhill Loremaster.[7] →
- › Okay then. (end)
Locksmith Adams: Uptight?! What are you even saying, man?! I take my work very seriously!
- › Okay but listen, I need a key to access a tomb in the catacombs. →
- › I'm looking for the key you made for the Thornhill Loremaster.[8] →
- › Forget I said anything. (end)
Locksmith Adams: You, do I know you? I don't want to hear any nonsense, I've had quite enough distractions for one day. I'll have you know, I take my work very - VERY - seriously.
- › Listen, I'm really in need of a key to a crypt here... →
- › Please, I need the key you made for the Thornhill Loremaster.[9] →
- › How seriously, though? →
- › Okay, I'm leaving. (end)
Locksmith Adams: What?! I'm not allowed to give my keys to anyone! Wait a moment, are you the one who's been rummaging around my keys? Last time I checked they were out of order and could almost swear I'm missing one...
- › Continue →
Locksmith Adams: You people need to stop messing around with my keys! I take my work very seriously! Now get out!
*Couldn't hurt trying to appeal to the kids outside for help again...*
Locksmith Adams: Very, very, very seriously!
- › Listen, I'm really in need of a key to a crypt here... →
- › Please, I need the key you made for the Thornhill Loremaster.[11] →
- › Seriously, I'm leaving. (end)
Locksmith Adams: Oh no, not you again! Everytime I see you, something bad happens! Stay away!
- › But, I need a key... →
- › Okay, sure. (end)
Locksmith Adams: OUT! GET OUT!
- › Fine, fine! (end)
Locksmith Adams: Ah, finally peace and quiet in this neighborhood. How is a craftsman, who takes his work extremely seriously, supposed to work when there's a constant riot going on, hm?
- › Continue →
Locksmith Adams: While we're on that topic, I hope whatever business you have with me, you'll make it quick.
- › I come on behalf of the Loremaster, he needs his spare key for his locked drawers. →
- › Leave. (end)
Locksmith Adams: Is that so? Then why does he not approach me himself? I'll have you know, I take my work very seriously, and that means I can't hand out keys just to anyone. Who are you anyway?
- › Continue →
Locksmith Adams: Wait, I recognize you, don't I? You're the fellow who constantly pestered me about the crypt keys! And whenever you showed up, all hell broke loose!
- › I deny all such accusations forthright...! →
Locksmith Adams: Yes, it is you, isn't it! Scoundrel! Rogue! Whoever you are, I'm not giving you a thing!
- › Surely we can come to some agreement...? →
- › Hmm, where are those children again? I might need a word with them. →
Locksmith Adams: I'll have no dealings with you! And you can tell the Loremaster to eat a sock too! I'm done having my keys constantly messed with!
- › Hmm, where are those children again? I might need a word with them. →
Locksmith Adams: Those terrorists and vandals?! You're an associate of theirs, are you then? Hah! We won't be seeing them around for a minute.
- › How do you mean? →
Locksmith Adams: After their latest stunt, I finally got the city guards to listen to me. They dragged the children into the dungeons to teach them a lesson!
Locksmith Adams: It's their parents who should have kept a tighter eye on them! The Lord-Mayor's men can be, ahem... quite decisive, when they feel like it.
- › Continue →
Locksmith Adams: I'm sure the children won't be kept for long, and by the time they're let out, I certainly hope they've learnt their lesson.
- › But the Thornhill Dungeons?! I must go to them at once. →
Locksmith Adams: Yes, well, I shall continue enjoying my peace and work. And I do hope I won't be seeing you again.
- › Leave. (The Loremaster of Thornhill: advances to phase 4) (end)
Locksmith Adams: You again, didn't I say I never want to see you again? Have I not told you that I take my work seriously? What does a man have to do around here to be left to work in peace?!
- › You're serious about the neighborhood kids being jailed? →
- › Leave. (end)
Locksmith Adams: Well, to be fair, it wasn't my idea! But after their latest vandalism, I finally got the guards to do something. The Lord-Mayor's men thought it was the simplest, most effective solution.
- › Continue →
Locksmith Adams: But it is for the best! I'm sure the guards will let the kids go soon enough, after they've learnt their lesson about respecting public order.
- › Leave. (end)
Notes
- ↑ Requires quest A Historical Undertaking (phases 0–5).
- ↑ Requires quest A Historical Undertaking (phase 6+).
- ↑ Requires quest The Loremaster of Thornhill (phase 3).
- ↑ Requires quest The Loremaster of Thornhill (phase 3).
- ↑ Requires quest The Loremaster of Thornhill (phase 3).
- ↑ Requires quest The Loremaster of Thornhill (phase 3).
- ↑ Requires quest The Loremaster of Thornhill (phase 3).
- ↑ Requires quest The Loremaster of Thornhill (phase 3).
- ↑ Requires quest The Loremaster of Thornhill (phase 3).
- ↑ Requires quest The Loremaster of Thornhill (phase 3).
- ↑ Requires quest The Loremaster of Thornhill (phase 3).