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Template:NpcData/Old LumberJack: Difference between revisions

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| can_fight = No
| can_fight = No
| interactable = Yes
| interactable = Yes
| shop = [[Fenwater Lumberjack]]
}}
}}
== Shop Inventory ==
{| class="wikitable sortable"
|-
! !! Item !! Buy !! Sell !! Stock !! Restock Time
|-
| [[File:Item_Spruce Log.webp|32px|link=Spruce Log]] || [[Spruce Log]] || 10 [[File:Item_Coins.webp|32px|link=Coins]] || 6 [[File:Item_Coins.webp|32px|link=Coins]] || 5 || 300s
|-
| [[File:Item_Oak Log.webp|32px|link=Oak Log]] || [[Oak Log]] || 50 [[File:Item_Coins.webp|32px|link=Coins]] || 30 [[File:Item_Coins.webp|32px|link=Coins]] || 5 || 300s
|}


== Locations ==
== Locations ==
This NPC spawns at '''1''' location(s).
This NPC spawns at '''1''' location(s).


<mapembed src="https://www.cursebreaker-map.online/embed.html?layers=npcs&npc=Old%20LumberJack" />
<mapembed src="https://www.cursebreaker-map.online/embed.html?layers=npcs&npc_id=1170" />
 
== Dialogue ==
<div class="mw-collapsible mw-collapsed cb-dialogue">
8 lines of dialogue. Options are marked ›, → jumps to the line an option leads to.
<div class="mw-collapsible-content">
'''Conversation starts'''
* [[#dlg-Dialogue_Achievements-6110|"Well, hello there, young one. What brings you to Fenwater today?"]]
* [[#dlg-Dialogue-6110|"Well, hello there, young one. What brings you to the Fenwater today?"]]
 
<span id="dlg-Dialogue_Achievements-6110"></span>'''Old Lumberjack:''' Well, hello there, young one. What brings you to Fenwater today?
:› I’m looking for some quality lumber for a project. Can you help? ''(opens [[Fenwater Lumberjack]])'' ''(end)''
:› Do you need any help around here? [[#dlg-Dialogue_Achievements-6131|→]]
:› Can you remind me of the task? [[#dlg-Dialogue_Achievements-6131|→]]
:› I found your son! [[#dlg-Dialogue_Achievements-6130|→]]
:› Just passing through. ''(end)''
 
<span id="dlg-Dialogue_Achievements-6131"></span>'''Old Lumberjack:''' I was teaching my boy to chop wood, but he ran off toward the west. I&#39;m getting worried. Could you check on him for me?
:› I’ll go find him. ''(end)''
 
<span id="dlg-Dialogue_Achievements-6130"></span>'''Old Lumberjack:''' Oh, good! So, is he coming back home?
:› Actually, he wants to become a miner. [[#dlg-Dialogue_Achievements-6134|→]]
 
<span id="dlg-Dialogue_Achievements-6134"></span>'''Old Lumberjack:''' Nooooooo!! He wants to leave the family trade?!
:› I’m really sorry... ''(end)''
 
<span id="dlg-Dialogue-6110"></span>'''Old Lumberjack:''' Well, hello there, young one. What brings you to the Fenwater today?
:› I&#39;m in need of some quality lumber for a project. Can you help? ''(opens [[Fenwater Lumberjack]])'' ''(end)''
:› You are old and weak but still working hard, dont dont have any kid to work? [[#dlg-Dialogue-6131|→]]
:› Which forest your boy gone missing? [[#dlg-Dialogue-6132|→]]
:› Your son returned? [[#dlg-Dialogue-6130|→]]
:› Nothing Much! ''(end)''
 
<span id="dlg-Dialogue-6131"></span>'''Old Lumberjack:''' I&#39;ve got a heavy heart. My boy&#39;s gone missing in the woods.
:› I&#39;ll find him ''(end)''
 
<span id="dlg-Dialogue-6132"></span>'''Old Lumberjack:''' South of Fenwater village
:› Thank you ''(end)''
 
<span id="dlg-Dialogue-6130"></span>'''Old Lumberjack:''' My son told me that a traveler found him and showed him the path to home, Thank you young traveler!
:› My pleasure to help this village. ''(end)''
 
</div></div>


[[Category:NPCs]]
[[Category:NPCs]]
[[Category:Interactable NPCs]]
[[Category:Interactable NPCs]]
[[Category:Merchants]]

Latest revision as of 14:38, 2 October 2026

Old LumberJack
Aggressive No
Hostile No
Interactable Yes
Shop Fenwater Lumberjack

Shop Inventory

Item Buy Sell Stock Restock Time
Spruce Log 10 6 5 300s
Oak Log 50 30 5 300s

Locations

This NPC spawns at 1 location(s).

Dialogue

8 lines of dialogue. Options are marked ›, → jumps to the line an option leads to.

Conversation starts

Old Lumberjack: Well, hello there, young one. What brings you to Fenwater today?

› I’m looking for some quality lumber for a project. Can you help? (opens Fenwater Lumberjack) (end)
› Do you need any help around here? →
› Can you remind me of the task? →
› I found your son! →
› Just passing through. (end)

Old Lumberjack: I was teaching my boy to chop wood, but he ran off toward the west. I'm getting worried. Could you check on him for me?

› I’ll go find him. (end)

Old Lumberjack: Oh, good! So, is he coming back home?

› Actually, he wants to become a miner. →

Old Lumberjack: Nooooooo!! He wants to leave the family trade?!

› I’m really sorry... (end)

Old Lumberjack: Well, hello there, young one. What brings you to the Fenwater today?

› I'm in need of some quality lumber for a project. Can you help? (opens Fenwater Lumberjack) (end)
› You are old and weak but still working hard, dont dont have any kid to work? →
› Which forest your boy gone missing? →
› Your son returned? →
› Nothing Much! (end)

Old Lumberjack: I've got a heavy heart. My boy's gone missing in the woods.

› I'll find him (end)

Old Lumberjack: South of Fenwater village

› Thank you (end)

Old Lumberjack: My son told me that a traveler found him and showed him the path to home, Thank you young traveler!

› My pleasure to help this village. (end)