Template:NpcData/Ralumion the Druid: Difference between revisions
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This NPC spawns at '''1''' location(s). | This NPC spawns at '''1''' location(s). | ||
<mapembed src="https://www.cursebreaker-map.online/embed.html?layers=npcs& | <mapembed src="https://www.cursebreaker-map.online/embed.html?layers=npcs&npc_id=993" /> | ||
== Dialogue == | |||
<div class="mw-collapsible mw-collapsed cb-dialogue"> | |||
7 lines of dialogue. Options are marked ›, → jumps to the line an option leads to. | |||
<div class="mw-collapsible-content"> | |||
'''Conversation starts''' | |||
* [[#dlg-Dialogue-1160|"You've come to a place of darkness."]] | |||
<span id="dlg-Dialogue-1160"></span>'''Ralumion the Druid:''' You've come to a place of darkness. | |||
:› A druid, here? [[#dlg-Dialogue-1161|→]] | |||
:› A place of darkness? [[#dlg-Dialogue-1162|→]] | |||
:› I'm looking for a monster called Mudclaw.<ref>Requires quest [[Dead Fishermen Tell Tall Tales]] (phase 3).</ref> [[#dlg-Dialogue-1165|→]] | |||
:› I'm going to leave now. [[#dlg-Dialogue-1164|→]] | |||
<span id="dlg-Dialogue-1161"></span>'''Ralumion the Druid:''' Why not? There is much to observe here, much that can be learnt. One might instead ask, why does a creature of death walk in the cave of verdant life, hm? | |||
:› I'll take that as a rhetorical question. [[#dlg-Dialogue-1163|→]] | |||
:› You called this a place of darkness? [[#dlg-Dialogue-1162|→]] | |||
:› I'm looking for a monster called Mudclaw.<ref>Requires quest [[Dead Fishermen Tell Tall Tales]] (phase 3).</ref> [[#dlg-Dialogue-1165|→]] | |||
:› I'm going to leave now. [[#dlg-Dialogue-1164|→]] | |||
<span id="dlg-Dialogue-1163"></span>'''Ralumion the Druid:''' It was meant as such. Like here in this cave, there is a darkness within you. But your darkness comes from a different realm, not the concern of druids. | |||
:› This is a place of darkness? [[#dlg-Dialogue-1162|→]] | |||
:› I'm looking for a monster called Mudclaw.<ref>Requires quest [[Dead Fishermen Tell Tall Tales]] (phase 3).</ref> [[#dlg-Dialogue-1165|→]] | |||
:› I'm going to leave now. [[#dlg-Dialogue-1164|→]] | |||
<span id="dlg-Dialogue-1162"></span>'''Ralumion the Druid:''' Yes, I meant it literally. I hope for your sake you brought light. I have seen people of the village come here sometimes, seeking adventure. They found only darkness, and the dark kept them. | |||
:› Why is a druid here? [[#dlg-Dialogue-1161|→]] | |||
:› I'm looking for a monster called Mudclaw.<ref>Requires quest [[Dead Fishermen Tell Tall Tales]] (phase 3).</ref> [[#dlg-Dialogue-1165|→]] | |||
:› I'm going to leave now. [[#dlg-Dialogue-1164|→]] | |||
<span id="dlg-Dialogue-1165"></span>'''Ralumion the Druid:''' That you are. It is here. | |||
:› ...know anything about it? [[#dlg-Dialogue-1166|→]] | |||
:› You said this is a place of darkness? [[#dlg-Dialogue-1162|→]] | |||
:› So why is a druid here? [[#dlg-Dialogue-1161|→]] | |||
:› I'm going to leave now. [[#dlg-Dialogue-1164|→]] | |||
<span id="dlg-Dialogue-1166"></span>'''Ralumion the Druid:''' I do, but nothing that interests you. You only seek its demise. Perhaps it is correct, if you should vanquish it. Perhaps it is to bring balance. But it will also leave a void... | |||
:› You said this is a place of darkness? [[#dlg-Dialogue-1162|→]] | |||
:› So why is a druid here? [[#dlg-Dialogue-1161|→]] | |||
:› I'm going to leave now. [[#dlg-Dialogue-1164|→]] | |||
<span id="dlg-Dialogue-1164"></span>'''Ralumion the Druid:''' So you are, but will you return? Hmm... | |||
:› Leave. ''(end)'' | |||
</div></div> | |||
[[Category:NPCs]] | [[Category:NPCs]] | ||
[[Category:Interactable NPCs]] | [[Category:Interactable NPCs]] | ||
== Notes == | |||
<references/> | |||
Latest revision as of 14:38, 2 October 2026
| Ralumion the Druid | |
|---|---|
| Aggressive | No |
| Hostile | No |
| Interactable | Yes |
Locations
This NPC spawns at 1 location(s).
Dialogue
7 lines of dialogue. Options are marked ›, → jumps to the line an option leads to.
Conversation starts
Ralumion the Druid: You've come to a place of darkness.
- › A druid, here? →
- › A place of darkness? →
- › I'm looking for a monster called Mudclaw.[1] →
- › I'm going to leave now. →
Ralumion the Druid: Why not? There is much to observe here, much that can be learnt. One might instead ask, why does a creature of death walk in the cave of verdant life, hm?
- › I'll take that as a rhetorical question. →
- › You called this a place of darkness? →
- › I'm looking for a monster called Mudclaw.[2] →
- › I'm going to leave now. →
Ralumion the Druid: It was meant as such. Like here in this cave, there is a darkness within you. But your darkness comes from a different realm, not the concern of druids.
- › This is a place of darkness? →
- › I'm looking for a monster called Mudclaw.[3] →
- › I'm going to leave now. →
Ralumion the Druid: Yes, I meant it literally. I hope for your sake you brought light. I have seen people of the village come here sometimes, seeking adventure. They found only darkness, and the dark kept them.
- › Why is a druid here? →
- › I'm looking for a monster called Mudclaw.[4] →
- › I'm going to leave now. →
Ralumion the Druid: That you are. It is here.
- › ...know anything about it? →
- › You said this is a place of darkness? →
- › So why is a druid here? →
- › I'm going to leave now. →
Ralumion the Druid: I do, but nothing that interests you. You only seek its demise. Perhaps it is correct, if you should vanquish it. Perhaps it is to bring balance. But it will also leave a void...
Ralumion the Druid: So you are, but will you return? Hmm...
- › Leave. (end)
Notes
- ↑ Requires quest Dead Fishermen Tell Tall Tales (phase 3).
- ↑ Requires quest Dead Fishermen Tell Tall Tales (phase 3).
- ↑ Requires quest Dead Fishermen Tell Tall Tales (phase 3).
- ↑ Requires quest Dead Fishermen Tell Tall Tales (phase 3).