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Template:NpcData/Ferryman Garlick: Difference between revisions

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This NPC spawns at '''1''' location(s).
This NPC spawns at '''1''' location(s).


<mapembed src="https://www.cursebreaker-map.online/embed.html?layers=npcs&npc=Ferryman%20Garlick" />
<mapembed src="https://www.cursebreaker-map.online/embed.html?layers=npcs&npc_id=851" />
 
== Dialogue ==
<div class="mw-collapsible mw-collapsed cb-dialogue">
2 lines of dialogue. Options are marked ›, → jumps to the line an option leads to.
<div class="mw-collapsible-content">
'''Conversation starts'''
* [[#dlg-Dialogue-5060|"Aye?"]]
 
<span id="dlg-Dialogue-5060"></span>'''Ferryman Garlick:''' Aye?
:› I&#39;m looking for passage towards Fenwater Village. ''(end)''
:› What do you think of the other ferryman - Anders? [[#dlg-Dialogue-5061|→]]
:› Leave. ''(end)''
 
<span id="dlg-Dialogue-5061"></span>'''Ferryman Garlick:''' I ain&#39;t one for gossip.
:› I&#39;m looking for passage towards Fenwater Village.. ''(end)''
:› Leave. ''(end)''
 
</div></div>


[[Category:NPCs]]
[[Category:NPCs]]
[[Category:Interactable NPCs]]
[[Category:Interactable NPCs]]

Latest revision as of 14:34, 2 October 2026

Ferryman Garlick
Aggressive No
Hostile No
Interactable Yes

Locations

This NPC spawns at 1 location(s).

Dialogue

2 lines of dialogue. Options are marked ›, → jumps to the line an option leads to.

Conversation starts

Ferryman Garlick: Aye?

› I'm looking for passage towards Fenwater Village. (end)
› What do you think of the other ferryman - Anders? →
› Leave. (end)

Ferryman Garlick: I ain't one for gossip.

› I'm looking for passage towards Fenwater Village.. (end)
› Leave. (end)