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Template:NpcData/Lumberjack Kid: Difference between revisions

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== Dialogue ==
<div class="mw-collapsible mw-collapsed cb-dialogue">
3 lines of dialogue. Options are marked ›, → jumps to the line an option leads to.
<div class="mw-collapsible-content">
'''Conversation starts'''
* [[#dlg-Dialogue_Achievements-450|"Hi there, Uncle! How are you?"]]
<span id="dlg-Dialogue_Achievements-450"></span>'''Harshwind Winter Villager:''' Hi there, Uncle! How are you?
:› Hi, kid! What are you doing out here in the forest? [[#dlg-Dialogue_Achievements-460|→]]
:› Hope your people are proud of you now! [[#dlg-Dialogue_Achievements-470|→]]
:› What was the task again? [[#dlg-Dialogue_Achievements-460|→]]
:› Nothing, just passing through. Bye. ''(end)''
<span id="dlg-Dialogue_Achievements-460"></span>'''Harshwind Winter Villager:''' Winter is coming, and no one’s listening to me about gathering wood. They’re scared of the trolls, so I’m gathering it myself. Can you help?
:› Brave of you! I’ll help. ''(end)''
:› Eh... good luck. ''(end)''
<span id="dlg-Dialogue_Achievements-470"></span>'''Harshwind Winter Villager:''' Yes, thanks to your help, Uncle!
:› My pleasure. ''(end)''
</div></div>


[[Category:NPCs]]
[[Category:NPCs]]
[[Category:Interactable NPCs]]
[[Category:Interactable NPCs]]

Latest revision as of 13:21, 1 October 2026

Lumberjack Kid
Aggressive No
Hostile No
Interactable Yes

Dialogue

3 lines of dialogue. Options are marked ›, → jumps to the line an option leads to.

Conversation starts

Harshwind Winter Villager: Hi there, Uncle! How are you?

› Hi, kid! What are you doing out here in the forest? →
› Hope your people are proud of you now! →
› What was the task again? →
› Nothing, just passing through. Bye. (end)

Harshwind Winter Villager: Winter is coming, and no one’s listening to me about gathering wood. They’re scared of the trolls, so I’m gathering it myself. Can you help?

› Brave of you! I’ll help. (end)
› Eh... good luck. (end)

Harshwind Winter Villager: Yes, thanks to your help, Uncle!

› My pleasure. (end)