Template:NpcData/Ruffian Guard: Difference between revisions
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This NPC spawns at '''4''' location(s). | This NPC spawns at '''4''' location(s). | ||
<mapembed src="https://www.cursebreaker-map.online/embed.html?layers=npcs& | <mapembed src="https://www.cursebreaker-map.online/embed.html?layers=npcs&npc_id=1386" /> | ||
== Dialogue == | |||
<div class="mw-collapsible mw-collapsed cb-dialogue"> | |||
4 lines of dialogue. Options are marked ›, → jumps to the line an option leads to. | |||
<div class="mw-collapsible-content"> | |||
'''Conversation starts''' | |||
* [[#dlg-Dialogue-1400|"If you need someone roughed up, you gotta pay good coin in advance, un…"]] | |||
<span id="dlg-Dialogue-1400"></span>'''Ruffian Guard:''' If you need someone roughed up, you gotta pay good coin in advance, understand? | |||
:› I'm looking for a skilled herbalist with knowledge of bewitched plants...<ref>Requires quest [[The Ghost of Greywall]] (phase 13).</ref> [[#dlg-Dialogue-1403|→]] | |||
:› What's the village good for? [[#dlg-Dialogue-1401|→]] | |||
:› Okay... ''(end)'' | |||
<span id="dlg-Dialogue-1403"></span>'''Ruffian Guard:''' Is that so? Lucky for you, we got an odd bird living here - call her 'The Real Witch' in this swamp. She knows all about plants, and how to turn them into powerful concoctions... | |||
:› I see. ''(end)'' | |||
<span id="dlg-Dialogue-1401"></span>'''Ruffian Guard:''' Whaddya think, eh? Mostly this is a hideout for interesting characters, and the only shelter in this deadly swamp in truth. You can find basic supplies, just talk to Farraway in the central hut, or grab a beer at the tavern. | |||
:› Continue [[#dlg-Dialogue-1402|→]] | |||
<span id="dlg-Dialogue-1402"></span>'''Ruffian Guard:''' There's a lady we call the witch too, near the water's edge on the western side - she's quite good with crazy concoctions and stuff. But if you need a proper resupply, you gotta look for a real civilized town. | |||
:› Right. ''(end)'' | |||
</div></div> | |||
[[Category:NPCs]] | [[Category:NPCs]] | ||
[[Category:Interactable NPCs]] | [[Category:Interactable NPCs]] | ||
== Notes == | |||
<references/> | |||
Latest revision as of 14:38, 2 October 2026
| Ruffian Guard | |
|---|---|
| Aggressive | No |
| Hostile | No |
| Interactable | Yes |
Locations
This NPC spawns at 4 location(s).
Dialogue
4 lines of dialogue. Options are marked ›, → jumps to the line an option leads to.
Conversation starts
Ruffian Guard: If you need someone roughed up, you gotta pay good coin in advance, understand?
- › I'm looking for a skilled herbalist with knowledge of bewitched plants...[1] →
- › What's the village good for? →
- › Okay... (end)
Ruffian Guard: Is that so? Lucky for you, we got an odd bird living here - call her 'The Real Witch' in this swamp. She knows all about plants, and how to turn them into powerful concoctions...
- › I see. (end)
Ruffian Guard: Whaddya think, eh? Mostly this is a hideout for interesting characters, and the only shelter in this deadly swamp in truth. You can find basic supplies, just talk to Farraway in the central hut, or grab a beer at the tavern.
- › Continue →
Ruffian Guard: There's a lady we call the witch too, near the water's edge on the western side - she's quite good with crazy concoctions and stuff. But if you need a proper resupply, you gotta look for a real civilized town.
- › Right. (end)
Notes
- ↑ Requires quest The Ghost of Greywall (phase 13).