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This NPC spawns at '''4''' location(s).
This NPC spawns at '''4''' location(s).


<mapembed src="https://www.cursebreaker-map.online/embed.html?layers=npcs&npc=Ruffian%20Guard" />
<mapembed src="https://www.cursebreaker-map.online/embed.html?layers=npcs&npc_id=1386" />
 
== Dialogue ==
<div class="mw-collapsible mw-collapsed cb-dialogue">
4 lines of dialogue. Options are marked ›, → jumps to the line an option leads to.
<div class="mw-collapsible-content">
'''Conversation starts'''
* [[#dlg-Dialogue-1400|"If you need someone roughed up, you gotta pay good coin in advance, un…"]]
 
<span id="dlg-Dialogue-1400"></span>'''Ruffian Guard:''' If you need someone roughed up, you gotta pay good coin in advance, understand?
:› I&#39;m looking for a skilled herbalist with knowledge of bewitched plants...<ref>Requires quest [[The Ghost of Greywall]] (phase 13).</ref> [[#dlg-Dialogue-1403|→]]
:› What&#39;s the village good for? [[#dlg-Dialogue-1401|→]]
:› Okay... ''(end)''
 
<span id="dlg-Dialogue-1403"></span>'''Ruffian Guard:''' Is that so? Lucky for you, we got an odd bird living here - call her &#39;The Real Witch&#39; in this swamp. She knows all about plants, and how to turn them into powerful concoctions...
:› I see. ''(end)''
 
<span id="dlg-Dialogue-1401"></span>'''Ruffian Guard:''' Whaddya think, eh? Mostly this is a hideout for interesting characters, and the only shelter in this deadly swamp in truth. You can find basic supplies, just talk to Farraway in the central hut, or grab a beer at the tavern.
:› Continue [[#dlg-Dialogue-1402|→]]
 
<span id="dlg-Dialogue-1402"></span>'''Ruffian Guard:''' There&#39;s a lady we call the witch too, near the water&#39;s edge on the western side - she&#39;s quite good with crazy concoctions and stuff. But if you need a proper resupply, you gotta look for a real civilized town.
:› Right. ''(end)''
 
</div></div>


[[Category:NPCs]]
[[Category:NPCs]]
[[Category:Interactable NPCs]]
[[Category:Interactable NPCs]]
== Notes ==
<references/>

Latest revision as of 14:38, 2 October 2026

Ruffian Guard
Aggressive No
Hostile No
Interactable Yes

Locations

This NPC spawns at 4 location(s).

Dialogue

4 lines of dialogue. Options are marked ›, → jumps to the line an option leads to.

Conversation starts

Ruffian Guard: If you need someone roughed up, you gotta pay good coin in advance, understand?

› I'm looking for a skilled herbalist with knowledge of bewitched plants...[1] →
› What's the village good for? →
› Okay... (end)

Ruffian Guard: Is that so? Lucky for you, we got an odd bird living here - call her 'The Real Witch' in this swamp. She knows all about plants, and how to turn them into powerful concoctions...

› I see. (end)

Ruffian Guard: Whaddya think, eh? Mostly this is a hideout for interesting characters, and the only shelter in this deadly swamp in truth. You can find basic supplies, just talk to Farraway in the central hut, or grab a beer at the tavern.

› Continue →

Ruffian Guard: There's a lady we call the witch too, near the water's edge on the western side - she's quite good with crazy concoctions and stuff. But if you need a proper resupply, you gotta look for a real civilized town.

› Right. (end)

Notes

  1. ↑ Requires quest The Ghost of Greywall (phase 13).