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This NPC spawns at '''1''' location(s).
This NPC spawns at '''1''' location(s).


<mapembed src="https://www.cursebreaker-map.online/embed.html?layers=npcs&npc=Sergeant%20Miller" />
<mapembed src="https://www.cursebreaker-map.online/embed.html?layers=npcs&npc_id=1364" />
 
== Dialogue ==
<div class="mw-collapsible mw-collapsed cb-dialogue">
4 lines of dialogue. Options are marked ›, → jumps to the line an option leads to.
<div class="mw-collapsible-content">
'''Conversation starts'''
* [[#dlg-Dialogue_Achievements-175|"Oi, where do you think you&#39;re going, soldier? Don’t waste my time!"]]
* [[#dlg-Dialogue_Achievements-178|"Haywind’s a bit safer thanks to you, I suppose."]]
 
<span id="dlg-Dialogue_Achievements-175"></span>'''Sergeant Miller:''' Oi, where do you think you&#39;re going, soldier? Don’t waste my time!
:› I’m here to help. [[#dlg-Dialogue_Achievements-176|→]]
:› What did you need again? [[#dlg-Dialogue_Achievements-176|→]]
:› I took care of the problem at the docks. [[#dlg-Dialogue_Achievements-177|→]]
:› Just visiting... ''(end)''
 
<span id="dlg-Dialogue_Achievements-176"></span>'''Sergeant Miller:''' There’s some lunatic at the docks causing trouble. Think you can handle showing him the way out? Better you than one of us, just in case he’s dangerous.
:› Consider it done. ''(end)''
:› Maybe later! ''(end)''
 
<span id="dlg-Dialogue_Achievements-177"></span>'''Sergeant Miller:''' Oh... well. Guess that’s handled then.
:› Yeah. ''(end)''
 
<span id="dlg-Dialogue_Achievements-178"></span>'''Sergeant Miller:''' Haywind’s a bit safer thanks to you, I suppose.
:› You&#39;re welcome. ''(end)''
 
</div></div>


[[Category:NPCs]]
[[Category:NPCs]]
[[Category:Interactable NPCs]]
[[Category:Interactable NPCs]]

Latest revision as of 14:39, 2 October 2026

Sergeant Miller
Aggressive No
Hostile No
Interactable Yes

Locations

This NPC spawns at 1 location(s).

Dialogue

4 lines of dialogue. Options are marked ›, → jumps to the line an option leads to.

Conversation starts

Sergeant Miller: Oi, where do you think you're going, soldier? Don’t waste my time!

› I’m here to help. →
› What did you need again? →
› I took care of the problem at the docks. →
› Just visiting... (end)

Sergeant Miller: There’s some lunatic at the docks causing trouble. Think you can handle showing him the way out? Better you than one of us, just in case he’s dangerous.

› Consider it done. (end)
› Maybe later! (end)

Sergeant Miller: Oh... well. Guess that’s handled then.

› Yeah. (end)

Sergeant Miller: Haywind’s a bit safer thanks to you, I suppose.

› You're welcome. (end)