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Template:NpcData/Guard (Level 1): Difference between revisions

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<mapembed src="https://www.cursebreaker-map.online/embed.html?layers=npcs&npc=Guard%20%28Level%201%29" />
<mapembed src="https://www.cursebreaker-map.online/embed.html?layers=npcs&npc=Guard%20%28Level%201%29" />
== Dialogue ==
<div class="mw-collapsible mw-collapsed cb-dialogue">
3 lines of dialogue. Options are marked ›, → jumps to the line an option leads to.
<div class="mw-collapsible-content">
'''Conversation starts'''
* [[#dlg-Dialogue_Achievements-1675|"Hey traveler, you look like you can handle yourself."]]
<span id="dlg-Dialogue_Achievements-1675"></span>'''Guard:''' Hey traveler, you look like you can handle yourself.
:› Why do you say that? [[#dlg-Dialogue_Achievements-1676|→]]
:› Do you know where the thief is? [[#dlg-Dialogue_Achievements-1679|→]]
:› I’ll be off then. ''(end)''
<span id="dlg-Dialogue_Achievements-1676"></span>'''Guard:''' I’m a guard from Haywind, and I was sent to catch a thief, but he’s way too strong for me. If you find him and take him out, the people of Aurfield will be safe. Just remember, you’ll need to fight him in melee.
:› Alright, I’ll handle it. ''(end)''
:› No, I can’t fight. ''(end)''
<span id="dlg-Dialogue_Achievements-1679"></span>'''Guard:''' He’s been breaking into houses, so you should be able to find him in one of them. Take him out, and I’ll head back to Haywind.
:› Got it. ''(end)''
</div></div>


[[Category:Friendly]]
[[Category:Friendly]]
[[Category:NPCs]]
[[Category:NPCs]]
[[Category:Interactable NPCs]]
[[Category:Interactable NPCs]]

Revision as of 13:19, 1 October 2026

Guard (Level 1)
Level 1
Aggressive No
Hostile No
Interactable Yes
Respawn 300s

Locations

This NPC spawns at 1 location(s).

Dialogue

3 lines of dialogue. Options are marked ›, → jumps to the line an option leads to.

Conversation starts

Guard: Hey traveler, you look like you can handle yourself.

› Why do you say that? →
› Do you know where the thief is? →
› I’ll be off then. (end)

Guard: I’m a guard from Haywind, and I was sent to catch a thief, but he’s way too strong for me. If you find him and take him out, the people of Aurfield will be safe. Just remember, you’ll need to fight him in melee.

› Alright, I’ll handle it. (end)
› No, I can’t fight. (end)

Guard: He’s been breaking into houses, so you should be able to find him in one of them. Take him out, and I’ll head back to Haywind.

› Got it. (end)