Jump to content

Template:NpcData/Ralumion the Druid: Difference between revisions

From Cursebreaker Wiki
Bot: update npcs data
 
Bot: update npcs data
Line 10: Line 10:


<mapembed src="https://www.cursebreaker-map.online/embed.html?layers=npcs&npc=Ralumion%20the%20Druid" />
<mapembed src="https://www.cursebreaker-map.online/embed.html?layers=npcs&npc=Ralumion%20the%20Druid" />
== Dialogue ==
<div class="mw-collapsible mw-collapsed cb-dialogue">
7 lines of dialogue. Options are marked ›, → jumps to the line an option leads to.
<div class="mw-collapsible-content">
'''Conversation starts'''
* [[#dlg-Dialogue-1160|"You&#39;ve come to a place of darkness."]]
<span id="dlg-Dialogue-1160"></span>'''Ralumion the Druid:''' You&#39;ve come to a place of darkness.
:› A druid, here? [[#dlg-Dialogue-1161|→]]
:› A place of darkness? [[#dlg-Dialogue-1162|→]]
:› I&#39;m looking for a monster called Mudclaw.<ref>Requires quest [[Dead Fishermen Tell Tall Tales]] (phase 3).</ref> [[#dlg-Dialogue-1165|→]]
:› I&#39;m going to leave now. [[#dlg-Dialogue-1164|→]]
<span id="dlg-Dialogue-1161"></span>'''Ralumion the Druid:''' Why not? There is much to observe here, much that can be learnt. One might instead ask, why does a creature of death walk in the cave of verdant life, hm?
:› I&#39;ll take that as a rhetorical question. [[#dlg-Dialogue-1163|→]]
:› You called this a place of darkness? [[#dlg-Dialogue-1162|→]]
:› I&#39;m looking for a monster called Mudclaw.<ref>Requires quest [[Dead Fishermen Tell Tall Tales]] (phase 3).</ref> [[#dlg-Dialogue-1165|→]]
:› I&#39;m going to leave now. [[#dlg-Dialogue-1164|→]]
<span id="dlg-Dialogue-1163"></span>'''Ralumion the Druid:''' It was meant as such. Like here in this cave, there is a darkness within you. But your darkness comes from a different realm, not the concern of druids.
:› This is a place of darkness? [[#dlg-Dialogue-1162|→]]
:› I&#39;m looking for a monster called Mudclaw.<ref>Requires quest [[Dead Fishermen Tell Tall Tales]] (phase 3).</ref> [[#dlg-Dialogue-1165|→]]
:› I&#39;m going to leave now. [[#dlg-Dialogue-1164|→]]
<span id="dlg-Dialogue-1162"></span>'''Ralumion the Druid:''' Yes, I meant it literally. I hope for your sake you brought light. I have seen people of the village come here sometimes, seeking adventure. They found only darkness, and the dark kept them.
:› Why is a druid here? [[#dlg-Dialogue-1161|→]]
:› I&#39;m looking for a monster called Mudclaw.<ref>Requires quest [[Dead Fishermen Tell Tall Tales]] (phase 3).</ref> [[#dlg-Dialogue-1165|→]]
:› I&#39;m going to leave now. [[#dlg-Dialogue-1164|→]]
<span id="dlg-Dialogue-1165"></span>'''Ralumion the Druid:''' That you are. It is here.
:› ...know anything about it? [[#dlg-Dialogue-1166|→]]
:› You said this is a place of darkness? [[#dlg-Dialogue-1162|→]]
:› So why is a druid here? [[#dlg-Dialogue-1161|→]]
:› I&#39;m going to leave now. [[#dlg-Dialogue-1164|→]]
<span id="dlg-Dialogue-1166"></span>'''Ralumion the Druid:''' I do, but nothing that interests you. You only seek its demise. Perhaps it is correct, if you should vanquish it. Perhaps it is to bring balance. But it will also leave a void...
:› You said this is a place of darkness? [[#dlg-Dialogue-1162|→]]
:› So why is a druid here? [[#dlg-Dialogue-1161|→]]
:› I&#39;m going to leave now. [[#dlg-Dialogue-1164|→]]
<span id="dlg-Dialogue-1164"></span>'''Ralumion the Druid:''' So you are, but will you return? Hmm...
:› Leave. ''(end)''
</div></div>


[[Category:NPCs]]
[[Category:NPCs]]
[[Category:Interactable NPCs]]
[[Category:Interactable NPCs]]
== Notes ==
<references/>

Revision as of 13:23, 1 October 2026

Ralumion the Druid
Aggressive No
Hostile No
Interactable Yes

Locations

This NPC spawns at 1 location(s).

Dialogue

7 lines of dialogue. Options are marked ›, → jumps to the line an option leads to.

Conversation starts

Ralumion the Druid: You've come to a place of darkness.

› A druid, here? →
› A place of darkness? →
› I'm looking for a monster called Mudclaw.[1] →
› I'm going to leave now. →

Ralumion the Druid: Why not? There is much to observe here, much that can be learnt. One might instead ask, why does a creature of death walk in the cave of verdant life, hm?

› I'll take that as a rhetorical question. →
› You called this a place of darkness? →
› I'm looking for a monster called Mudclaw.[2] →
› I'm going to leave now. →

Ralumion the Druid: It was meant as such. Like here in this cave, there is a darkness within you. But your darkness comes from a different realm, not the concern of druids.

› This is a place of darkness? →
› I'm looking for a monster called Mudclaw.[3] →
› I'm going to leave now. →

Ralumion the Druid: Yes, I meant it literally. I hope for your sake you brought light. I have seen people of the village come here sometimes, seeking adventure. They found only darkness, and the dark kept them.

› Why is a druid here? →
› I'm looking for a monster called Mudclaw.[4] →
› I'm going to leave now. →

Ralumion the Druid: That you are. It is here.

› ...know anything about it? →
› You said this is a place of darkness? →
› So why is a druid here? →
› I'm going to leave now. →

Ralumion the Druid: I do, but nothing that interests you. You only seek its demise. Perhaps it is correct, if you should vanquish it. Perhaps it is to bring balance. But it will also leave a void...

› You said this is a place of darkness? →
› So why is a druid here? →
› I'm going to leave now. →

Ralumion the Druid: So you are, but will you return? Hmm...

› Leave. (end)

Notes

  1. ↑ Requires quest Dead Fishermen Tell Tall Tales (phase 3).
  2. ↑ Requires quest Dead Fishermen Tell Tall Tales (phase 3).
  3. ↑ Requires quest Dead Fishermen Tell Tall Tales (phase 3).
  4. ↑ Requires quest Dead Fishermen Tell Tall Tales (phase 3).