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Bot: update npcs data
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| can_fight = No
| can_fight = No
| interactable = Yes
| interactable = Yes
| shop = [[Scavenger (Shop)|Scavenger]]
}}
}}


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<mapembed src="https://www.cursebreaker-map.online/embed.html?layers=npcs&npc=Scavenger" />
<mapembed src="https://www.cursebreaker-map.online/embed.html?layers=npcs&npc=Scavenger" />
== Dialogue ==
<div class="mw-collapsible mw-collapsed cb-dialogue">
10 lines of dialogue. Options are marked ›, → jumps to the line an option leads to.
<div class="mw-collapsible-content">
'''Conversation starts'''
* [[#dlg-Dialogue-2441|"Oi, this is my dig! Find yer own place to loot!"]]
* [[#dlg-Dialogue-2445|"Yeah, what do you want?"]]
* [[#dlg-Dialogue-1065|"Hey, stay back you stupid zombie! Any closer and I&#39;ll stab ya!"]]
* [[#dlg-Dialogue-1068|"Keep quiet...! Wouldn&#39;t want any of them zombos hearing us chatter."]]
* [[#dlg-Dialogue-1070|"Ey! If yer lookin&#39; for, erm... recycled goods, I&#39;ll give you a good de…"]]
<span id="dlg-Dialogue-2441"></span>'''Scavenger:''' Oi, this is my dig! Find yer own place to loot!
:› How about we trade? ''(opens [[Scavenger (Shop)|Scavenger]])'' ''(end)''
:› I&#39;m not here to scavenge. I don&#39;t see anything of value anyway, just ruins. [[#dlg-Dialogue-2442|→]]
:› Leave. ''(end)''
<span id="dlg-Dialogue-2442"></span>'''Scavenger:''' Yeaaah, you&#39;re probably right. But ye never know, there might be a bracelet or sumtin&#39; buried beneath the mud.
:› What&#39;s this place anyway? [[#dlg-Dialogue-2443|→]]
:› How about we trade? ''(opens [[Scavenger (Shop)|Scavenger]])'' ''(end)''
:› I should go. ''(end)''
<span id="dlg-Dialogue-2443"></span>'''Scavenger:''' Used to be a village here but t&#39;was abandoned ages ago. Probably because of the thing with the ruined fort. Hope ye weren&#39;t planning on going there, by the way, best stay clear of it.
:› Why? What&#39;s wrong with the fort? [[#dlg-Dialogue-2444|→]]
:› How about we trade? ''(opens [[Scavenger (Shop)|Scavenger]])'' ''(end)''
:› Alright, I should go. ''(end)''
<span id="dlg-Dialogue-2444"></span>'''Scavenger:''' Is haunted is what it is. Called Greywall or sumtin&#39;, been that way for as long as anyone can remember. Ain&#39;t no joke either, no children&#39;s tale, is haunted for real! Ain&#39;t no one gone in there that ever came back.
:› How about we trade? ''(opens [[Scavenger (Shop)|Scavenger]])'' ''(end)''
:› Chilling. I should go. ''(end)''
<span id="dlg-Dialogue-2445"></span>'''Scavenger:''' Yeah, what do you want?
:› How about we trade? ''(opens [[Scavenger (Shop)|Scavenger]])'' ''(end)''
:› What is this place? [[#dlg-Dialogue-2443|→]]
:› Nothing, nevermind. ''(end)''
<span id="dlg-Dialogue-1065"></span>'''Scavenger:''' Hey, stay back you stupid zombie! Any closer and I&#39;ll stab ya!
:› Calm down, I&#39;m not a zombie. [[#dlg-Dialogue-1066|→]]
<span id="dlg-Dialogue-1066"></span>'''Scavenger:''' Oh... ya ain&#39;t? Ya sure? Cause ya look really pale and all... Well, shiet, guess it&#39;s nice I ain&#39;t the only living person left &#39;round &#39;ere. Now, I dunno about you but I&#39;ll just stay nice and quiet back &#39;ere and wait for them zombos to crawl back into their graves, alright?
:› What are you doing here? [[#dlg-Dialogue-1067|→]]
:› Suit yourself. ''(end)''
<span id="dlg-Dialogue-1067"></span>'''Scavenger:''' Ah, ya know... I ain&#39;t lootin&#39; graves or anything, if that&#39;s what yer thinking! I just pick up things, y&#39;know. Like stuff people maybe lost or misplaced... and I give it back to them! For a small finder&#39;s fee, o&#39;course.
:› I wonder if you &#39;found&#39; something I misplaced... ''(opens [[Scavenger (Shop)|Scavenger]])'' ''(end)''
:› Of course... ''(end)''
<span id="dlg-Dialogue-1068"></span>'''Scavenger:''' Keep quiet...! Wouldn&#39;t want any of them zombos hearing us chatter.
:› I wonder if you&#39;ve &#39;found&#39; something I misplaced... ''(opens [[Scavenger (Shop)|Scavenger]])'' ''(end)''
:› What are you doing here? [[#dlg-Dialogue-1067|→]]
:› Leave. ''(end)''
<span id="dlg-Dialogue-1070"></span>'''Scavenger:''' Ey! If yer lookin&#39; for, erm... recycled goods, I&#39;ll give you a good deal.
:› Let&#39;s see what you have, then. ''(opens [[Scavenger (Shop)|Scavenger]])'' ''(end)''
:› No thanks. ''(end)''
</div></div>


[[Category:NPCs]]
[[Category:NPCs]]
[[Category:Interactable NPCs]]
[[Category:Interactable NPCs]]
[[Category:Merchants]]

Revision as of 13:23, 1 October 2026

Scavenger
Aggressive No
Hostile No
Interactable Yes
Shop Scavenger

Locations

This NPC spawns at 13 location(s).

Dialogue

10 lines of dialogue. Options are marked ›, → jumps to the line an option leads to.

Conversation starts

Scavenger: Oi, this is my dig! Find yer own place to loot!

› How about we trade? (opens Scavenger) (end)
› I'm not here to scavenge. I don't see anything of value anyway, just ruins. →
› Leave. (end)

Scavenger: Yeaaah, you're probably right. But ye never know, there might be a bracelet or sumtin' buried beneath the mud.

› What's this place anyway? →
› How about we trade? (opens Scavenger) (end)
› I should go. (end)

Scavenger: Used to be a village here but t'was abandoned ages ago. Probably because of the thing with the ruined fort. Hope ye weren't planning on going there, by the way, best stay clear of it.

› Why? What's wrong with the fort? →
› How about we trade? (opens Scavenger) (end)
› Alright, I should go. (end)

Scavenger: Is haunted is what it is. Called Greywall or sumtin', been that way for as long as anyone can remember. Ain't no joke either, no children's tale, is haunted for real! Ain't no one gone in there that ever came back.

› How about we trade? (opens Scavenger) (end)
› Chilling. I should go. (end)

Scavenger: Yeah, what do you want?

› How about we trade? (opens Scavenger) (end)
› What is this place? →
› Nothing, nevermind. (end)

Scavenger: Hey, stay back you stupid zombie! Any closer and I'll stab ya!

› Calm down, I'm not a zombie. →

Scavenger: Oh... ya ain't? Ya sure? Cause ya look really pale and all... Well, shiet, guess it's nice I ain't the only living person left 'round 'ere. Now, I dunno about you but I'll just stay nice and quiet back 'ere and wait for them zombos to crawl back into their graves, alright?

› What are you doing here? →
› Suit yourself. (end)

Scavenger: Ah, ya know... I ain't lootin' graves or anything, if that's what yer thinking! I just pick up things, y'know. Like stuff people maybe lost or misplaced... and I give it back to them! For a small finder's fee, o'course.

› I wonder if you 'found' something I misplaced... (opens Scavenger) (end)
› Of course... (end)

Scavenger: Keep quiet...! Wouldn't want any of them zombos hearing us chatter.

› I wonder if you've 'found' something I misplaced... (opens Scavenger) (end)
› What are you doing here? →
› Leave. (end)

Scavenger: Ey! If yer lookin' for, erm... recycled goods, I'll give you a good deal.

› Let's see what you have, then. (opens Scavenger) (end)
› No thanks. (end)