Template:NpcData/Sergeant Miller: Difference between revisions
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<mapembed src="https://www.cursebreaker-map.online/embed.html?layers=npcs&npc=Sergeant%20Miller" /> | <mapembed src="https://www.cursebreaker-map.online/embed.html?layers=npcs&npc=Sergeant%20Miller" /> | ||
== Dialogue == | |||
<div class="mw-collapsible mw-collapsed cb-dialogue"> | |||
4 lines of dialogue. Options are marked ›, → jumps to the line an option leads to. | |||
<div class="mw-collapsible-content"> | |||
'''Conversation starts''' | |||
* [[#dlg-Dialogue_Achievements-175|"Oi, where do you think you're going, soldier? Don’t waste my time!"]] | |||
* [[#dlg-Dialogue_Achievements-178|"Haywind’s a bit safer thanks to you, I suppose."]] | |||
<span id="dlg-Dialogue_Achievements-175"></span>'''Sergeant Miller:''' Oi, where do you think you're going, soldier? Don’t waste my time! | |||
:› I’m here to help. [[#dlg-Dialogue_Achievements-176|→]] | |||
:› What did you need again? [[#dlg-Dialogue_Achievements-176|→]] | |||
:› I took care of the problem at the docks. [[#dlg-Dialogue_Achievements-177|→]] | |||
:› Just visiting... ''(end)'' | |||
<span id="dlg-Dialogue_Achievements-176"></span>'''Sergeant Miller:''' There’s some lunatic at the docks causing trouble. Think you can handle showing him the way out? Better you than one of us, just in case he’s dangerous. | |||
:› Consider it done. ''(end)'' | |||
:› Maybe later! ''(end)'' | |||
<span id="dlg-Dialogue_Achievements-177"></span>'''Sergeant Miller:''' Oh... well. Guess that’s handled then. | |||
:› Yeah. ''(end)'' | |||
<span id="dlg-Dialogue_Achievements-178"></span>'''Sergeant Miller:''' Haywind’s a bit safer thanks to you, I suppose. | |||
:› You're welcome. ''(end)'' | |||
</div></div> | |||
[[Category:NPCs]] | [[Category:NPCs]] | ||
[[Category:Interactable NPCs]] | [[Category:Interactable NPCs]] | ||
Revision as of 13:23, 1 October 2026
| Sergeant Miller | |
|---|---|
| Aggressive | No |
| Hostile | No |
| Interactable | Yes |
Locations
This NPC spawns at 1 location(s).
Dialogue
4 lines of dialogue. Options are marked ›, → jumps to the line an option leads to.
Conversation starts
- "Oi, where do you think you're going, soldier? Don’t waste my time!"
- "Haywind’s a bit safer thanks to you, I suppose."
Sergeant Miller: Oi, where do you think you're going, soldier? Don’t waste my time!
- › I’m here to help. →
- › What did you need again? →
- › I took care of the problem at the docks. →
- › Just visiting... (end)
Sergeant Miller: There’s some lunatic at the docks causing trouble. Think you can handle showing him the way out? Better you than one of us, just in case he’s dangerous.
- › Consider it done. (end)
- › Maybe later! (end)
Sergeant Miller: Oh... well. Guess that’s handled then.
- › Yeah. (end)
Sergeant Miller: Haywind’s a bit safer thanks to you, I suppose.
- › You're welcome. (end)