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Template:NpcData/Cowboy: Difference between revisions

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== Dialogue ==
<div class="mw-collapsible mw-collapsed cb-dialogue">
3 lines of dialogue. Options are marked ›, → jumps to the line an option leads to.
<div class="mw-collapsible-content">
'''Conversation starts'''
* [[#dlg-Dialogue_Achievements-550|"Hi there, stranger. Welcome to our town."]]
<span id="dlg-Dialogue_Achievements-550"></span>'''Harshwind Cowboy:''' Hi there, stranger. Welcome to our town.
:› Your stable looks good, but you only have two horses. Why not get more? [[#dlg-Dialogue_Achievements-551|→]]
:› What was the task again? [[#dlg-Dialogue_Achievements-551|→]]
:› Is your stable at peace now? [[#dlg-Dialogue_Achievements-553|→]]
:› I&#39;ve killed two trolls! [[#dlg-Dialogue_Achievements-553|→]]
:› Nothing, just passing through. Bye. ''(end)''
<span id="dlg-Dialogue_Achievements-551"></span>'''Harshwind Cowboy:''' Trolls eat everything, including my horses. If you could kill a few, I’d be thankful. Two should do.
:› Sure. ''(end)''
:› I&#39;ve got more important things to do. ''(end)''
<span id="dlg-Dialogue_Achievements-553"></span>'''Harshwind Cowboy:''' Yes, thank you, stranger.
:› My pleasure. ''(end)''
</div></div>


[[Category:NPCs]]
[[Category:NPCs]]
[[Category:Interactable NPCs]]
[[Category:Interactable NPCs]]

Latest revision as of 13:17, 1 October 2026

Cowboy
Aggressive No
Hostile No
Interactable Yes

Dialogue

3 lines of dialogue. Options are marked ›, → jumps to the line an option leads to.

Conversation starts

Harshwind Cowboy: Hi there, stranger. Welcome to our town.

› Your stable looks good, but you only have two horses. Why not get more? →
› What was the task again? →
› Is your stable at peace now? →
› I've killed two trolls! →
› Nothing, just passing through. Bye. (end)

Harshwind Cowboy: Trolls eat everything, including my horses. If you could kill a few, I’d be thankful. Two should do.

› Sure. (end)
› I've got more important things to do. (end)

Harshwind Cowboy: Yes, thank you, stranger.

› My pleasure. (end)