Template:NpcData/Old LumberJack: Difference between revisions
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| can_fight = No | | can_fight = No | ||
| interactable = Yes | | interactable = Yes | ||
| shop = [[Fenwater Lumberjack]] | |||
}} | }} | ||
== Shop Inventory == | |||
{| class="wikitable sortable" | |||
|- | |||
! !! Item !! Buy !! Sell !! Stock !! Restock Time | |||
|- | |||
| [[File:Item_Spruce Log.webp|32px|link=Spruce Log]] || [[Spruce Log]] || 10 [[File:Item_Coins.webp|32px|link=Coins]] || 6 [[File:Item_Coins.webp|32px|link=Coins]] || 5 || 300s | |||
|- | |||
| [[File:Item_Oak Log.webp|32px|link=Oak Log]] || [[Oak Log]] || 50 [[File:Item_Coins.webp|32px|link=Coins]] || 30 [[File:Item_Coins.webp|32px|link=Coins]] || 5 || 300s | |||
|} | |||
== Locations == | == Locations == | ||
| Line 10: | Line 21: | ||
<mapembed src="https://www.cursebreaker-map.online/embed.html?layers=npcs&npc=Old%20LumberJack" /> | <mapembed src="https://www.cursebreaker-map.online/embed.html?layers=npcs&npc=Old%20LumberJack" /> | ||
== Dialogue == | |||
<div class="mw-collapsible mw-collapsed cb-dialogue"> | |||
8 lines of dialogue. Options are marked ›, → jumps to the line an option leads to. | |||
<div class="mw-collapsible-content"> | |||
'''Conversation starts''' | |||
* [[#dlg-Dialogue_Achievements-6110|"Well, hello there, young one. What brings you to Fenwater today?"]] | |||
* [[#dlg-Dialogue-6110|"Well, hello there, young one. What brings you to the Fenwater today?"]] | |||
<span id="dlg-Dialogue_Achievements-6110"></span>'''Old Lumberjack:''' Well, hello there, young one. What brings you to Fenwater today? | |||
:› I’m looking for some quality lumber for a project. Can you help? ''(opens [[Fenwater Lumberjack]])'' ''(end)'' | |||
:› Do you need any help around here? [[#dlg-Dialogue_Achievements-6131|→]] | |||
:› Can you remind me of the task? [[#dlg-Dialogue_Achievements-6131|→]] | |||
:› I found your son! [[#dlg-Dialogue_Achievements-6130|→]] | |||
:› Just passing through. ''(end)'' | |||
<span id="dlg-Dialogue_Achievements-6131"></span>'''Old Lumberjack:''' I was teaching my boy to chop wood, but he ran off toward the west. I'm getting worried. Could you check on him for me? | |||
:› I’ll go find him. ''(end)'' | |||
<span id="dlg-Dialogue_Achievements-6130"></span>'''Old Lumberjack:''' Oh, good! So, is he coming back home? | |||
:› Actually, he wants to become a miner. [[#dlg-Dialogue_Achievements-6134|→]] | |||
<span id="dlg-Dialogue_Achievements-6134"></span>'''Old Lumberjack:''' Nooooooo!! He wants to leave the family trade?! | |||
:› I’m really sorry... ''(end)'' | |||
<span id="dlg-Dialogue-6110"></span>'''Old Lumberjack:''' Well, hello there, young one. What brings you to the Fenwater today? | |||
:› I'm in need of some quality lumber for a project. Can you help? ''(opens [[Fenwater Lumberjack]])'' ''(end)'' | |||
:› You are old and weak but still working hard, dont dont have any kid to work? [[#dlg-Dialogue-6131|→]] | |||
:› Which forest your boy gone missing? [[#dlg-Dialogue-6132|→]] | |||
:› Your son returned? [[#dlg-Dialogue-6130|→]] | |||
:› Nothing Much! ''(end)'' | |||
<span id="dlg-Dialogue-6131"></span>'''Old Lumberjack:''' I've got a heavy heart. My boy's gone missing in the woods. | |||
:› I'll find him ''(end)'' | |||
<span id="dlg-Dialogue-6132"></span>'''Old Lumberjack:''' South of Fenwater village | |||
:› Thank you ''(end)'' | |||
<span id="dlg-Dialogue-6130"></span>'''Old Lumberjack:''' My son told me that a traveler found him and showed him the path to home, Thank you young traveler! | |||
:› My pleasure to help this village. ''(end)'' | |||
</div></div> | |||
[[Category:NPCs]] | [[Category:NPCs]] | ||
[[Category:Interactable NPCs]] | [[Category:Interactable NPCs]] | ||
[[Category:Merchants]] | |||
Revision as of 13:22, 1 October 2026
| Old LumberJack | |
|---|---|
| Aggressive | No |
| Hostile | No |
| Interactable | Yes |
| Shop | Fenwater Lumberjack |
Shop Inventory
| Item | Buy | Sell | Stock | Restock Time | |
|---|---|---|---|---|---|
| Spruce Log | 10 |
6 |
5 | 300s | |
| Oak Log | 50 |
30 |
5 | 300s |
Locations
This NPC spawns at 1 location(s).
Dialogue
8 lines of dialogue. Options are marked ›, → jumps to the line an option leads to.
Conversation starts
- "Well, hello there, young one. What brings you to Fenwater today?"
- "Well, hello there, young one. What brings you to the Fenwater today?"
Old Lumberjack: Well, hello there, young one. What brings you to Fenwater today?
- › I’m looking for some quality lumber for a project. Can you help? (opens Fenwater Lumberjack) (end)
- › Do you need any help around here? →
- › Can you remind me of the task? →
- › I found your son! →
- › Just passing through. (end)
Old Lumberjack: I was teaching my boy to chop wood, but he ran off toward the west. I'm getting worried. Could you check on him for me?
- › I’ll go find him. (end)
Old Lumberjack: Oh, good! So, is he coming back home?
- › Actually, he wants to become a miner. →
Old Lumberjack: Nooooooo!! He wants to leave the family trade?!
- › I’m really sorry... (end)
Old Lumberjack: Well, hello there, young one. What brings you to the Fenwater today?
- › I'm in need of some quality lumber for a project. Can you help? (opens Fenwater Lumberjack) (end)
- › You are old and weak but still working hard, dont dont have any kid to work? →
- › Which forest your boy gone missing? →
- › Your son returned? →
- › Nothing Much! (end)
Old Lumberjack: I've got a heavy heart. My boy's gone missing in the woods.
- › I'll find him (end)
Old Lumberjack: South of Fenwater village
- › Thank you (end)
Old Lumberjack: My son told me that a traveler found him and showed him the path to home, Thank you young traveler!
- › My pleasure to help this village. (end)