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Template:NpcData/Ser Ames Verrington, the Curator

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Ser Ames Verrington, the Curator
Aggressive No
Hostile No
Interactable Yes
Shop Thornhill Preservation Society

Shop Inventory

Item Buy Sell Stock Restock Time
Golden Chalice 1200 720 1 600s
Pretender's Crown 2400 1440 1 600s
Ancient Throne 1600 960 1 600s
Small Treasure Pile[1] 1000 600 1 600s
Medium Treasure Pile[2] 2000 1200 1 600s
Large Treasure Pile[3] 3500 2100 1 600s
Treasure Hunter's Candelabrum[4] 6500 3900 1 600s

Interactions

Gives

Item Amount
Preservation Society Contract (Unsigned) 1
Yet Another Preservation Society Contract (Unsigned) 1
Small Treasure Pile 1
Medium Treasure Pile 1
Large Treasure Pile 1
Treasure Hunter's Candelabrum 1
Another Preservation Society Contract (Unsigned) 1
Coins 412

Requests

Item Amount
Thorne's Cape 1
Signed Preservation Society Contract 1
Scepter of Destiny 1
Another Signed Preservation Society Contract 1
Thorne's Cape[5] 1
Magical Explosive 1
Yet Another Signed Preservation Society Contract[6] 1

Quests

Locations

This NPC spawns at 1 location(s).

Dialogue

102 lines of dialogue. Options are marked ›, → jumps to the line an option leads to.

Conversation starts

Ser Ames Verrington: Welcome to the Regal Society for the Preservation of Imberthale's History and Relics, often simply called the Preservation Society. I am Ser Ames Verrington, the Curator in this house.

› I'm here to discuss a matter relating to the Dungeons of Greywall.[7] →
› And what is it you do exactly?[8] →
› The locksmith's refusing to work with me because he's distressed about your people harassing him.[9] →
› It's been a pleasure. (end)

Ser Ames Verrington: *You explain to the Curator how you're on a mission to dispel the curse that haunts the Dungeongs of Greywall, that you are in need of the key to its gates and you're aware the Preservation Society was previously tasked with recovering such a key.*

› Continue →

Ser Ames Verrington: Is that so...? Hmm, yes... It is true our expertise was hired in an effort to retrieve this key you mention. But you must understand, these are confidential matters we cannot discuss with just anyone. Perhaps if you were to formally bond with our organization, perform a contract for us...?

› Right... and what is it your organization does exactly? →
› I'll have to consider it... (end)

Ser Ames Verrington: Imberthale is often considered a rough, remote, perhaps even a backwater land. But there is much history buried here, many secrets, and a lot of them quite valuable indeed.

› Continue →

Ser Ames Verrington: Alas, there are always looters about. Those who would plunder invaluable historical relics for their own personal gain; simply to sell them off to blackmarket buyers, sometimes making them lost forever!

› Continue →

Ser Ames Verrington: Thus, here at the Preservation Society we aim to acquire relics of great importance and value, to preserve and protect them of course. There is always more work to be done in this field. I wonder, could you be persuaded to take on such tasks?

› I help you and you'll lend me aid with Greywall's gatekey?[10] →
› Sure, if there's gold in it.[11] →
› Perhaps another time. (end)

Ser Ames Verrington: Indeed, I'd be much more willing disclose internal dealings with our effective contractors. However, before we discuss the finer details of this work, I must ask that you sign our contract at the desk. Talk to me again once you have the signed papers.

› A contract - what's that needed for? →
› Sure! →

Ser Ames Verrington: Oh you know, it's all quite boring and bureaucratic. A simple paper needed to ensure that all parties are in agreement, and that everything is done perfectly legally.

› But you haven't told me what I'm agreeing to...? →
› Ah, okay then. →

Ser Ames Verrington: Ah yes, well the nature of our tasks requires the utmost sensitivity and discretion. We can only really discuss it once we have your signature. But I assure you, this is all perfectly legal and you have nothing to worry about! Remember, the pay is good.

› Umm... okay... →
› On another thought, I think I'll pass. (end)

Ser Ames Verrington: Most excellent! I'll eagerly await your signature.

› Continue (A Historical Undertaking: starts the quest; receive Preservation Society Contract (Unsigned)) (end)

Ser Ames Verrington: Indeed, we are perfectly willing to make adequate compensations to our effective contractors. However, before we discuss the finer details of this work, I must ask that you sign our contract at the desk. Talk to me again once you have the signed papers.

› A contract - what's that needed for? →
› Sure! →

Ser Ames Verrington: Us causing him distress?! Nonsense, the man merely has a gift for dramatics. I assure you, my people will leave him alone once we get what we need.

› And what is it you need from him anyway? →

Ser Ames Verrington: Now, now, that would be telling! That knowledge is reserved for those working with the Society. Sign a contract, complete the work, and I may discuss such matters.

› Then tell me what sort of contract you offer.[12] →
› Then back to the contract papers.[13] →
› Then remind me what you need from me.[14] →
› Then what work do you have for me?[15] →
› Then back to the contract papers.[16] →
› Then remind me what you need from me.[17] →
› I see. (end)

Ser Ames Verrington: Here at the Preservation Society we aim to acquire relics of great importance and value, to preserve and protect them of course. We'd be happy to employ you in this mission, once we have your signature on our contract.

› I have the signed papers here.[18] →
› What's a contract really needed for? →
› What is it you do here exactly? →
› I wish to discuss a matter relating to the Dungeons of Greywall.[19] →
› I seem to have lost the contract you gave me...[20] →
› The locksmith's refusing to work with me because he's distressed about your people harassing him.[21] →
› Leave. (end)

Ser Ames Verrington: Ah, excellent... excellent... Well then, that means you're ready to take on our challenges. Now, locating historical relics isn't so much the problem for us. In fact, Thornhill is stocked full of them, all stored within the catacombs that run beneath the city, yes?

› Continue →

Ser Ames Verrington: But we are having some trouble with the Caretaker Eahldahn. He doesn't want us plund... er... protecting the relics within the tombs, saying they're best left lying where they are. Well, we disagree on that.

› So what do you need from me? →
› Hold on, this sounds an awful lot like grave robbing to me. →
› The Caretaker opposes you? →

Ser Ames Verrington: Well, the artifact we'd like you to retrieve for us is none other than the legendary cape of our city's very founder, Samuel Thorne. Not many today remember him, his tomb is one of the oldest within the catacombs.

› Continue →

Ser Ames Verrington: With that said, since the Caretaker refuses to hand over keys, you'll have to find an alternative way. Might I suggest turning to the locksmith of our city, he ought to hold spare copies of all the keys. Perhaps you'll find him more amicable than the caretaker.

› Where does the locksmith reside? →
› I'll see what I can do. (A Historical Undertaking: advances to phase 3; hand over Signed Preservation Society Contract) (end)

Ser Ames Verrington: He has a small workshop within the so called Broken Cliff, just north of the marketplace.

› I'll see what I can do. (A Historical Undertaking: advances to phase 3; hand over Signed Preservation Society Contract) (end)

Ser Ames Verrington: No, no, no! Not at all, I assure you, this is perfectly legal. See, right now all those relics are in fact in danger of being stolen! We want to prevent that, by retrieving them first. We act with the Lord Mayor's blessing, I assure you.

› The Caretaker opposes you? →
› So what do you need from me? →

Ser Ames Verrington: Indeed, ultimately he holds all the keys to the various crypts and he refuses to lend them to us. It's quite difficult to get behind all those locked doors without the keys, you know.

› Hold on, this sounds an awful lot like grave robbing to me. →
› So what do you need from me? →

Ser Ames Verrington: Oh you know, it's all quite boring and bureaucratic, nothing for you to worry about. A simple paper needed to ensure that all parties are in agreement, and that everything is done perfectly legally. Just in case any questions arise about the work we do here.

› What is it you do here exactly? →
› I have the signed papers here.[22] →
› I wish to discuss a matter relating to the Dungeons of Greywall.[23] →
› I seem to have lost the contract you gave me...[24] →
› The locksmith's refusing to work with me because he's distressed about your people harassing him.[25] →
› Um, okay. (end)

Ser Ames Verrington: Ah, you see Imberthale is often considered a rough, remote, perhaps even a backwater land. But there is much history buried here, many secrets, and a lot of them quite valuable indeed.

› Continue →

Ser Ames Verrington: Alas, there are always looters about. Those who would plunder invaluable historical relics for their own personal gain; simply to sell them off to blackmarket buyers, sometimes making them lost forever!

› Continue →

Ser Ames Verrington: Thus, here at the Preservation Society we aim to acquire relics of great importance and value, to preserve and protect them of course. We'd be happy to employ you in this mission, once we have your signature on our contract.

› What's a contract really needed for? →
› I have the signed papers here.[26] →
› I wish to discuss a matter relating to the Dungeons of Greywall.[27] →
› I seem to have lost the contract you gave me...[28] →
› The locksmith's refusing to work with me because he's distressed about your people harassing him.[29] →
› I see. (end)

Ser Ames Verrington: *You explain to the Curator how you're on a mission to dispel the curse that haunts the Dungeongs of Greywall, that you are in need of the key to its gates and you're aware the Preservation Society was previously tasked with recovering such a key.*

› Continue →

Ser Ames Verrington: Is that so...? Hmm, yes... It is true our expertise was hired in an effort to retrieve this key you mention. But you must understand, these are confidential matters we cannot discuss with just anyone. Perhaps if you were to sign our contract, complete an assignment for us...?

› I have the signed papers here.[30] →
› What's a contract really needed for? →
› What is it you do here exactly? →
› I seem to have lost the contract you gave me...[31] →
› The locksmith's refusing to work with me because he's distressed about your people harassing him.[32] →
› I'll have to consider it... (end)

Ser Ames Verrington: Not to worry, I have a fresh set of papers for you right here.

› Alright, thanks... (receive Preservation Society Contract (Unsigned)) (end)

Ser Ames Verrington: The artifact we'd like you to retrieve for us is none other than the legendary cape of our city's very founder, Samuel Thorne. It must remain where he was buried, in his tomb within the city's catacombs.

› Continue →

Ser Ames Verrington: But we are having some trouble with the Caretaker Eahldahn. He doesn't want us plund... er... protecting the relics within the tombs, saying they're best left lying where they are.

› Continue →

Ser Ames Verrington: Since the Caretaker refuses to hand over keys, you'll have to find an alternative way. Might I suggest turning to the locksmith of our city, he ought to hold spare copies of all the keys. Perhaps you'll find him more amicable than the caretaker.

› Where does the locksmith reside? →
› This sounds an awful lot like grave robbing to me... →
› I wanted to ask about something else. →
› I see. (end)

Ser Ames Verrington: You'll find the man in a small workshop of his, located within the so called Broken Cliff, just north of the marketplace.

› This sounds an awful lot like grave robbing to me... →
› I wanted to ask about something else. →
› I see. (end)

Ser Ames Verrington: No, no, no! Not at all, I assure you, this is perfectly legal. See, right now all those relics are in fact in danger of being stolen! We want to prevent that, by retrieving them first. We act with the Lord Mayor's blessing, I assure you.

› Where does the locksmith reside? →
› I wanted to ask about something else. →
› If you say so. (end)

Ser Ames Verrington: Yes?

› I wish to discuss a matter relating to the Dungeons of Greywall.[33] →
› I have acquired Thorne's Cape.[34] →
› Let's go over the plan one more time.[35] →
› Tell me more about Thorne's Cape. →
› What is it you do here exactly? →
› The locksmith's refusing to work with me because he's distressed about your people harassing him.[36] →
› Never mind. (end)

Ser Ames Verrington: *You explain to the Curator how you're on a mission to dispel the curse that haunts the Dungeongs of Greywall, that you are in need of the key to its gates and you're aware the Preservation Society was previously tasked with recovering such a key.*

› Continue →

Ser Ames Verrington: Is that so...? Hmm, yes... It is true our expertise was hired in an effort to retrieve this key you mention. But you must understand, these are confidential matters we cannot discuss with just anyone. But perhaps if you were to complete your assignment in recovering Thorne's Cape for us, you might find me more accommodating to your request, hm?

› Speaking of which, I happen to have it right here...[37] →
› Let's go over the plan one more time.[38] →
› Tell me more about Thorne's Cape. →
› What is it you do here exactly? →
› The locksmith's refusing to work with me because he's distressed about your people harassing him.[39] →
› Right... (end)

Ser Ames Verrington: Ah, hahaha! Most excellent! Truth be told, I wasn't quite expecting you to succeed. All previous contractors we'd hired thus far had turned out rather ineffective.

› Continue →

Ser Ames Verrington: Though we're taking the relic off your hands, not to worry! We have plenty of other treasures to compensate you with. I'm looking forward to working with you again, Master Aercrest, once we've confirmed the location of our next artifact.

› Hold on, now'd be the time address my concerns about Greywall's gatekey.[40] →
› Until then, I suppose. (hand over Thorne's Cape; A Historical Undertaking: completes the quest) (end)

Ser Ames Verrington: *You explain to the Curator how you're on a mission to dispel the curse that haunts the Dungeons of Greywall, that you are in need of the key to its gates and you're aware the Preservation Society was previously tasked with recovering such a key.*

› Continue →

Ser Ames Verrington: Ah yes, indeed... that pesky matter... Well, seeing as you've proven yourself by working for us, I suppose... We were indeed hired by the Steward of Thornhill to recover that wretched key, and we were successful, though I might add we lost two men on that journey.

› Continue →

Ser Ames Verrington: Of course that means the key is now back with its owner, the Steward. If you wish to gain it, you must take the matter up with him now.

› How did you manage to enter the dungeons - could I use the same route? →
› What did you face when you made it inside? →
› The Steward - how do I get an audience? →

Ser Ames Verrington: It certainly wasn't one of our easiest undertakings. The idiot who'd borrowed it in the first place had locked the way in behind him, then gone and died with the key inside. So we had to break in, but whoever designed the gate did a tremendous job of it - guess it was meant to keep prisoners in.

› Continue →

Ser Ames Verrington: In the end we figured it would be easier to enter the underground prison by digging a tunnel into it. Lucky for us there was a mine in the area, which already had tunnels going awfully close to where we needed to get. Of course, I heard those mines have since collapsed, so no chance getting in that way anymore.

› What did you face when you made it inside? →
› The Steward - how do I get an audience? →

Ser Ames Verrington: You're aware of the rumors about the place being haunted? Well they're all true. The halls were packed with undead and they were not in a friendly mood. Good thing we were quick in finding the corpse of that lad with the gatekey, because at that point my men had to hold back the undead while I turned over his pockets.

› Continue →

Ser Ames Verrington: This is where two of my thugs... ahem... respected hirelings lost their lives, while the rest of us scrambled out as quickly as we could. Funny thing, could have sworn I saw the ghost of the man we looted waving his arms and shouting something at us while we were making our getaway...

› How did you manage to enter the dungeons - could I use the same route? →
› The Steward - how do I get an audience? →

Ser Ames Verrington: Hmh... I'll send word, you can meet him at his gatehouse at Thornwall Bastion, the fortification that protects entry into Castle Murk. Tell the guards Ser Ames Verrington sent you. Mind you, this is the most I'm willing to help you on this matter. Convincing the Steward to part with his key is your business.

› Fair enough.[41] (The Ghost of Greywall: advances to phase 3) (end)
› Fair enough.[42] (hand over Thorne's Cape; A Historical Undertaking: completes the quest; The Ghost of Greywall: advances to phase 3) (end)

Ser Ames Verrington: Ah yes, Samuel Thorne was a famed explorer and the original settler who founded this very city. Tales tell of the cape he wore to ward against the cold winds, as he ventured up the coastline of Calder's Sea, eventually settling on a protected hill here.

› Continue →

Ser Ames Verrington: Such was the origin of Thorne's Hill, which over time morphed into Thornhill. Not many today remember him, but he is buried within the catacombs I expect alongside with his cape. It must be one of the oldest tombs in the city.

› I wish to discuss a matter relating to the Dungeons of Greywall.[43] →
› How do you know all this ancient history? →
› What is it you do here exactly? →
› Let's go over the plan one more time. →
› And now I've acquired his cape.[44] →
› The locksmith's refusing to work with me because he's distressed about your people harassing him.[45] →
› How very interesting. (end)

Ser Ames Verrington: Ah, haha! What can I say? I am simply a very learned man who's read a great many books. That's all there is to it.

› I wish to discuss a matter relating to the Dungeons of Greywall.[46] →
› What is it you do here exactly? →
› Let's go over the plan one more time. →
› In any case, I have acquired Thorne's Cape.[47] →
› The locksmith's refusing to work with me because he's distressed about your people harassing him.[48] →
› How very interesting. (end)

Ser Ames Verrington: Well, we are the Regal Society for the Preservation of Imberthale's History and Relics, often simply called the Preservation Society. I am Ser Ames Verrington, of course, the Curator in this house.

› Continue →

Ser Ames Verrington: Imberthale is often considered a rough, remote, perhaps even a backwater land. But there is much history buried here, many secrets, and a lot of them quite valuable indeed.

› Continue →

Ser Ames Verrington: Alas, there are always looters about. Those who would plunder invaluable historical relics for their own personal gain; simply to sell them off to blackmarket buyers, sometimes making them lost forever!

› Continue →

Ser Ames Verrington: Thus, here at the Preservation Society we aim to acquire relics of great importance and value, to preserve and protect them of course. To that end we are often happy to employ services of mercenaries such as yourself.

› I wish to discuss a matter relating to the Dungeons of Greywall.[49] →
› Tell me more about Thorne's Cape. →
› Let's go over the plan one more time. →
› I have acquired Thorne's Cape.[50] →
› The locksmith's refusing to work with me because he's distressed about your people harassing him.[51] →
› How very interesting. (end)

Ser Ames Verrington: Yes, yes, excellent! You truly are becoming my favorite little mercenary! Ahem, just one little thing before we get started - a tiny little contract to be signed. Let's get the formalities out of the way, shall we?

› Fine, give me the parchment... →
› Wait, didn't I already sign a contract before? →
› The locksmith's refusing to work with me because he's distressed about your people harassing him.[52] →
› Seem to have lost my interest. (end)

Ser Ames Verrington: Perfection! Here's the contract, and if you'd just sign it by our table over there, it will take but a short moment...

*Right-click and use the contract on the interactable table to sign it...*

› Continue (Historical Undertaking the II: starts the quest; receive Another Preservation Society Contract (Unsigned)) (end)

Ser Ames Verrington: Ahm yes, of course, but that was then and this is now. I don't know what to tell you; we deal with very important matters here, therefore we must have comprehensive documentation regarding all matters, especially those erm... pertaining to employment...

› Fine, give me the parchment. →
› Well, I seem to have lost my interest. (end)

Ser Ames Verrington: Once you've signed those papers, Master Aercrest, we'll be ready to get on with the real business at hand.

› Actually, I'm here to discuss a matter relating to the Dungeons of Greywall.[53] →
› I've signed the contract...[54] →
› Your contract... wasn't it the exact same one you had me sign previously?![55] →
› I seem to have lost the contract you gave me...[56] →
› I was wondering if you have any dusty old treasures to sell. (opens Thornhill Preservation Society) (end)
› The locksmith's refusing to work with me because he's distressed about your people harassing him.[57] →
› Hold on... (end)

Ser Ames Verrington: Perfect, I'll just file that somewhere in our unending pile of contracts... and we can get right back to what we do best here, which is protecting relics. Previously we had you remove the Cape of Samuel Thorne from Thornhill Catacombs. But it's by far not the only artifact stored within those halls that's in dire need of our protection.

› Continue →

Ser Ames Verrington: Indeed, this time the task that befalls on you is to retrieve the Scepter of Destiny. Once upon a time in Thornhill's history a great soothsayer bestowed a prophesy upon a child named George that he was a great child of destiny, promised to perform great feats and to forge an empire in the northlands!

› Continue →

Ser Ames Verrington: Thus the greatest artisans in the city at the time came together to create an astonishing scepter to symbolize his majesty. However...

› Continue →

Ser Ames Verrington: George the Child didn't really manage to do anything out of the ordinary with the short time he had left, as only a few years later a terrible fever took him away. He was buried within the catacombs alongside the great scepter, while the soothsayer was thrown off a cliff and his practice became banned in the city.

› So you want me to venture into the catacombs again, this time in search of the scepter? →

Ser Ames Verrington: Yes, you're catching on quick. Just one hurdle in the way: there are many locked gates within the catacombs and another key will be required to open the way. A key most certainly held by... ahem... Locksmith Adams, I believe you know him from before.

› Hold on... why's this starting to sound a little too familiar? →
› And how do you suggest I get his keys? →
› Sounds like I've heard enough. →

Ser Ames Verrington: Ahem, yes... in short we're asking you to retrieve an artifact from the same crypt as before, which you will need to enter using a key acquired from the same person as before...

› And how do you suggest I get his keys? →
› Sounds like I've heard enough. →

Ser Ames Verrington: Ah yes, I suppose the locksmith wasn't most forthcoming last time either? I'm sure you'll think of something, perhaps the same way you got his keys last time...?

› Is it just me, or why does this sound all too familiar? →
› This is getting out of hand. →

Ser Ames Verrington: To remind you, the locksmith lives just north of here near the cemetery in a district of the city now known as Broken Cliff. Good luck!

› Yes, okay. (Historical Undertaking the II: advances to phase 3; hand over Another Signed Preservation Society Contract) (end)

Ser Ames Verrington: No, no, I'm certain it was different. It's just bureaucracy you know, documents mandated by law or something. I'm afraid I have no influence over it!

› Continue →

Ser Ames Verrington: But with that out of the way, we can get right back to what we do best here, which is protecting relics. Previously we had you remove the Cape of Samuel Thorne from Thornhill Catacombs. But it's by far not the only artifact stored within those halls that's in dire need of our protection.

› Continue →

Ser Ames Verrington: Luckily then, I have an endless supply of contracts. Really, sometimes I myself am not quite sure where they all come from...

› Right, thanks... (receive Another Preservation Society Contract (Unsigned)) (end)

Ser Ames Verrington: Exactly, the Scepter of Destiny. It lies somewhere deeper within Thornhill Catacombs, I'm certain of it. But in order to access it, you will need another key from our friend Locksmith Adams first. His home is in a district called the Broken Cliff, if you recall.

› What's the Scepter of Destiny? →
› Is it just me, or does this task sound a little too familiar? →
› Any suggestions on how to get him to give me another set of crypt keys? →
› Actually, I'm here to discuss a matter relating to the Dungeons of Greywall.[58] →
› The locksmith's refusing to work with me because he's distressed about your people harassing him.[59] →
› Never mind. (end)

Ser Ames Verrington: Ah yes, funny story behind that one actually. Once upon a time in Thornhill's history, a great soothsayer bestowed a prophesy upon a child named George that he was a great child of destiny, destined to perform great things and to forge an empire in the northlands!

› Continue →

Ser Ames Verrington: Thus the greatest artisans in the city at the time came together to create an astonishing scepter to symbolize his majesty. However, George the child didn't really manage to do anything out of the ordinary, and only a few years later a terrible fever took him away. He was buried within the catacombs alongside the great scepter, while the soothsayer was thrown off a cliff and his practice became banned in the city.

› Back to the task itself, something about it sounds awfully familiar. →
› About the keys, any suggestions on how to get those? →
› Actually, I'm here to discuss a matter relating to the Dungeons of Greywall.[60] →
› The locksmith's refusing to work with me because he's distressed about your people harassing him.[61] →
› I see. (end)

Ser Ames Verrington: How do you mean? We're asking you to retrieve an artifact from the same crypt as before, which you will need to enter using a key acquired from the same person as before... Come to think of it, it does sound familiar.

› About the keys, any suggestions on how to get those? →
› What's the Scepter of Destiny, anyway? →
› Actually, I'm here to discuss a matter relating to the Dungeons of Greywall.[62] →
› The locksmith's refusing to work with me because he's distressed about your people harassing him.[63] →
› It does, doesn't it? (end)

Ser Ames Verrington: Ah yes, I suppose the locksmith wasn't most forthcoming last time either? I'm sure you'll think of something, perhaps the same way you got his keys last time...?

› What's the Scepter of Destiny, anyway? →
› Something about this task is starting to sound awfully familiar... →
› Actually, I'm here to discuss a matter relating to the Dungeons of Greywall.[64] →
› The locksmith's refusing to work with me because he's distressed about your people harassing him.[65] →
› Why, what an incredible idea... (end)

Ser Ames Verrington: Greetings again, what a pleasure it is to see you. May I inquire, how goes your reclamation effort for the legendary Thorne's Cape?

› I wish to discuss a matter relating to the Dungeons of Greywall.[66] →
› It's done, I have acquired it.[67] →
› Let's go over the plan one more time.[68] →
› Tell me more about Thorne's Cape. →
› What is it you do here exactly? →
› The locksmith's refusing to work with me because he's distressed about your people harassing him.[69] →
› Leave. (end)

Ser Ames Verrington: What a pleasure it is to meet you again, Master Aercrest. There are many more relics still that are in need of our protection. I'm certain we can come to an agreement about contracting your services again, should the moment arise.

› I'm here to discuss a matter relating to the Dungeons of Greywall.[70] →
› Could use some more work to be honest...[71] →
› I was wondering if you have any dusty old treasures to sell. (opens Thornhill Preservation Society) (end)
› About the artifacts that interest you... →
› Remind me, what is it you do here exactly? →
› The locksmith's refusing to work with me because he's distressed about your people harassing him.[72] →
› Leave. (end)

Ser Ames Verrington: Indeed...?

› Wanted to hear more about the Scepter of Destiny.[73] →
› Wanted to hear more about Thorne's Cape. →
› Never mind. →

Ser Ames Verrington: Ah yes, a tale tragically comic that. Once upon a time in Thornhill's history a great soothsayer bestowed a prophesy upon a child named George that he was a great child of destiny, promised to perform great feats and to forge an empire in the northlands!

› Continue →

Ser Ames Verrington: Thus the greatest artisans in the city at the time came together to create an astonishing scepter to symbolize his majesty. However, George the Child didn't really manage to do anything out of the ordinary with the short time he had left, as only a few years later a terrible fever took him away.

› Continue →

Ser Ames Verrington: He was buried within the catacombs alongside the great scepter, while the soothsayer was thrown off a cliff and his practice became banned in the city. To this day, in fact, prophesizing about the future within these city walls will land you in trouble.

› Wanted to hear more about Thorne's Cape. →
› How do you know all this ancient history anyway? →
› Suppose I've heard enough. →

Ser Ames Verrington: Ah yes, Samuel Thorne was a famed explorer and the original settler who founded this very city. Tales tell of the cape he wore to ward against the cold winds, as he ventured up the coastline of Calder's Sea, eventually settling on a protected hill here.

› Continue →

Ser Ames Verrington: Such was the origin of Thorne's Hill, which over time morphed into Thornhill. Not many today remember him, but he is buried within the catacombs, where you also found his legendary cape. It must be one of the oldest tombs in the city, I believe.

› Wanted to hear more about the Scepter of Destiny.[74] →
› How do you know all this ancient history anyway? →
› Suppose I've heard enough. →

Ser Ames Verrington: Ah, haha! What can I say? I am simply a very learned man who's read a great many books. That's all there is to it.

› Wanted to hear more about the Scepter of Destiny.[75] →
› Wanted to hear more about Thorne's Cape. →
› Suppose I've heard enough. →

Ser Ames Verrington: Well then...?

› I'm here to discuss a matter relating to the Dungeons of Greywall.[76] →
› Could use some more work to be honest...[77] →
› I was wondering if you have any dusty old treasures to sell. (opens Thornhill Preservation Society) (end)
› About the artifacts that interest you... →
› Remind me, what is it you do here exactly? →
› The locksmith's refusing to work with me because he's distressed about your people harassing him.[78] →
› I'll leave you to it. (end)

Ser Ames Verrington: Well, we are the Regal Society for the Preservation of Imberthale's History and Relics, often simply called the Preservation Society. I am Ser Ames Verrington, of course, the Curator in this house.

› Continue →

Ser Ames Verrington: Imberthale is often considered a rough, remote, perhaps even a backwater land. But there is much history buried here, many secrets, and a lot of them quite valuable indeed.

› Continue →

Ser Ames Verrington: Alas, there are always looters about. Those who would plunder invaluable historical relics for their own personal gain; simply to sell them off to blackmarket buyers, sometimes making them lost forever!

› Continue →

Ser Ames Verrington: Thus, here at the Preservation Society we aim to acquire relics of great importance and value, to preserve and protect them of course. To that end we are often happy to employ services of mercenaries such as yourself.

› I'm here to discuss a matter relating to the Dungeons of Greywall.[79] →
› Could use some more work to be honest...[80] →
› About the artifacts that interest you... →
› I was wondering if you have any dusty old treasures to sell. (opens Thornhill Preservation Society) (end)
› The locksmith's refusing to work with me because he's distressed about your people harassing him.[81] →
› How very interesting. (end)

Ser Ames Verrington: You did a good job handing us the Cape of Thorne, I'm sure this task will also prove to be no trouble. I have great faith in you.

› Actually, I'm here to discuss a matter relating to the Dungeons of Greywall.[82] →
› Behold, the Scepter of Destiny![83] →
› Remind me, I'm looking for some kind of a scepter? →
› I was wondering if you have any dusty old treasures to sell. (opens Thornhill Preservation Society) (end)
› The locksmith's refusing to work with me because he's distressed about your people harassing him.[84] →
› How nice. (end)

Ser Ames Verrington: Outstanding work, as always, Master Aercrest! We will now have to take that scepter from you, for safekeeping of course... yes... yes... but fear not! We have no shortage of trinkets of lesser prominence to offer as payment.

› Continue →

Ser Ames Verrington: Let's see now... We have piles and piles of ancient treasure coins stored away, we'll be happy to give you a share as payment. Or perhaps a more practical object? A bright golden candelabrum with some power...

› Tell me about the ancient coins. →
› Tell me about the candelabrum. →

Ser Ames Verrington: Who wouldn't want to put on display golden piles of wealth and power, hm? These are currencies that have long since fallen out of favor with shopkeepers of today's times, but they're quite impressive nonetheless. Of course, you may exchange them here for very real coins as well.

› Tell me about the candelabrum. →
› I'll take it. →

Ser Ames Verrington: Something my men acquired in a recent tomb robb... ahem, relic protection mission. I do believe it contains some magical properties, empowering whoever carries it. Its candles seem to burn with eternal lights, to help you navigate the darkest caves and tombs you may yet find yourself exploring.

› Tell me about the ancient coins. →
› I'll take it. →

Ser Ames Verrington: Excellent choice! For the rest, I'm always willing to sell it to you for a fair price - you need but let me know. Farewell, Master Aercrest.

› Thanks. (hand over Scepter of Destiny; receive Small Treasure Pile; receive Medium Treasure Pile; receive Large Treasure Pile; Historical Undertaking the II: completes the quest) (end)
› Thanks. (hand over Scepter of Destiny; receive Treasure Hunter's Candelabrum; Historical Undertaking the II: completes the quest) (end)

Ser Ames Verrington: Back for more, eh? This is a big one, same place as always. Last one there, I promise.

› Ah, this is getting old, but okay - go on. →
› Nope, not today, sorry. (end)

Ser Ames Verrington: First, we need your signature - you know the routine.

› Aye, hand it over. (A Historical Undertaking III: starts the quest; receive Yet Another Preservation Society Contract (Unsigned)) (end)
› You know what? I'm not in the mood for dealing with undead right now. (end)

Ser Ames Verrington: Sign it yet?

› Yes.[85] (A Historical Undertaking III: advances to phase 2; hand over Yet Another Signed Preservation Society Contract) →
› I lost my contract.[86] →
› Not yet. (end)

Ser Ames Verrington: Okay, with that out of the way...we need you to get to the end of the crypt, where it is rumored that the last artifact of interest is. We don't have much detail about it, though. You'll need to get through the last of the 3 gates in order to reach it...

› You know, it would have been great if I knew I'd need all these keys and just got them all at once. (A Historical Undertaking III: advances to phase 3) →

Ser Ames Verrington: Perhaps - that would have been a logical approach, but nonetheless it isn't my problem, as you are paid for these to be your problems. Now, will you do it?

› Consider it done. (end)
› I'll get around to it. Maybe. (end)

Ser Ames Verrington: No idea how you managed that, but here you go.

› Thanks. (receive Yet Another Preservation Society Contract (Unsigned)) (end)

Ser Ames Verrington: Have you retrieved the final artifact yet?

› What was I supposed to do again? →
› Aye, here it is.[87] →
› Not yet. (end)

Ser Ames Verrington: Get the key from the locksmith. Get to the end of the crypt, get the artifact for us.

› Okay. (end)

Ser Ames Verrington: Great job, you've gathered all the things we need. We appreciate your efforts greatly.

› Thanks. (hand over Magical Explosive; receive 412× Coins; A Historical Undertaking III: completes the quest) (end)

Notes

  1. ↑ Requires quest Historical Undertaking the II (phase 999+).
  2. ↑ Requires quest Historical Undertaking the II (phase 999+).
  3. ↑ Requires quest Historical Undertaking the II (phase 999+).
  4. ↑ Requires quest Historical Undertaking the II (phase 999+).
  5. ↑ Only before quest A Historical Undertaking (phase 999+).
  6. ↑ Requires Yet Another Signed Preservation Society Contract.
  7. ↑ Requires quest The Ghost of Greywall (phase 2).
  8. ↑ Only before quest The Ghost of Greywall (phase 2).
  9. ↑ Requires quest The Loremaster of Thornhill (phase 3). Only before quest Historical Undertaking the II (phase 999+).
  10. ↑ Requires quest The Ghost of Greywall (phase 2).
  11. ↑ Only before quest The Ghost of Greywall (phase 2).
  12. ↑ Requires quest A Historical Undertaking (phase 0).
  13. ↑ Requires quest A Historical Undertaking (phases 1–2).
  14. ↑ Requires quest A Historical Undertaking (phases 3–7).
  15. ↑ Requires quest A Historical Undertaking (phase 999+) or Historical Undertaking the II (phase 0).
  16. ↑ Requires quest Historical Undertaking the II (phases 1–2).
  17. ↑ Requires quest Historical Undertaking the II (phases 3–12).
  18. ↑ Requires Signed Preservation Society Contract.
  19. ↑ Requires quest The Ghost of Greywall (phase 2).
  20. ↑ Requires quest A Historical Undertaking (phase 1).
  21. ↑ Requires quest The Loremaster of Thornhill (phase 3). Only before quest Historical Undertaking the II (phase 999+).
  22. ↑ Requires Signed Preservation Society Contract.
  23. ↑ Requires quest The Ghost of Greywall (phase 2).
  24. ↑ Requires quest A Historical Undertaking (phase 1).
  25. ↑ Requires quest The Loremaster of Thornhill (phase 3). Only before quest Historical Undertaking the II (phase 999+).
  26. ↑ Requires Signed Preservation Society Contract.
  27. ↑ Requires quest The Ghost of Greywall (phase 2).
  28. ↑ Requires quest A Historical Undertaking (phase 1).
  29. ↑ Requires quest The Loremaster of Thornhill (phase 3). Only before quest Historical Undertaking the II (phase 999+).
  30. ↑ Requires Signed Preservation Society Contract.
  31. ↑ Requires quest A Historical Undertaking (phase 1).
  32. ↑ Requires quest The Loremaster of Thornhill (phase 3). Only before quest Historical Undertaking the II (phase 999+).
  33. ↑ Requires quest The Ghost of Greywall (phase 2).
  34. ↑ Requires Thorne's Cape.
  35. ↑ Only before quest A Historical Undertaking (phase 7).
  36. ↑ Requires quest The Loremaster of Thornhill (phase 3). Only before quest Historical Undertaking the II (phase 999+).
  37. ↑ Requires Thorne's Cape.
  38. ↑ Only before quest A Historical Undertaking (phase 7).
  39. ↑ Requires quest The Loremaster of Thornhill (phase 3). Only before quest Historical Undertaking the II (phase 999+).
  40. ↑ Requires quest The Ghost of Greywall (phase 2).
  41. ↑ Requires quest A Historical Undertaking (phase 999+).
  42. ↑ Only before quest A Historical Undertaking (phase 999+).
  43. ↑ Requires quest The Ghost of Greywall (phase 2).
  44. ↑ Requires Thorne's Cape.
  45. ↑ Requires quest The Loremaster of Thornhill (phase 3). Only before quest Historical Undertaking the II (phase 999+).
  46. ↑ Requires quest The Ghost of Greywall (phase 2).
  47. ↑ Requires Thorne's Cape.
  48. ↑ Requires quest The Loremaster of Thornhill (phase 3). Only before quest Historical Undertaking the II (phase 999+).
  49. ↑ Requires quest The Ghost of Greywall (phase 2).
  50. ↑ Requires Thorne's Cape.
  51. ↑ Requires quest The Loremaster of Thornhill (phase 3). Only before quest Historical Undertaking the II (phase 999+).
  52. ↑ Requires quest The Loremaster of Thornhill (phase 3). Only before quest Historical Undertaking the II (phase 999+).
  53. ↑ Requires quest The Ghost of Greywall (phase 2).
  54. ↑ Requires Another Signed Preservation Society Contract.
  55. ↑ Requires Another Signed Preservation Society Contract.
  56. ↑ Requires quest Historical Undertaking the II (phase 1).
  57. ↑ Requires quest The Loremaster of Thornhill (phase 3). Only before quest Historical Undertaking the II (phase 999+).
  58. ↑ Requires quest The Ghost of Greywall (phase 2).
  59. ↑ Requires quest The Loremaster of Thornhill (phase 3). Only before quest Historical Undertaking the II (phase 999+).
  60. ↑ Requires quest The Ghost of Greywall (phase 2).
  61. ↑ Requires quest The Loremaster of Thornhill (phase 3). Only before quest Historical Undertaking the II (phase 999+).
  62. ↑ Requires quest The Ghost of Greywall (phase 2).
  63. ↑ Requires quest The Loremaster of Thornhill (phase 3). Only before quest Historical Undertaking the II (phase 999+).
  64. ↑ Requires quest The Ghost of Greywall (phase 2).
  65. ↑ Requires quest The Loremaster of Thornhill (phase 3). Only before quest Historical Undertaking the II (phase 999+).
  66. ↑ Requires quest The Ghost of Greywall (phase 2).
  67. ↑ Requires Thorne's Cape.
  68. ↑ Only before quest A Historical Undertaking (phase 7).
  69. ↑ Requires quest The Loremaster of Thornhill (phase 3). Only before quest Historical Undertaking the II (phase 999+).
  70. ↑ Requires quest The Ghost of Greywall (phase 2).
  71. ↑ Requires quest A Historical Undertaking (phase 999+) or Historical Undertaking the II (phase 0).
  72. ↑ Requires quest The Loremaster of Thornhill (phase 3). Only before quest Historical Undertaking the II (phase 999+).
  73. ↑ Requires quest Historical Undertaking the II (phase 999+).
  74. ↑ Requires quest Historical Undertaking the II (phase 999+).
  75. ↑ Requires quest Historical Undertaking the II (phase 999+).
  76. ↑ Requires quest The Ghost of Greywall (phase 2).
  77. ↑ Requires quest A Historical Undertaking (phase 999+) or Historical Undertaking the II (phase 0).
  78. ↑ Requires quest The Loremaster of Thornhill (phase 3). Only before quest Historical Undertaking the II (phase 999+).
  79. ↑ Requires quest The Ghost of Greywall (phase 2).
  80. ↑ Requires quest A Historical Undertaking (phase 999+) or Historical Undertaking the II (phase 0).
  81. ↑ Requires quest The Loremaster of Thornhill (phase 3). Only before quest Historical Undertaking the II (phase 999+).
  82. ↑ Requires quest The Ghost of Greywall (phase 2).
  83. ↑ Requires quest Historical Undertaking the II (phase 12). Requires Scepter of Destiny.
  84. ↑ Requires quest The Loremaster of Thornhill (phase 3). Only before quest Historical Undertaking the II (phase 999+).
  85. ↑ Requires Yet Another Signed Preservation Society Contract.
  86. ↑ Requires quest Historical Undertaking the II (phase 1).
  87. ↑ Requires quest A Historical Undertaking III (phase 7). Requires Magical Explosive.