Jump to content

Category:Skills

From Cursebreaker Wiki
Revision as of 01:36, 5 October 2026 by CursebreakerBot (talk | contribs) (Bot: update skills data)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Characters improve through twelve skills, split into gathering, crafting and combat. Using a skill earns XP, and higher levels unlock better resources, recipes, gear and trainer traits. Each skill page lists its traits, XP-boosting equipment, gear, resources, recipes and quest XP rewards.

How skills work

  • Gathering skills harvest nodes in the world. Each node has a level requirement; higher nodes give more XP (fishing gives triple).
  • Crafting skills turn gathered materials into items at a workbench. Each recipe has a level and grants fixed XP.
  • Combat skills set the level requirement of weapons and armor.
  • Traits are bought from trainers once you reach the required skill level.
  • Some equipment and quests give extra skill XP.

Gathering Skills

Skill Description Max level used Traits Resources Recipes
Fishing Catch fish from water with a rod; the raw material for Cooking. 90 23 16 -
Woodsmanship Chop trees with an axe for logs used in Crafting and fuel. 90 17 15 -
Mining Mine ore and stone with a pickaxe; ore is smelted and forged via Smithing. 90 11 16 -
Alchemy Gather herbs and reagents used to brew potions. 100 13 25 68

Crafting Skills

Skill Description Max level used Traits Resources Recipes
Cooking Turn raw food into meals that restore health and grant bonuses. 90 10 - 37
Smithing Smelt ore into bars and forge metal weapons, armor and tools. 100 8 - 73
Tailoring Sew cloth and leather armor and equipment. 96 9 1 52
Crafting Carpentry and general crafting: bows, staves, furnishings and components. 99 9 - 88

Combat Skills

Skill Description Max level used Traits Resources Recipes
Attack Melee combat with swords and similar weapons; gates melee gear. - 12 - -
Archery Ranged combat with bows; gates ranged gear. - 13 - -
Sorcery Magic combat with staves and spells; gates magic gear. 76 19 - 15
Defence Reduces incoming damage; gates heavier armor and shields. - 14 - -

See also: Traits, Workbenches, Harvestables.