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Mountain Bandit Squad
Every time a bandit squad is killed, the tiers of future squads will be higher
level = combat level = player combat level * 0.5 to player combat level + (0-squadsKilled * 4)
add 1593 if (squadsKilled > 0) {
33%: add 1591 33%: add another 1595
} if (npcs.count == 1) {
remove all and add 1593
} if (squadskilled > 6 && 50%)
add 1592
if (squadskilled > 8 && 50%)
add 1596
if (squadskilled > 10 && 50%)
add 1590
if (squadskilled > 10 && 70%) {
70%: add 1594 else: add 1597
}
statMultiplier = level / 70 health = 250 * statMultiplier resistanceMagical = 50 * statMultiplier resistancePhysical = 50 * statMultiplier resistanceRanged = 50 * statMultiplier accuracyMagical =70 * statMultiplier accuracyPhysical = 70 * statMultiplier accuracyRanged = 70 * statMultiplier DamageMagical = 4 * statMultiplier DamagePhyisical = 4 * statMultiplier DamageRanged = 4 * statMultiplier Mana = 250 * statMultiplier manaregen = 30 * statMultiplier