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Mountain Bandit Squad
Every time a bandit squad is killed, the tiers of future squads will be higher
level = combat level = player combat level * 0.5 to player combat level + (0-squadsKilled * 4)
add 1593 if (squadsKilled > 0) {
33%: add 1591 33%: add another 1595
} if (npcs.count == 1) {
remove all and add 1593
} if (squadskilled > 6 && 50%)
add 1592
if (squadskilled > 8 && 50%)
add 1596
if (squadskilled > 10 && 50%)
add 1590
if (squadskilled > 10 && 70%) {
70%: add 1594 else: add 1597
}
statMultiplier = level / 70 health = 250 * statMultiplier resistanceMagical = 50 * statMultiplier resistancePhysical = 50 * statMultiplier resistanceRanged = 50 * statMultiplier accuracyMagical = 70 * statMultiplier accuracyPhysical = 70 * statMultiplier accuracyRanged = 70 * statMultiplier DamageMagical = 4 * statMultiplier DamagePhyisical = 4 * statMultiplier DamageRanged = 4 * statMultiplier Mana = 250 * statMultiplier manaregen = 30 * statMultiplier
if squad has 1597 or 1594:
if (quest 117 is 999) loot add 2047, 1/50, 1-1 loot add 1048, 1/10, 1-1 loot add 1049, 1/10, 1-1 loot add 1050, 1/10, 1-1 loot add 1051, 1/10, 1-1
if squad has 1597
loot add 1047, 1/20, 1-1
if quest 115 is not 999
loot add 1324, 1/5, 1-1
if squad has 1594
loot add 1047, 1/20, 1-1
loot add 2111, 1/10, 1-1 loot add 131, 1/5, level/2-level loot add 349, 1/10, 5-10 loot add 34, 1/8, 8-15 loot add 227, 1/12, 5-10 loot add 747, 1/8, 10-20 loot add 9066, 1/20, 1-2 loot add 749, 1/30, 1-1 loot add 687, 1/30, 1-1 loot add 354, 1/30, 1-1 loot add 254, 1/30, 1-1 loot add 610, 1/30, 1-1 loot add 614, 1/30, 1-1 loot add 253, 1/30, 1-1 loot add 613, 1/30, 1-1 loot add 609, 1/30, 1-1 loot add 2046, 1/10, 1-1 if squadskilled > 5:
loot add 2041, 1/50, 1-1 loot add 2043, 1/50, 1-1