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guide:bandit_squad

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Mountain Bandit Squad

Every time a bandit squad is killed, the levels and rewards of future squads will be higher.

level = combat level = player combat level * 0.5 to player combat level + (0-squadsKilled * 4)

Enemies

Enemy Condition
Barbarian Ambush LeaderAlways spawns
Barbarian Ambush Archer33% spawn chance
Barbarian Ambush Spellflinger33% spawn chance
GhostMust have defeated 6 squads, 50% spawn chance
DogMust have killed 8 squads, 50% spawn chance
Barbarian Ambush SpellcasterMust have defeated 10 squads, 50% spawn chance
Barbarian Ambush Elite WarriorMust have killed 10 squads, 70% spawn chance
Barbarian Ambush WarmageMust have killed 10 squads, 30% spawn chance

Stats

The combat level is determined by the following formula: $$CombatLevel_{enemy} = CombatLevel_{player} \times (0.5 + 4 \times rand(0, SquadsKilled) )$$

npcs will have the following stats

Stat Value

statMultiplier = level / 70 health = 250 * statMultiplier resistanceMagical = 50 * statMultiplier resistancePhysical = 50 * statMultiplier resistanceRanged = 50 * statMultiplier accuracyMagical = 70 * statMultiplier accuracyPhysical = 70 * statMultiplier accuracyRanged = 70 * statMultiplier DamageMagical = 4 * statMultiplier DamagePhyisical = 4 * statMultiplier DamageRanged = 4 * statMultiplier Mana = 250 * statMultiplier manaregen = 30 * statMultiplier

guide/bandit_squad.1731677140.txt.gz · Last modified: 2024/11/15 13:25 by n91dcs87kvuyalckk2tqxgg2

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