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Mountain Bandit Squad
Every time a bandit squad is killed, the levels and rewards of future squads will be higher.
Enemies
Enemy | Condition |
---|---|
Barbarian Ambush Leader | Always spawns |
Barbarian Ambush Archer | 33% spawn chance |
Barbarian Ambush Spellflinger | 33% spawn chance |
Ghost | Must have defeated 6 squads, 50% spawn chance |
Dog | Must have killed 8 squads, 50% spawn chance |
Barbarian Ambush Spellcaster | Must have defeated 10 squads, 50% spawn chance |
Barbarian Ambush Elite Warrior | Must have killed 10 squads, 70% spawn chance |
Barbarian Ambush Warmage | Must have killed 10 squads, 30% spawn chance |
Stats
The combat level is determined by the following formula: $$CombatLevel_{enemy} = CombatLevel_{player} \times (0.5 + 4 \times rand(0, SquadsKilled) )$$
npcs will have the following stats
Stat | Value |
---|
statMultiplier = level / 70 health = 250 * statMultiplier resistanceMagical = 50 * statMultiplier resistancePhysical = 50 * statMultiplier resistanceRanged = 50 * statMultiplier accuracyMagical = 70 * statMultiplier accuracyPhysical = 70 * statMultiplier accuracyRanged = 70 * statMultiplier DamageMagical = 4 * statMultiplier DamagePhyisical = 4 * statMultiplier DamageRanged = 4 * statMultiplier Mana = 250 * statMultiplier manaregen = 30 * statMultiplier